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Feedback comments for LD34
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| Timestamp | Since previous | Game | aare's comment |
|---|---|---|---|
| Dec 16 16:25:00 | Double Kick Heroes | I love the art style and music. Tough I did not understood how choosing different guns impact the gameplay... | |
| Dec 16 16:29:00 | 4m 00s | Black White War | I really liked the idea of fighting over the territory - I wish tough that there was a little bit more to it. Shooting at the same tile as the opponent, with the same duration feels pointles since you grow / shrink both sides at the same time. The only difference was with the powerups, but they at the other hand feel very unbalanced and over powered. <br/> <br/>A good entry tough - I would really like to see this concept expanded. |
| Dec 16 17:12:00 | 43m 00s | Grow and Regrow | A bit more polish would be really nice, but the core idea is really interesting. I get to the 4 level, but could not make the 7 seeds :P |
| Dec 16 17:24:00 | 12m 00s | Friendly Plant From Beyond | Solid graphics and really good animations. <br/>Though the mechanics were a bit unintuitive and not very responsive. I made it to the trist stage, but then failed to conquer the world. So close :P |
| Dec 16 17:34:00 | 10m 00s | Growing Madness | Nice one! Reminds me of the game "4 seconds fury". Though in yours version the mini-games are much much harder :P <br/> <br/>The tetris one is really hard, In theory I know how to beat it but never maneged to do so :P <br/> <br/>Lovely animations - really polished :) |
| Dec 16 17:41:00 | 7m 00s | Brain Splitter | Really hard one! I only could last a couple of seconds. A shame because I really liked the beginning of the soundtrack and would love to listen to more of it :) |
| Dec 16 17:48:00 | 7m 00s | Burgeon | Interesting mechanics, but a bit un-intuitive? What is exactly the difference between amulets and monsters? It looks like they work the same. <br/>Also the tutorial text is very hard to read - I almost missed it the firt time I played. |
| Dec 16 17:54:00 | 6m 00s | â–²GROW | A simple gameplay, but polished all the way up! I absolutelly LOVE the art style - easilly the best looking Jam entry I seen so far :D <br/> <br/>I made so much money I cant see anything :D |
| Dec 17 02:59:00 | 9h 05m | Playing With Fire | Nice idea, cool graphics especially fire animations :) |
| Dec 17 03:11:00 | 12m 00s | Breathing Dark | Nice idea, sometimes controls don't respond properly but it's nice game, also you catch nice dark mood |
| Dec 17 03:24:00 | 13m 00s | The King is Dead | On the beginning I have no idea what to do and then after about 13 turns I get it! And it was quite coll and interesting, some aspect was still a little fogy to me but I was able to win somehow :) |
| Dec 17 03:38:00 | 14m 00s | Growees | Wow great I feel like playing old point&click puzzle minigame but better looking, and btw I love this graphics!:) |
| Dec 17 03:49:00 | 11m 00s | Meatlings | I twa surprisingly fun :D |
| Dec 17 18:38:00 | 14h 49m | Abyssal Zone | Thanks for porting to windows so I could play this great game :D The graphics are minimal, but very aesthetically pleasant and the overall polish of the game is amasing! The puzzles are tough, but rewarding :) |
| Dec 17 18:44:00 | 6m 00s | Bicycle Simulator 1984 | Thank your for this game, that made me feel like I could ride a bike even though I have it broken for almost two years now :P <br/> <br/>Jokes aside, I really liked how much of the 80's the game captured. Splendid presentation and attention to details :) |
| Dec 17 20:01:00 | 1h 17m | Tri-Fission | Thanks god for the 0'th life - it was the only reason why I was able to beat the game :D <br/>I love the way that you teach the player how to move without using too much text - it was preatty brilliant. <br/> <br/>The movement are really cool, and play suprisingly nice with the shmup mechanics. I would add though a time limit for choosing the next jump direction. It felt as I could stay in the slo-mo forever. <br/> <br/>Also I was kinda expecting some interactions with the rgb colors of the triangles and bullets, but didn't notice anything. It might be just me though ;) |
| Dec 18 10:46:00 | 14h 45m | Snake Scape | Cool game :D <br/>Reminds me of the Silly Sausage by nitrome. |
| Dec 18 10:56:00 | 10m 00s | Hard Decisions | Nice idea, but the story and decisions I took felt very disconnected. In one moment I was deciding about one thing, and at another about something completely different. |
| Dec 18 11:59:00 | 1h 03m | Oklahoma Tempest | I love the clouds! And the rays!! |
| Dec 19 01:05:00 | 13h 06m | Yggshroom | It was addicting enough to make me want to win it xD |
| Dec 19 01:09:00 | 4m 00s | Dude On Fire | Damn that was hard, maybe next time you turn the screen to give player more time to react? <br/>Great art thou :) |
| Dec 19 01:20:00 | 11m 00s | FLOW | Amazing idea, and sound design :) |
| Dec 19 01:35:00 | 15m 00s | From the Sea, Freedom | It could be great but i wish there was something more to do, exploring aspect was fun but there wasn't even an option to check your discoveries, still quite nice entry |
| Dec 19 01:37:00 | 2m 00s | Childhood Daydream | That was quick xD |
| Dec 19 01:47:00 | 10m 00s | Barber Chop | Nice a bit addicting, great music and rhythm based gameplay, just this things in his beard was a bit disturbing beside that graphic was really nice :) |
| Dec 19 02:02:00 | 15m 00s | The Last Walker | Ok backgrounds and particle effects looks amazing but characters damn they are disappointment, actually this dissonance in graphics a bit destroy my immersion, and about gameplay, I was few times randomly attacked, i was able to get to third campfire but then sudenly again attack when i was resting, no idea when or why monsters attack. And fighting mehanics wtf am I suppose to do? if I don't one hit my enemy i die, i was able only once to block attack. I could be cool exploring game something like Journey but unfortunately it's not :/ |
| Dec 22 12:34:00 | 82h 32m | Bring joy to the world... with balloons! | I really like this kind of expirience-based games :D What was missing for me was some kind of point or conclusion driven at the end. I gifted more or less 5 childreen. <br/> <br/>But mabye the point was the neverending nature, and overall pointlessness in the attempt to change the world for better...? |
| Dec 22 12:43:00 | 9m 00s | Colony 3028 | RTS in 72hours?! That really something :D Great work :D |
| Dec 22 12:50:00 | 7m 00s | ORB LORDS | Awsome concept and level design. The pinbal mechanics are a bit buggy though. Well worth further development :D |
| Dec 22 13:44:00 | 54m 00s | Grow Your Defense | Super lovelly visuals and polish! Rated highly. As others had said tower defences had been done to death, but this one looks really cool :D |
| Dec 24 11:31:00 | 45h 47m | La Mano Loca (Sticky Hand) | A bit hard to play on the lamptop with the touchpad. Super polished - I really loved the quality of the menu and graphics. Also very nice soundtrack ;) Plus love the little BMO - nice easter egg :P |
| Dec 24 11:39:00 | 8m 00s | INFERNO | Nicelly don and really polished. But the issue for me is the slow pace. I managed to get to the fifth upgrade, but on many occasions were wondering "where actually are the enemies" :P Only after the fifth upgrade whitch took some time to get to the game started to pose any challenge at all ;) |
| Dec 24 14:14:00 | 2h 35m | SpaceEx | The controlls of the vehicle are unnecessary hard due to the snappy animation. It's really hard to know when you have enough momentum and preciselly control the ship. In one moment it was standing still, and in second spinning like crazy. <br/> <br/>Controlls aside this is a nice concept and well executed. I giggled a couple of times while reading the story :P |
| Dec 25 22:47:00 | 32h 33m | SUPER SCIENCE CORP | Really well developed entry. The mechanic of growing monsters while shooting at them is really interesting, also love the different evolutions. All of them looks very polished. |
| Dec 25 22:53:00 | 6m 00s | Major Tom | Lovelly entry. Splendid graphics and really interesting gameplay! |
| Dec 25 23:00:00 | 7m 00s | Hyperdemocracy | Very interesting!! I really liked it :D |
| Dec 27 15:51:00 | 40h 51m | Square Exit | Really cool level design. I didn't make t to the end but I guess I was almost there - the lift to the exit just activated. At the beginning I was confused becouse I thought I need to press arrow at each step and thus was mostly too slow, but once I realised I can just hold the keys suddenly all the timers started to make sense. <br/> <br/>Really cool entry! |