Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Finestep
Feedback comments for LD34
Finestep's games and stats for all events →
| Timestamp | Since previous | Game | Finestep's comment |
|---|---|---|---|
| Dec 14 02:33:00 | From the Deep | The visuals and idea are cute, but gameplay suffers due to the controls. | |
| Dec 14 02:38:00 | 5m 00s | CHILL PILL | A simple game but very nicely executed. Firefox exhibited some strange behaviour during the zoom/newgame. |
| Dec 14 03:50:00 | 1h 12m | Crabby Puzzles | I like how the crab crabs about and the creativity in designing around two controls. Zoom left puzzles feeling rather trial-n-errory for me. |
| Dec 14 03:58:00 | 8m 00s | Space Elf | Very nice, shame it got cut short. |
| Dec 14 04:26:00 | 28m 00s | Harvest | Very solid, but the small scale makes managing your stuff very messy. <br/>A further ammo/food mechanic and enemy progression would likely add more depth. |
| Dec 14 04:28:00 | 2m 00s | Tri-Fission | An interesting mechanic, but using it effectively seems very hard. Otherwise, the game is looking a bit plain. |
| Dec 14 04:36:00 | 8m 00s | Growy the Flowy | Very solid. The visuals are a reward in themselves. |
| Dec 14 04:45:00 | 9m 00s | Stavros the DAVROS | nerf stairs |
| Dec 14 04:47:00 | 2m 00s | Evil Developer's Lair | looks like http// and nothing more, now |
| Dec 14 05:26:00 | 39m 00s | Shot Snap | I like it <br/> <br/>Dunno why it's in this Jam, but I like it. <br/> <br/>...I just realized you explained everything below the game. <br/> <br/>I think it's nicer as a puzzle game to figure out. |
| Dec 14 05:55:00 | 29m 00s | Wargrow | 10 seconds. Beanstalk op. <br/> <br/>Graphical look is very nice though. <br/>Hope you intend to flesh out the gameplay in the coming week. |
| Dec 14 06:38:00 | 43m 00s | Dandelion | The game seems technically sound, but the design is a real mess. <br/>Ants eating strawberries to cocoon up to turn into grasshoppers?! <br/>Videogame logic aside, the 'economy' of click larva, click fruit, click larva to fruit, click morph is exceedingly tedious to produce basic combat units. <br/> <br/>Seems like you have a good base of a game going; you should carefully consider if this is the direction you want the game to go. |
| Dec 14 07:41:00 | 1h 03m | Chaintanks | 159 vehicles was enough to bring the game to sub-1-fps |
| Dec 14 17:10:00 | 9h 29m | Growing light | It's a very nice game. The design could be refined more; most levels were trivial to solve by hugging a side and spamming your attack at a slight angle. Experiment with removing the shooting mechanic altogether, even. <br/>Tech-wise, the only thing that comes to mind is polishing the character-tile collisions: it's easy to get caught up on a corner. <br/> <br/>I liked the game a lot. <br/>http://i.imgur.com/UbNtqyl.png |
| Dec 14 17:23:00 | 13m 00s | Seven Cannon Army | A cute idea but hard to effectively play because of so much going on and your limited interaction. Good visuals. |
| Dec 14 17:32:00 | 9m 00s | Yarnful Days | Pretty good as far as a walking simulator goes, but still, it's a walking simulator. I found myself playing only to see if something happens. If it does, it takes too much walking to get there (for me.) <br/>Mouse was extremely sensitive for me, and I think you lose some effort in the button-dragging-yarn effect because the yarn overlaps so much. <br/>The environment was fun, though. |
| Dec 14 17:52:00 | 20m 00s | Rogue Blast | Megalovania makes everything better. <br/> <br/>I had trouble getting into the game; I couldn't figure out an effective strategy besides going back and forth and spamming into the masses. It feels that the game is too unresponsive to warrant an action approach, and yet too realtime to allow roguesque planning. Neither of the themes was recognizable ingame. <br/> <br/>The confusing, shades-of-gray map visuals don't help. Quick improvements I can think of include a health bar and direction-indicating sprites for the projectiles. |
| Dec 14 18:01:00 | 9m 00s | Not Enough Space | A good start but too ambitious. Ship controls badly and there is not much a of a game here. |
| Dec 15 06:23:00 | 12h 22m | Stardust | The asteroid was an... interesting design choice. |
| Dec 15 06:49:00 | 26m 00s | Planet God | Sounds seemed rather loud |
| Dec 15 18:56:00 | 12h 07m | Swarms in Space | Fun, but the unresponsiveness of the miner and the tendency of the fighter to foray off the green zone makes gameplay more frustrating than it need to be. The fighter should prioritize bugs near the miner, and hiding the laser charge from the player is bad. <br/>The swarm also encountered some logistics issues and got bottlenecked into a one-at-a-time intersection by an unfortunate arrangement of asteroids. <br/>Still, a nice game and impressive enemy counts. |
| Dec 18 16:03:00 | 69h 07m | Fluffy Horde | Excellent game. <br/> <br/>It takes a bit too long to start up and feels like you lose mid-way; bunny limit seems a bit low and it's easy to lose the game by trying to optimize your spending. |
| Dec 23 03:17:00 | 107h 14m | Singularity Survival | Very interesting; initially I found the controls to be inverted. <br/>The difficulty ramps up way too fast, you essentially lose the moment the first ship hits the hole. |