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Feedback comments for LD33
Crocanti de Pollo's games and stats for all events →
| Timestamp | Since previous | Game | Crocanti de Pollo's comment |
|---|---|---|---|
| Aug 25 14:23:00 | Fear Syndicate Thesis | I like the part when the game is tripping balls so hard that it implodes into oblivion | |
| Aug 25 14:47:00 | 24m 00s | Geminis | Good work, especially in mood, quite creepy (in a good way) :D |
| Aug 25 20:27:00 | 5h 40m | Beast Of The Woods | Nicely done! I love how as you approach the victim it gets more intense. |
| Aug 28 13:01:00 | 64h 34m | Passengers | I particularly like how the vagueness of some information can make you feel more like a monster even if you were trying to help people! Like when it says the boat is full, but there's some desperate injured people waiting to board and it let's you add them onboard. Just to be violently killed as the ship sinks during a storm. Nice work! |
| Aug 28 13:13:00 | 12m 00s | Monsters Rescue | Nice work on the art style and depth sense. The only problem I had was that passing under some powerups without getting them was a bit frustrating. |
| Aug 28 15:11:00 | 1h 58m | Unsolicited | I was about to praise you for how good you replicated the feel of Papers Please and then I realized it's you who made it! I guess it's just your style then :P Nice take on the theme! |
| Aug 28 17:09:00 | 1h 58m | Don't Crawl | It's hard and it's fun and it has lots of squishy effects and squishy effects are awesome. |
| Aug 31 23:22:00 | 78h 13m | Run Ogre, Run! | That's some pretty graphics there. Nice music too! I managed to run a distance of 470 and got a score of 570. I Guess I'm a pie master! :P |
| Aug 31 23:35:00 | 13m 00s | Survive The Cuteness | The controls are a bit awkward and at the end if you press play again you are left alone in the level with nothing to do. But damn! Those bunnies are some cute lovin' bastards! |
| Aug 31 23:46:00 | 11m 00s | I: Alien | I find this incredibly addictive. Silly but fun. I love the fact that you can keep killing them after you are dead and even advance to the next level if you land on the door. Like a way to redeem yourself by luck. I don't know if it was intended though :P Nice work for a first time! |
| Sep 1 00:04:00 | 18m 00s | Heroes Always Win | Nice concept, very well done. The music was nice too. The mouse camera was a bit floaty and the hero sometimes took some strange pathways but anyway, Mornax is safe! |
| Sep 1 00:11:00 | 7m 00s | Deap Sea Monster | A flappy monster with a twist! The light dynamic is nice. I'm rubbish at it though, my best seems to be just 38 :( |
| Sep 1 00:25:00 | 14m 00s | Birdy Bridge | I felt like a colossal idiot when I finally figured out after innumerable tries in the second level that you could just jump backwards to get more space! Hard little puzzle game. Well done! |
| Sep 11 23:58:00 | 263h 33m | Anxiety : Last Night | This is so cool! One question. Did you place the wipers' switch so close to the ignition on purpose to enphasize the panic sensation? Or was it a happy accident? :P |