Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → TRAB
Feedback comments for LD32
TRAB's games and stats for all events →
| Timestamp | Since previous | Game | TRAB's comment |
|---|---|---|---|
| Apr 22 07:02:00 | Toaster Defense | Solid mechanic here! I enjoyed straddling the line between ultra-powerful shots and burning myself. <br/> <br/>Music is great, but presentation is rather poor. Not the point of games, though. All in all, nice work. <br/> <br/>P.S. thank you so much for helping me on Firefly Gun's flash embed :) | |
| Apr 23 00:48:00 | 17h 46m | Nuclear Autumn | Nice atmosphere, camera and graphics. I love how big it is, and the physics are perfect. Dynamic music is very good, too. <br/> <br/>However, there appear to be fake-difficult elements and a general lack of conveyance... I got stuck after receiving the scuba gear & gave up because there appeared to be no way out. Other comments tell similar tales of user frustration. <br/> <br/>All in all, nice work on a game with lots of potential, even if it doesn't quite reach it. |
| Apr 23 00:55:00 | 7m 00s | Super Bye Bye Bot | Not a huge fan of this one, to be honest. The controls were sluggish and sloppy, the audio and graphics were uninspired, and the dialogue-combat thing, while a very interesting concept, involved no strategy whatsoever. Sorry fellas, just being honest. |
| Apr 23 01:21:00 | 26m 00s | respire | This game is absolutely fantastic. <br/> <br/>Fascinating and original gameplay, great unconventional weapon, fantastic visual/audio design and atmosphere. Very mysterious and dangerous. <br/> <br/>A little frustrating at times, but overall the game is wonderful. The [R]elease part was a thrilling moment. |
| Apr 23 01:31:00 | 10m 00s | Red Threat | Pretty fun, very retro. Not an incredibly original execution, but the concept of using information as a weapon is fun. Nice work! |
| Apr 26 04:27:00 | 74h 56m | A Big Freakin' Ball O' Hurt | This is good! Those rope physics are FANTASTIC. <br/> <br/>It could be better if the contacts (hitting enemies, getting hit) weren't just dissolves; they need to be sharp and punchy. Sound would help. Also, the hatboxes are a little oversized. <br/> <br/>All in all, though, pretty darn fun! |