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Sverik

Feedback comments for LD32

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TimestampSince previousGameSverik's comment
Apr 20 09:10:00 Mummy Hates Heroes Flying around is kind of fun, but I'm not sure what I'm doing or supposed to be doing in there.
Apr 20 09:18:00 8m 00s Mortal bard Nice sound effects, and quite a heavy-metal singer he is, if these are his songs :) Cooldown feedback would have been nice. Currently I'm just spamming buttons waiting for things to happen. Otherwise controls work, in general. Navigating the room is pretty easy.
Apr 20 09:40:00 22m 00s Moon defense! * At first it was difficult to figure out that clicking on the background generates initial resources. <br/>* It is not clear what do the different production facilities produce. <br/>* Is there a goal? What happens when I don't shoot down the flying saucers? <br/>* The game is not too related to the theme.
Apr 20 09:48:00 8m 00s Free Samples There are so many targets looking for samples, it's extremely difficult to get past the first kill. Very interesting concept and take on the theme, though.
Apr 20 12:40:00 2h 52m Mindful Weapon Very nice game! Suits well with the theme. The animations, sounds and especially the brainless effect are enjoyable. <br/>Would have been much more fun if there was at least some kind of a hint where the Orb is. Currently I feel pretty hopeless about ever finding it.
Apr 20 12:56:00 16m 00s Selfie Assault! Cool idea, and actually works, too! Nice to have some audio in it, as well. Would have been nice if the cubes were textured, or had an interesting, unexpected shape, to give a more horror-feel. <br/>It has an annoying bug that the mouse cursor is not captured when running in windowed mode, so it's a bit challenging to take pictures because clicking the mouse buttons might take you to other windows.
Apr 20 13:17:00 21m 00s The true Weapon That's one crazy game. Unconventional weapons, yeah, that's right. I played through the game and didn't even figure out what did X do. The door was blocking the description. <br/>It was pretty difficult at some point, and still I finished it, so there's something to it, definitely.
Apr 20 18:50:00 5h 33m Space wars; the banana warfare You shouldn't call it "Web" if it's actually a Windows application. <br/>It works, so that's good :) Unfortunately nothing happens when all the enemies are defeated. Just fly around and keep shooting bananas. Speaking of which, could have been more unconventional than just replacing rockets with bananas. <br/>Nevertheless, nice work for 8 h and first LD.
Apr 20 18:53:00 3m 00s Chair Legacy Unfortunately did not compile with my Box2D 2.2.1-5.fc20: <br/> <br/>g++ -c -o player.o player.cpp <br/>player.cpp: In member function ‘void Player::move(bool)’: <br/>player.cpp:125:52: error: no matching function for call to ‘b2Body::ApplyForce(b2Vec2&amp;, const b2Vec2&amp;, bool)’ <br/> , body-&gt;GetWorldCenter(), true); <br/> ^ <br/>player.cpp:125:52: note: candidate is: <br/>In file included from /usr/include/Box2D/Box2D.h:48:0, <br/> from player.h:20, <br/> from player.cpp:19: <br/>/usr/include/Box2D/Dynamics/b2Body.h:745:13: note: void b2Body::ApplyForce(const b2Vec2&amp;, const b2Vec2&amp;) <br/> inline void b2Body::ApplyForce(const b2Vec2&amp; force, const b2Vec2&amp; point) <br/> ^ <br/>/usr/include/Box2D/Dynamics/b2Body.h:745:13: note: candidate expects 2 arguments, 3 provided <br/>player.cpp: In member function ‘void Player::turn(bool)’: <br/>player.cpp:132:50: error: no matching function for call to ‘b2Body::ApplyTorque(float, bool)’ <br/> * directionMultiplier, true); <br/> ^ <br/>player.cpp:132:50: note: candidate is: <br/>In file included from /usr/include/Box2D/Box2D.h:48:0, <br/> from player.h:20, <br/> from player.cpp:19: <br/>/usr/include/Box2D/Dynamics/b2Body.h:776:13: note: void b2Body::ApplyTorque(float32) <br/> inline void b2Body::ApplyTorque(float32 torque) <br/> ^ <br/>/usr/include/Box2D/Dynamics/b2Body.h:776:13: note: candidate expects 1 argument, 2 provided <br/>make: *** [player.o] Error 1
Apr 20 19:05:00 12m 00s Inkpen and greens Looks interesting, but for some reason I do not see anything in the white banners that the question marks are holding. Perhaps it's because I'm running it with Wine in Linux.
Apr 21 16:58:00 21h 53m Quadrata lux Nice game with solid looks, and fun to play. I am still confused what the condition for game end is.
Apr 21 17:11:00 13m 00s Imagine Good game, the difficult control scheme oly makes it more fun. I wish the levels were more complex, like in Super Meat Boy or even IWBTG, where the fun comes from failing 500 times and then succeeding. Green for danger is a nice choice :) Only thing, where's the unconventional weapon?
Apr 23 09:00:00 39h 49m THE CLAW Very good concept, and nicely done graphics/models. It's a bit too difficult immediately from the start, though. Too easy to die in the first few seconds. But otherwise it's a fun and interesting game. Have you considered adding controller/gamepad support to either PC or Android version? :)