Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → solarexplorer
Feedback comments for LD32
solarexplorer's games and stats for all events →
| Timestamp | Since previous | Game | solarexplorer's comment |
|---|---|---|---|
| Apr 21 21:40:00 | The Spooky Ghost | controls and camera movement made it difficult to accurately move/jump | |
| Apr 21 21:44:00 | 4m 00s | Monochromatic Wonderland! | i liked it, introduced new colors a little too quickly |
| Apr 22 01:13:00 | 3h 29m | LIGHT | well done, i had trouble timing the buttons because the controls were a little imprecise |
| Apr 22 12:25:00 | 11h 12m | Dreamscape | Nice art collision with the black rabbits felt a little too sensitive. |
| Apr 23 02:09:00 | 13h 44m | PROTOCOL ON BLINDING LASER WEAPONS 20XX | good music good atmosphere, controls felt imprecise |
| Apr 25 00:33:00 | 46h 24m | Nuclear Arms | fun idea, controls felt loose and imprecise |
| Apr 25 00:42:00 | 9m 00s | ZERO | right click didnt work on the version i played (web) due to it bringing up a context menu, but the controls felt good and the idea was sound, well done |
| Apr 25 01:07:00 | 25m 00s | TeleFrag | Nice work, teleport preview didn't work for me (web version, safari, osx) due to ctrl+arrow being a default OSX hotkey. |
| Apr 25 01:12:00 | 5m 00s | The Goo Sword | Good start, it didnt seem i could kill rocks, just slow them, which might be what you intended. |
| Apr 26 02:41:00 | 25h 29m | Eye in the Sky | Great idea and you implemented it really, really well. The limitation of this game is human multitasking, it's just too tiring to make the mental switch between "eye" and "character". That said, I'm really impressed with the polish on it. |
| Apr 26 02:46:00 | 5m 00s | WHISTLE! WHISTLE! | Great game, fun, simple (i.e. perfect for Ludum Dare). My favorite I've rated so far. |
| Apr 26 03:17:00 | 31m 00s | Smileraser | Good idea, thought the enemies required a little too much erasing, also games where "move this really fast!" is a mechanic become very tiring very quickly. Couldn't fullscreen the WebGL version (game ran fine though, OS X + Safari). |