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Feedback comments for LD32
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| Timestamp | Since previous | Game | Secret_Tunnel's comment |
|---|---|---|---|
| Apr 20 19:48:00 | The Ultimate Weapon | Really cool art style! The gameplay isn't the most original in the world, but could be a cool concept if you made it into a full game! <br/> <br/>When designing your puzzles, try to make it so that there's no way for the player to screw themselves over to the point where they need to restart the game. Puzzle design is tough. :) | |
| Apr 20 19:55:00 | 7m 00s | Beep Boop | Oh wow, this is a really cool mechanic! Really nice minimalistic art and sound that blend really well too. <br/> <br/>I'd like for there to be an automatic checkpoint on each screen. Having to go through puzzles you already solved is tedious. I got to the one where you're on a high cliff with a wall of spikes on it before giving up. But I'd be really interested to see this mechanic expanded into a full game, if there's anything more to explore with it! |
| Apr 20 19:58:00 | 3m 00s | Orbital Ion Cannon versus Conservation Of Charge | Pretty neat little physics game! The mechanics still seem really rough and early, but I bet if you experimented with them more you could find something really cool! |
| Apr 20 20:01:00 | 3m 00s | Egg Tooss | The idea of luring enemies away against their will is pretty cool. This still seems very early but there might be something here. :) |
| Apr 20 20:10:00 | 9m 00s | Harvest | I dig the art! |
| Apr 20 20:33:00 | 23m 00s | Octopus of Unfathomable Chaos | Roommate: "What's that song?" <br/>Me: "I dunno, what do you mean?" <br/>Roommate: "I've heard that song before." <br/>Me: "Wait... MADWORLD!?" |
| Apr 21 18:29:00 | 21h 56m | Sound Barrier | Really love the Game & Watch aesthetic. The band animations are awesome. :) <br/> <br/>It's a little slow for a rhythm game--I don't feel like I'm jamming out, I just feel like I'm collecting falling notes. I would say have more notes, make their falling be in sync to the background music's BPM, and have them less spaced apart so that when you hit a button you immediately get a note. |
| Apr 21 18:38:00 | 9m 00s | Saucery | Oh wow, this was an awesome concept. I've always wondered what different sorts of magic systems that people could come up with if they didn't feel the need to have mana. You pretty successfully came up with a skill-based magic system that's based around the player's understanding of how the spells work rather than how much MP they have left. That's awesome. <br/> <br/>I say go further with this. Maybe make the tutorial less front-heavy and integrate it into the game more naturally, and change up the colors so that it's easier to tell them apart (red and orange look identical to me, and I'm not even color blind!). But seriously, awesome job, I want a full game like this. Tempted to steal this idea so it's on you to make the game before I do. ;) |
| Apr 21 18:49:00 | 11m 00s | BitGun | Really great art! You'll want to work a bit on the controls, I think. They feel very slippery. That stuff's easy to tune though, so you've got an awesome foundation. :) |
| Apr 22 19:24:00 | 24h 35m | Warp Wizard | Really cool idea for a mechanic! I would make it so that you can warp all the way to your cursor's location, rather than just a little bit towards it. |
| Apr 22 19:36:00 | 12m 00s | Eyes that Fry | Pretty great game! I like that you integrated the directions into the first level so that I could start playing right away. Cool atmosphere, cool idea. <br/> <br/>I would make it so that W would let the player jump--feels more natural that way, so that one hand can control the character and the other can control the laser aiming. I would also probably make it so that the laser will kill the enemy whenever it's on screen, rather than when it just first appears, so that enemies who run into it after it's been fired will also die. |