Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → PanKamil
Feedback comments for LD32
PanKamil's games and stats for all events →
| Timestamp | Since previous | Game | PanKamil's comment |
|---|---|---|---|
| Apr 21 08:28:00 | Agent Of Souls | When I read I will make people disappear, I didn't think so literally ;). Great idea and level design, and the graphics also has its charm. | |
| Apr 21 08:30:00 | 2m 00s | Bad Tummy Bunny | The best usage of diarrhea ever. 5/5 for audio. |
| Apr 21 09:01:00 | 31m 00s | Natural Weapon | Looks absolutely glorious. And it's actually playable, so I really enjoyed it. |
| Apr 21 09:49:00 | 48m 00s | Hugline Miami | It took me five minutes to realize that the original Hotline Miami was made in a completely different perspective – you have reproduced its feeling very, very well. And killing people with the power of love is always nice. <br/>But I think that the character movement could be a little faster – it really slows down the game's tempo. Anyway – I really enjoyed it. |
| Apr 21 10:04:00 | 15m 00s | Protector Of The Shrine | Very nice graphic style, and the singing really afects the gameplay. Very, very good entry. <br/> <br/>Btw, full karaoke tower defense would be amazing :P |
| Apr 21 10:27:00 | 23m 00s | Grief | So you have basically made a Super Meat Boy in less than three days. Impressive. <br/> <br/>Character physics is interesting. I had problems with controlling this high acceleration and inertia at the beginning, but it all makes sense now. <br/> <br/>Btw, doctor's pixel art and the whole intro are pitch perfect. |
| Apr 21 13:18:00 | 2h 51m | Velo-City | Even without gameplay, it would be still so damn pleasant to watch and listen to. Good job. <br/> <br/>Why is there no rating for the Sound category? |
| Apr 24 15:48:00 | 74h 30m | 6RAVITY | My God... that plot ;_; |
| Apr 24 16:00:00 | 12m 00s | Tongue Lash | A tongue which needs ammo - that's what I call an unconventional weapon :D. |
| Apr 24 16:18:00 | 18m 00s | SLICK LICKER | A tongue which needs ammo - that's what I call an unconventional weapon :D. |
| Apr 24 16:28:00 | 10m 00s | The Yellow Jacket Man | Thugs are so thug that even their dead corpse blood is chasing me. I completely adore the controls. Top down shooter with hack'n'slah-like clicking is something really fresh and joyful for me. <br/> <br/>The only problem i have is that you gave me so little health. I almost die from a single touch of the enemy. <br/> <br/>Anyway, I really, really enjoyed it. |
| Apr 24 17:28:00 | 1h 00m | Magic Banana Breakout | I don't need banana for scale anymore, 10/10. <br/> <br/>Banana jumping idea is brilliant, but it's also very difficult, because these platforms are so small. I liked it though. |
| Apr 24 17:44:00 | 16m 00s | Vinnie Cancer | This music... something makes it perfectly fitting a theme of a brave lung cancer. It's so, so strange :3. <br/> <br/>Also, i like, how well is that sticking to the walls executed. And your dubbing is lovely. |
| Apr 24 21:21:00 | 3h 37m | Food | "The gods cursed you this year", every year ;P. It makes me raid averybody around me when I have more than 0 warriors. But it's still an interesting idea; it's nice to see an economic game at jam. |
| Apr 25 08:41:00 | 11h 20m | Bear Arms | Very eerie artstyle, for a game about rainbow-puking bear. I will definately remember it. <br/> <br/>Btw, you gave us two possible resolutions, and kill count doesn't work on one of them :P. Anyway, for 15 hours of development, it's a really nice entry. |
| Apr 25 08:49:00 | 8m 00s | The Great Debate | I'm not sure how the points were counted, but it was an absolutely ridiculous experience. I love how you threw quotes from Galileo and Monkey Island as well into one game :D. |
| May 5 14:48:00 | 245h 59m | Weapon Against Oblivion | "Oblivion always wins". This game provokes feelings i didn't expect at a game jam ;_; <br/> <br/>Great. |
| May 5 15:00:00 | 12m 00s | Oops... I killed my neighbors | The Sims Hardcore Edition. <br/> <br/>Pretty unique and satisfying gameplay, with a nice usage of the theme. |