Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Mykaelos
Feedback comments for LD32
Mykaelos's games and stats for all events →
| Timestamp | Since previous | Game | Mykaelos's comment |
|---|---|---|---|
| Apr 22 03:17:00 | Crystal Chords | Cool idea for a weapon. Took me quite a bit to figure out how to play. It's kind of unwieldy on the keyboard. | |
| Apr 22 04:13:00 | 56m 00s | Elem3nts | Fantastic game! I think I played for more than a half hour. Sounds and music would really have been icing on the cake for your game! |
| Apr 23 04:14:00 | 24h 01m | Bears in the Dark | It's a really fun game, and the mechanics build tension really well! It's a simple, but very complete game. Well done! |
| Apr 23 04:34:00 | 20m 00s | I Made Decisions | The colorful stickers idea is pretty cool, but it took me a while to figure out how to make them change, and even then, I'm not sure I was doing it right. They just happened to change after a while of standing on the pools. |
| Apr 23 04:46:00 | 12m 00s | Last MEOW | I love the cat theme! Fun graphics and audio, I like the array of different weapons. Great game! |
| Apr 23 04:58:00 | 12m 00s | Zeldish | The tile swapping mechanic is definitely cool, but I didn't get to play with it much as the skellies were on my case constantly. They just move too fast to out maneuver them. Otherwise nice game, and well done. |
| Apr 23 05:14:00 | 16m 00s | Dead Pixel | I like the simplicity of the art style. I was looking forward to more puzzles at the end. |
| Apr 25 06:49:00 | 49h 35m | The N.I.D. Project | I like the mechanic alot. The patience required to watch and wait to be able to transfer to your next target, it feels good. I also really enjoyed seeing what was on my host's mind. Pretty funny stuff. Good job! |
| Apr 25 06:59:00 | 10m 00s | Amidst the Shadows | I had severe difficulty figuring out where to go, the clicking didn't seem to be consistent. I died several time, and gave up. I definitely like the premise and atmosphere. Just a little more guidance would have been helpful. |
| Apr 25 07:16:00 | 17m 00s | Floppy Disk: Massacre | Those machinegun bears were just OP. |
| Apr 25 07:27:00 | 11m 00s | Meggaggun | I really enjoyed the old school graphics and the feel of the gun! I'm a sucker for shooters, but this one really grabbed me. Well done! |
| Apr 25 08:04:00 | 37m 00s | CannonFodder | The movement feels really good, and the charging time before you fire is really tense, especially since the AI is brutally good. |
| Apr 25 08:17:00 | 13m 00s | Bear Arms | We had very similar games, mechanics-wise! I loved the drawn art, and the background was excellent. Bear arms is a funny weapon too =) <br/> <br/>One tip, to get your bullets to spawn at the bear's mouth instead of your avatar's center, you can attach an empty game object to your avatar prefab (I called it Muzzle), and place the Muzzle at the mouth of the bear. Then, in the script that fires the gun, find the Muzzle object (and save it off) and use its transform as the spawn location of your bullet. It's nice because then you can make adjustments without having to rewrite your script. <br/> <br/>Well done! |
| Apr 25 09:20:00 | 1h 03m | Broadship Explorer | So how do you get past the blue orb? I turn on the flashlight and focus it, but then I run out of power. The voice says that "I don't think you charged it for long enough". |
| Apr 30 01:02:00 | 111h 42m | Cheesy Defender | That gets intense at the end. The rat animations are fantastic! Fun game! |
| May 12 00:45:00 | 287h 43m | A Month in Z32 | I really had fun with this game. I haven't actually finished it yet (got to about day 17), but I plan to the second I get a chance. I'm not really into text adventures, but the story and atmosphere gripped me. Excellent build up while keeping things a mystery. Well done! |