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Miziziziz

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TimestampSince previousGameMiziziziz's comment
Apr 20 02:20:00 Crystal Ball Chaos took me a minute to figure out how the game worked (without read the readme) and it's pretty good; I like the mechanic a lot! <br/>Does it get harder ever? I feel like this would be a lot funner if blocks started falling a lot faster as time passed.
Apr 20 02:59:00 39m 00s Phantom Run Looks really nice! <br/>Gameplay needs some tweaks, but nothing big. It's fun as is, though halfway through I figured out the best way to win was simply to teleport past everyone
Apr 20 03:05:00 6m 00s FINAL BREAKFAST: Your World is Toast very polished! <br/>gameplay is good and story and art style is cute. <br/>I had some resolution problems and couldn't see the top or bottom of the screen, but it was still playable
Apr 20 03:10:00 5m 00s Weapon Regulator Great game! I really liked the idea and it worked well <br/> <br/>my only criticism would be that sometimes I would grab one persons weapon while they were on top of someone else so I'd ending up grabbing both of their weapons causing me to lose points. Not a big deal, just a mild annoyance. <br/> <br/>Also, why doesn't the music loop? it's good!
Apr 20 03:18:00 8m 00s Inconvenience Store So was Far Side an inspiration for this? ;) <br/>Also, music is great! art is good, too. <br/>I'm kind of disappointed this is only a survival game; from the description I expected to sort of quest or missions of having to gather certain items while evading guards. Anyways, good job with what you did. <br/> <br/>Some notes: cursor is visible when you first load the main game level, but it does disappear after you click. <br/>Also, when you die, the mouse is still locked, so you can't click anything in the menu.
Apr 21 19:14:00 39h 56m AN UNCONVENTIONAL WEAPON Nice artsy game :)
Apr 21 19:30:00 16m 00s Crayon Poke Awesome game! loved it! <br/>gorgeous art, great music, fun gameplay; just great overall <br/>the music also reminds me of Chrono Trigger a lot
Apr 21 22:32:00 3h 02m Sivo: Trial of the Lava God The jump is really aggravating; I don't know how you're doing a groundcheck, but this would be a lot better if it was reliable. (if you're raycasting for a groundcheck, try using spherecast instead) <br/> <br/>the exploding ball at the boss doesn't respawn when you die or if you miss, making the game unwinnable it seems. <br/>Another thing, the jump sound doesn't really fit with the sound of the trumpet. <br/>Criticisms aside, I like the idea, the art isn't bad(run animation is good :) ), and it plays well once you get past the jump issues.
Apr 21 23:03:00 31m 00s Ageless Machine: Cup of Tea Great story! it took a while to get into it, but it was worth it for the twist near the end. <br/>Personally, I feel it would have been better if it ended right as you (spoiler) make the call instead of drawing it out, since it's obvious what's going to happen after that. <br/> <br/>The SFX was great, and the music was good. <br/>I felt the art got a little too distracting in places, especially outside it was confusing to figure out where I could or couldn't walk
Apr 22 00:04:00 1h 01m Super Recoil Gun It's fun at first, but difficulty ramps too fast. <br/>I gave up on stage 3 after 50 tries. I feel like the controls would be less clunky early on if the controls were inverted perhaps
Apr 24 00:55:00 48h 51m Shadows Great lighting, but it's hard to discern the beacons from the ground. <br/> <br/>Also, would be nice to have some sort of jumpscare effect at the end if a level is lost; it's kind of anticlimactic as is after the spooky ambience build up
Apr 24 01:10:00 15m 00s Triangular Great aesthetic. <br/>I feel like this would have served better as a sort of exploration type game, though.
Apr 24 01:22:00 12m 00s antKiller The idea is great, but i think it could have been executed better. <br/>Also, a restart button would be helpful
May 8 19:53:00 354h 31m The Magical Piano Flute Great Entry! <br/>good use of the theme and great music. <br/>I had some bugs with respawn in the first level, but after that it was fine. <br/>Also, I found it extremely annoying how the piano would 'follow' you when you drop it