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LukuluK

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TimestampSince previousGameLukuluK's comment
Apr 29 00:07:00 Flail Rider This game is really funny ! But once I started to master the timings <br/>It could be interesting to give some life credits to the player to make it less frustrating and encourage risk taking. <br/>Since this is a game about precision, I was sad to lose my character of sight when I went behind buildings (since I understand that with the short time of the competition, it was hard). If being in top view risks to make this game less pretty, you can still have a shader showing your character in shadow when being behind buildings.
Apr 29 00:07:00 0s Graviton The concept is interesting, but I don't really find a strong connection to the theme. I think that changing gravity should have a better control (it's a bit long to target the direction you want)
Apr 29 00:07:00 0s Ad Libitum I really like the idea, but it was really hard to clean the enemies waves, even in easy mode. Perhaps you should have taken less time to make several difficulty modes ?
Apr 29 00:10:00 3m 00s Global Warning I liked the concept, but I was feeling too passive while looking at the water expanding on the ground.
Apr 29 10:18:00 10h 08m Megane Fever I found the game very funny, clean and fitting the theme, even if the gameplay is not so challenging. It confused me to see enemies and items at the second plan. <br/>Also, the music doesn't play in loop but I think I'm not the first to tell you that ;)
May 6 22:38:00 180h 20m Dye I didn't feel the interactive part of this story, since I just had to wait, holding a button until the end.
May 6 22:45:00 7m 00s Super Banana Bullet Hell I love bananas and danmakus so I enjoy the concept :p <br/>But concerning the controls, it would be easier to shoot in the direction of the mouse directly, no ?
May 11 21:19:00 118h 34m Lost Fame This game put me in a very good experience ! I liked the mood, the feeling of being in a dream, and the exploration part. It was just too hard to find the bubbles ;)