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HeffJoker

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TimestampSince previousGameHeffJoker's comment
Apr 22 11:37:00 The morning type Very well made! <br/> <br/>I like the general background movement around the room and the interaction with the alarm clock. One small suggestion: Maybe you could have a countdown or at least let the player know that the "end of the game" is when they reach the door. I found that I would take my time towards the end (because I didn't know where the end was) and lose points. <br/> <br/>Good job!
Apr 22 11:51:00 14m 00s Bonfires The art direction for this is FANTASTIC! I love the particles, sound, and general mood you set up. <br/> <br/>Like everyone else I was confused by the objective of the game. However, after reading your comment, it makes a lot more sense. It was a little too dark for me to see the panels to get all of them, but that may be because it's very bright in my room right now (I'll try again later tonight). <br/> <br/>Also, the character movement was a little bit too slow for me. I think it could be a little faster and still keep the mood you were looking for. <br/> <br/>Overall, great job! I look forward to seeing more of this in the future!
Apr 22 12:16:00 25m 00s SolarGun Your game and concept is very fun and interesting. I like the general art direction. You also made some great design choices (especially with the gun and being able to see each "bullet" that it has). <br/> <br/>However, I think it might make the game a little less frustrating at times if you allowed the player to not withdraw the orb that they're standing on. I found myself guessing as to where to shoot (since everything is pitch black), but I quickly ran out of ammunition in order to traverse the level. If I could just jump on one orb, and collect the others, I think that would open up a lot of possibilities for level design in the future. <br/> <br/>Also, I'm not sure if it is a bug, but I was unable to move through the first door after obtaining the gun. I had to "die" (step into the darkness) to get to the other side. <br/> <br/>Great job overall!
Apr 23 10:58:00 22h 42m Dead Pixel Great game! The art design is really well done and thought through. It feels a lot like QUBE or Portal to me. <br/>However, I would consider either "speeding up" the wall destruction or completely disabling the collision so that the player can move through when the wall is destroyed. I was going at a "normal" pace and felt a little constrained by having to wait for the cubes to disappear. <br/> <br/>Good luck on your future Steam Greenlight!
Apr 23 11:08:00 10m 00s The War Dog The music and overall mood of the game is great! It actually made me feel something as I was playing, which I applaud you for. As other's are saying, the gameplay was a little simplistic, but it might actually fit for something like this. I think if you went for more of a "Gone Home" kind of game, where you focus on story-telling rather than gameplay systems, you'll have a great experience. Good luck!
Apr 23 11:16:00 8m 00s Unconventional Boxing This is a funny little game. Think if you added a "jump" button to the controls, you might get a little more diverse gameplay out of it. I also think it would make for a fun multiplayer "micro-game", especially with the simplified controls. Good job!
Apr 23 11:36:00 20m 00s Super SALT Helmet At first I was a little skeptical about a local multiplayer game, but with the inclusion of some basic AI, it just works. What you're left with is a fantastic game! The amount of polish put into the presentation is amazing! <br/> <br/>However, I wish I had a little more control over my space slug. I think making the rotation steps a little smaller (maybe around 25-30 degrees instead of 45) would open up a lot of opportunities for more diverse arenas (especially since it would give the player more precision). <br/> <br/>I'm also a bit confused on how one player "beats" another. I found myself charging at another player at the same time, only to find that I died, but didn't understand why. Maybe a better defined death/win condition would help? Or possibly having some kind of health indicator? <br/> <br/>Overall, I think you guys did a fantastic job!
Apr 23 11:58:00 22m 00s Celery Samurai This was a very fun little game! I really enjoyed the "Super Mario Brothers" feel I got from it, especially since it involves a weapon (which I've always wanted in SMB rather than jumping on things). I especially enjoy the carrot boss at the end. <br/> <br/>The only thing I found a little cumbersome was your choice on the jump buttons. I found using A or Up Arrow to be a little awkward when jumping, maybe having the Shift keys as the jump button would have helped? That being said, I think it's mostly personal preference. <br/> <br/>Great job overall!
Apr 25 22:55:00 58h 57m Kitten Defense One of best all around entries I've seen so far! The amount of polish and attention to detail is fantastic! <br/> <br/>However, I think the kittens are slightly overpowered at times. There were times where I was just sitting, watching the kittens kill things rather than wrangling them with the laser pointer. Maybe they need to be slightly dumber? <br/> <br/>Nonetheless, great job!!
May 1 21:37:00 142h 42m Prism Break Clever! I really love the concept and would play a game like this. Some feedback: <br/> <br/>- Mouse wheel rotate is too slow <br/>- Sound effects (perhaps guitar string plucks?) would add more personality <br/>- More movement. Maybe a slowly rotating prism or some moving "enemies" <br/>- Allow prisms to push each other around <br/> <br/>Keep up the good work!
May 1 22:06:00 29m 00s Angry Vinyl Players The movement felt good, but the look sensitivity needs adjusting. Maybe an options menu with sliders? Or maybe have the player set the sensitivity before starting. Also a slower progression of enemy spawning would have been nice. Maybe even a wave counter? <br/> <br/>Nice work! :)
May 1 22:16:00 10m 00s Smash Drones Aww man, I wasn't able to get this to run :( I can see the startup screen and 'ready' each player. But when the game starts the window loses focus. Then if I click in the window it freezes :( Looks cool though!
May 1 22:29:00 13m 00s DuckvsChickens Very creative! I loved the duck character model you play as XD Here's some feedback: <br/> <br/>- The walking speed was very, very slow for me <br/>- Does the game end at the second door? An ending screen would help <br/>- An instruction screen would help with controls <br/>- Some 'reloading' text would help with the weapon, I was very worried at first that I couldn't reload! <br/> <br/>Keep up the good work! :)
May 1 22:31:00 2m 00s Nögg Saber Can't play it, I get this: <br/> <br/>--------------------------- <br/>Java Virtual Machine Launcher <br/>--------------------------- <br/>A Java Exception has occurred. <br/>--------------------------- <br/>OK <br/>---------------------------
May 1 22:41:00 10m 00s Power of Djent Very clever!! I loved the use of colors and the sprites. Some feedback: <br/> <br/>- It'd be nice if you could attack in air so aerial movement and fights are easier. <br/>- I like the random riffs, but it should start with a small riff as soon as you press the key. <br/> <br/>Keep up the great work!
May 1 22:48:00 7m 00s Phage Therapy I thought the sound effects and music was spot on, very atmospheric! Reminds me of surgeon simulator a little bit in those regards. Here's some suggestions: <br/> <br/>- Add different levels with new enemies shapes/colors <br/>- Add different bacteriophages to attack with <br/>- Mouse wheel through each bacteriophage you can use <br/> <br/>Very cool, I could see myself playing this for a lot time :)
May 1 23:07:00 19m 00s Sock Ninja Very well made! I love the music and sound effects. Beginning, middle, and end... nice! Just a small suggestion: make the enemy colliders more round so you can't stand on them so perfectly :)