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Feedback comments for LD32
FireSlash's games and stats for all events →
| Timestamp | Since previous | Game | FireSlash's comment |
|---|---|---|---|
| Apr 20 06:02:00 | Dino & Satyr on a log | Getting "Failed to initialized player 3d settings" | |
| Apr 20 06:07:00 | 5m 00s | Porcupine Dogfight | Took a few suicides to realize I could control the flight (I skimmed the instructions, sorry D: ) <br/> <br/>Controls feel solid and it's very polished. Great work! |
| Apr 20 06:15:00 | 8m 00s | Vacuum Hero | Love this. The execution is wonderful and it's well polished as well. |
| Apr 20 06:28:00 | 13m 00s | (mental)fairy | After a certain point you can win by just sitting in the middle and holding down space. The weapon spreads cover all but the outermost rows, and enemies never spawned in a way that didn't swing them into the line of fire long enough to let them die. |
| Apr 21 05:42:00 | 23h 14m | Lawyer Golf | Controls are really wonky. You need to press a/d repeatedly to turn, or wait for key repeat to kick in. <br/> <br/>Putting is also a bit awkward, the impulse force doesn't seem to snap to the ball in obvious ways so you sometimes get unpredictable results. <br/> <br/>Love the art style. |
| Apr 21 05:48:00 | 6m 00s | ERR | The robots are pretty hard to click on. I was also confused by the bar dragging, and it seems I wasn't able to actually move despite being told wasd would work (Tried arrow keys as well, no joy). Fullscreen didn't seem to help. |
| Apr 21 05:52:00 | 4m 00s | Crazy Baker | Great graphics, audio, etc. <br/> <br/>Movement felt really floaty and wasn't enjoyable. You also had to be really close to the table but you'd also clip on it going down, which didn't really help the situation. There wasn't good visual feedback when you were clipping or weren't close enough to the counter. <br/> <br/>Should be easy to polish up in a post-jam entry, and expand from here. Go for it! |
| Apr 21 05:56:00 | 4m 00s | e=i formulae | It's very easy to dodge missiles, but I got frustrated and gave up trying to redirect them. Enemies don't seem to get any stronger if you don't kill them, nor do more spawn, so with no sense of urgency the winning move is to just run forever. |