Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Firaa
Feedback comments for LD32
Firaa's games and stats for all events →
| Timestamp | Since previous | Game | Firaa's comment |
|---|---|---|---|
| Apr 21 01:55:00 | Knight Time Day Time | This game was an interesting idea. I think it could do with some more mechanics with the toothbrush, in regards to your weapon being a toothbrush. Maybe an electric toothbrush power-up, or ghosts that are defeated are brushed clean and fly away/fall down/dissipate slowly. I think the background could blend more smoothly between the day and night. I like that the game has a clear goal and failure condition. <br/> <br/>I hope your team works on more games, and perhaps does some more polishing on this and update it! <br/> <br/>Bug - Using the in-game restart button when you die does not reset difficulty, so the first ghost after respawning. The game has to be closed and opened again to reset the difficulty. | |
| Apr 21 02:43:00 | 48m 00s | MONSTER CANNON! | It was fairly fun. I enjoyed how the monsters balled up while in the air. |
| Apr 21 02:49:00 | 6m 00s | UnconventionalWarfare | This was fairly amusing. I personally would like to have the camera zoomed out further. <br/> <br/>I had more fun setting fires than I should have. |
| Apr 21 03:02:00 | 13m 00s | Fiero | Very relaxing game, and the ball mechanic was fairly fun. |
| Apr 21 03:52:00 | 50m 00s | Saucery | I'm going to be honest and put this out there, because I'm certain I'm not the only person here thinking this: This game made me hungry. <br/> <br/>I really liked mixing the spells and discovering new combinations. |
| Apr 21 04:23:00 | 31m 00s | Wok Quest! | A really cool concept. I think it could use a little polishing around the edges, with a few invisible walls and a few keys that cannot be picked up. The game ended before I realized it. The music was fairly good and the game itself was fun. |
| Apr 21 05:00:00 | 37m 00s | Bubble Becky | Becky's hair is unnaturally resistant to bubble gum (although a certain boss's was not.) The platforming was fun enough that I was a little disappointed the game ended. |
| Apr 21 07:04:00 | 2h 04m | Decrepit Lord of Charge | This was a pretty fun puzzle game. I'm impressed by how well it is made. |
| Apr 21 22:49:00 | 15h 45m | Concrete Escape | An interesting game with a unique way to slow down the police. Fairly humorous when police cars flipped on their sides are trying to push you off the bridge. |
| Apr 21 23:57:00 | 1h 08m | A Toolbox of One | I wish there was more banter after the rescue. It was otherwise a pretty fun concept. |
| Apr 22 00:06:00 | 9m 00s | Keyboard Warrior | Cool idea and the leg animation was pretty smooth. I feel like you missed a golden opportunity to use the phrase "Keyboard Warrior". It could use a little more time being polished, and the shapes are kind of a boring enemy. Maybe bugs, and the closest thing you had to swat them was your keyboard? <br/> <br/>A decent entry. I hope to see more games from you in the future! |
| Apr 22 00:25:00 | 19m 00s | Greedy Knight | This was pretty fun, and I liked the voices effects Greedy Knight had. I would like to see the stage get increasingly harder as you get further. <br/> <br/>I encountered a bug around 600 gold where enemies and projectiles stopped causing damage. I don't know what caused it, but I casually noticed me walking through enemies and projectiles without response. After jumping into a pit, I started taking damage again. <br/> <br/>Overall a good entry. |
| Apr 22 03:34:00 | 3h 09m | Crump Rush | This was pretty good. I really liked how colorful the grappling effect was, and it was fairly challenging. I only managed to beat the developer times on stage 5 and 10 (through judicious use of the laser). The magnet/laser felt really good to use. Good work! |
| Apr 22 04:00:00 | 26m 00s | Queen Bee | It took a bit of glossing over to figure everything out, but it was worth the time spent. The mechanics were good, and the music was appropriate. <br/> <br/>I think the time it takes to get into this game could be cut down with an arrow showing you which side you start on and which side your opponent starts on, as the positioning was a little confusing at first. <br/> <br/>Overall, I think this was a pretty good submission, and a really interesting concept. |
| Apr 22 04:19:00 | 19m 00s | Dim Sum Fusion Assassin | It took a few rounds to fully understand everything. One thing that was unclear to me was that I presumed customers would not take food that wasn't given to them in the order on their preferences. Once I figured everything out, though, the game was actually pretty fun. The interface is otherwise simple and easy to use, and the graphics are all consistent. <br/> <br/>My first time through the game, I slid a bowl of poison rice to the targeted rabbit when a berserk cat kicked the door to my restaurant in, ran to the counter, and began eating the poison rice. I feel I should have gotten bonus points for assassinating the kind of jerk that stole someone else's order. <br/> <br/>Overall, I had fun with this game, and I think it was a good entry. |
| Apr 22 04:41:00 | 22m 00s | Hug Cult | This was pretty amusing. It's pretty easy with unlimited range love waves, but as far as love 'em ups go, this is pretty good. |
| Apr 22 05:09:00 | 28m 00s | Food Fighter 2000 | This was pretty fun. I believe oranges are bugged, because I pelted a teacher with roughly 80 oranges to no avail, switched to pizza, and then tore all of the teachers to pepperoni. |
| Apr 22 09:39:00 | 4h 30m | Ultimate Booter | The floppy disk idea was pretty cool, as was the screen effect. The only thing that really bothered me was the jumping seemed iffy while standing on the ledge of something. <br/> <br/>Overall, this was a pretty good entry. |
| Apr 22 10:38:00 | 59m 00s | Protector Of The Shrine | It's refreshing to see some Ultima-inspired games, especially after recently replaying Quest of the Avatar. The art is coherent and the grid movement works just fine. I found attacking enemies to be difficult to do with the mouse. For a game styled as Ultima, I would have personally preferred eight directional movement with the numpad, with enemies being struck by moving into them. <br/> <br/>Overall a fairly good game. <br/> <br/>Fun fact: The first time I pressed "Sing", I thought he said, "Iolo!" |
| Apr 22 22:26:00 | 11h 48m | Rocket Chicken | This was pretty good! It's simple, but really effective. I enjoyed how the game gets progressively more difficult. I feel like this is one of those games that could benefit from having gamepad/analog stick controls, and the controls with the keyboard are smooth enough. The biggest disappointment is that the rocket chicken isn't introduced as, "Vic Chicken". <br/> <br/>Overall a pretty solid game. |
| Apr 22 22:47:00 | 21m 00s | Operation H.A.N.D.s | I've got to hand it to you, this was a pretty good idea. The controls were really handy, and the concept was really awesome. I would have liked to see the game get more difficult, because I never really felt like I had my hands full. Otherwise, combat was truly opposable and the art and sound design really mixed well. Overall, this game felt good in my palms. |
| Apr 26 04:03:00 | 77h 16m | Mined the 'roids! | Pretty good concept! It took a little bit to warm up to the game's controls, probably because the feedback from issuing orders isn't large enough. The game itself was fairly challenging and was overall pretty fun. |