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ekun

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TimestampSince previousGameekun's comment
Apr 20 03:01:00 Mass-X Fun little game! Beat it fairly easily, although it took me a couple tries with the falling swap level. <br/> <br/>It could've used some more stages, but otherwise the level of polish made it an enjoyable, albeit short, experience. <br/> <br/>Props also for using Three.js / WebGL.
Apr 21 01:47:00 22h 46m Bat out of Hell Hack and slash roguelite? This is my kind of game. <br/> <br/>I was pleasantly surprised to discover a new type of weapon on floor 5, up until then I wasn't sure if I was just looking for a bigger sword. I made quick work of the boss with the charm I found, although I'm not sure if there were an alternative weapons I could find. <br/> <br/>Animations were simple but attacking felt great, loved the subtle particle effects. <br/> <br/>The only mechanics suggestion that I think would really help would be showing some indication of what your mouse is over by highlighting the target. Some of the click hitboxes felt a little finicky. <br/> <br/>Great work!
Apr 22 23:17:00 45h 30m BED✰HOGG Despite only being able to play single player, I really enjoyed this game. The pixel art is gorgeous, the characters are cute, and the AI pleasantly surprised me with its competence. <br/> <br/>It would've been nice to have some more challenging content for a single player playthrough, but given the amount of time you had I have no complaints. <br/> <br/>Nicely done, as always!
Apr 22 23:32:00 15m 00s UNIVERSALIS I liked the ambient music, it added a mysterious effect to it all. The effect of collecting orbs and having them flying towards you to orbit your planet felt good. <br/> <br/>I might've misconfigured my controls, but I *really* wanted to be able to change my pitch up and down to freely explore the solar system. <br/> <br/>I really enjoyed slowly flying away from the center sun; watching it get smaller and smaller on my screen and eventually finally seeing the system of planets in its entirety.
Apr 22 23:52:00 20m 00s Daygore Bunko I can definitely see why you went for the jam! Well worth it I think. <br/> <br/>At times I wanted to be able to hit two melee guys at once with my weapon, but it wasn't quite possible as the melee range is quite narrow. I had to play rather carefully in order to progress without dying. <br/> <br/>While the transformation's attack was strong, it would've been nice to become more resilient to damage along with it. I died in both of my far runs while transformed, as a result of being too aggressive and thinking I was invincible. <br/> <br/>I think the music and sound effects were the best part of it all. Hitting enemies felt satisfying, and the music was spot on. Oh and the varied/unique game over music was a nice touch! <br/> <br/>Fun game, with lot's of potential.
Apr 23 23:21:00 23h 29m Get Gorgon! I love this game. <br/> <br/>My first couple runs were met with unfortunate death to beast or gorgon, which quickly established how dangerous the darkness was. Limiting the turn-rate on the mirror angle made exploration even more tense, as I dashed around corners, evading beasts and delving further into the maze. <br/> <br/>The rats are a genius touch; at first I was confused as to their purpose, but at my first death to the gorgon I saw the surrounding stone rat statues and it immediately clicked. When I next came across the petrified rats, I was prepared with my mirror. <br/> <br/>It would've been nice to see a little more polish to the ending and maybe the audio, but for 48 hours I think you did an excellent job creating a fun game with a captivating mood.
Apr 24 01:39:00 2h 18m A Knife Made Of Whispers The music does a great job at adding to the dark and mysterious ambiance, and the graphics and effects were quite pretty. <br/> <br/>My main complaint is that the controls took a super long time to get accustomed to. I felt like I accelerated too fast, which led to a lot of frustrating deaths where I'd run off ledges or into enemies I was attacking. I'd find myself wanting to move with the same friction as when I was carrying the lantern, but the switching between movement mechanics when holding it versus not holding it threw me off. I tried using a joystick controller at first, but as the acceleration is all-or-nothing I found that the stick hurt more then helped movement. I'm not a huge fan of level-based platformers like Super Meat Boy (blasphemy I know), so it might just be me here. <br/> <br/>There was a ton of content, much more than I expected in a Ludum Dare game. The levels had varied and interesting challenges; I especially enjoyed the sections where I had to ascend a small corridor while dodging enemies or projectiles. <br/> <br/>I liked the mysterious snippets of text, but by the end of the game I couldn't quite piece together what exactly the story was. Some kind of ending cinematic or even textbox would've helped to tie the story together as well as reward the player for finishing the game. <br/> <br/>Although this isn't my kind of game, I did enjoy it! Near the end of the game once I got used to the controls, it was fun to zip around the level throwing the lantern to go fast. I could easily see this game being well-suited to speed runs. <br/> <br/>Super polished game, well done!
May 2 03:33:00 193h 54m keyTD I initially thought this was just a typing game, so I was pleasantly surprised by your idea of re-purposing the keyboard as a huge controller. I've never actually seen this done before in a game, so props to you! <br/> <br/>I think the first few levels felt the best, before the button-mashing reached an exhausting pace. I wish there were some notion of accurate presses to reward precise key actions instead of always spamming. It also felt a little awkward holding an Area Blast button while spamming other keys with my other fingers; I ended up not using Area Blast much at all. <br/> <br/>Still, the tower defense game mechanic at its core was really fun. I would've kept on playing if my hands weren't so tired, but I had to stop at Wave 14. Bummer. <br/> <br/> <br/>Side note: The windows build didn't register key presses correctly for me (I spent way too long wondering what I was doing wrong), although the webGL version worked perfectly.
May 7 00:10:00 116h 37m Coats The Mod I really liked the flavor of this world! <br/> <br/>The visuals and sound effects were well polished, and the application to the theme was unique. <br/> <br/>My biggest complaint was how the movement felt; it felt awkward having to completely release a direction before I could press another to chain a turn into a move or vice versa. I think adding either input buffering or multi-button polling (instead of events) would greatly help how the movement feels. <br/> <br/>I can definitely see this game being expanded into a nice stand-alone adventure.
May 7 00:31:00 21m 00s Rude Bear Raid The sheer amount of content and polish in this entry is really impressive. Although I wasn't able to test the multiplayer aspect very much, the mechanics of movement and combat felt solid. <br/> <br/>I've tackled an online LD game before, and I know it's next to impossible to get a good experience going without players. I've always been impressed with the Rude Bear games technology solving this issue with asynchronous multiplayer. <br/> <br/>The main level is pretty large, it'd be neat to see some basic AI in this kind of game to fill in the space some. Adding some classic Rude Bear level hazards like spikes would be cool as well, to add alternate ways of dying. <br/> <br/>Overall, I think this game has a lot of potential for a post-Jam version. Well done!
May 7 04:35:00 4h 04m Ring Retorter Loved it! <br/> <br/>I have fond memories playing The Secret of Monkey Island, you managed to capture to sword-fighting mechanics perfectly.