Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Deity
Feedback comments for LD32
Deity's games and stats for all events →
| Timestamp | Since previous | Game | Deity's comment |
|---|---|---|---|
| Apr 20 02:44:00 | Zombie Splash City | A bit difficult for me given the short supply of water but nicely done. <br/> <br/>I like how you fade out buildings that block the camera. | |
| Apr 21 03:50:00 | 25h 06m | Falling To Death | Very interesting/funny take on the theme. I like how you did the 'step off'. <br/> <br/>With a higher drop height and improved falling effects, it would be a lot of fun. |
| Apr 23 03:46:00 | 47h 56m | Dolfender | Fun game and I like the graphics / animations. <br/> <br/>Suggestions: <br/>1) Not very obvious when stomach is empty/full; maybe make that more prominent by showing a larger/different dolphin when its 'full'? <br/> <br/>2) Spacing out the garbage a bit more -- the garbage falls on top of each other sometimes to where you take 2 hits rapidly. <br/> <br/>3) Hitboxes could be a bit more accurate. Either the dolphin or the garbage's hitboxes seems too large and collides where it clearly shouldn't. <br/> <br/>Otherwise great work |
| Apr 23 03:49:00 | 3m 00s | Gangster Block Manager | Interesting idea and I like the split screen design for the game window/UI. <br/> <br/>Suggestion: A bit difficult to figure out, even a little bit of text at the beginning of the game would help. |
| Apr 23 03:51:00 | 2m 00s | Soul Linked | I like the art style and the link/unlink is nicely done. The game is a bit difficult to figure out and a bit of intro text would help. |
| Apr 23 03:55:00 | 4m 00s | Hashcon: The Unconventional Convention | Cute game, main character reminded me of the Beavis and Butthead show. :) <br/> <br/>Controls were smooth but not sure the attack did anything. |
| Apr 23 04:11:00 | 16m 00s | What Have We Created?! | Very cool concept and the graphics look good. <br/> <br/>The implementation of creating your character was a bit frustrating though. An 'undo' last attachment would be good. Also, getting the right part with the "Flush" option seemed a bit like the lottery and I would have preferred a scrollable list instead. |
| Apr 23 04:16:00 | 5m 00s | Get Them Fed! - by Effinjay Studios | I like the simple, toon-shaded graphics style and the concept is nice. Camera was a bit strange but otherwise a cool game. |
| Apr 23 04:21:00 | 5m 00s | Stretch and the Boomstick | Cute game, I like the low-poly graphics and shading on the terrain and enemy models. <br/> <br/>Suggestions: <br/>1) Range seemed a bit short on the weapon (not sure how the shotgun is unconventional though :) ) <br/>2) Not very clear when you were taking damage. Maybe flash the screen a certain color or some kind of arrow pointing to where the damage is coming from |
| May 2 18:09:00 | 229h 48m | Stoned Scarecrow | Fun little game and the graphics and animation look great. <br/> <br/>I found it a bit challenging at first due to the fly/fire speed but enjoyed it. |
| May 6 18:51:00 | 96h 42m | Spinnicus | Well done. Graphics look great and the grappling mechanic works well. It's a bit hard to aim since the spin seems to be a bit too fast but otherwise a fun game. |
| May 6 19:03:00 | 12m 00s | Democracy | Well done. It's like a mini Starcraft -- marines vs zerglings ;) <br/> <br/>The extractors seem to go down a bit too easily and force you to restart since theres no other way to get money it seems (perhaps give a little bit when units get kills or a small amount every X seconds regardless of whether there are extractors or not). <br/> <br/>Nice work |