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| Timestamp | Since previous | Game | NickMakesGames's comment |
|---|---|---|---|
| Apr 20 02:32:00 | Dubstep Gun: The Game | not bad. I feel like the dubstep gun still functions a lot like a more conventional gun, but it's still a fun gadget to use. Syncing up the nightclub-styled effects to activating the gun was a nice touch. | |
| Apr 20 02:34:00 | 2m 00s | Mystical Youth Amy | a pretty cute shoot 'em up. Slightly basic, but it does everything a good shmup does. Nice enemy variety, good sense of speed in the background, cool music. Well done. |
| Apr 20 02:38:00 | 4m 00s | Ghost 39 | not bad, especially for an adventure outside of your comfort zone. I felt that the character moves forward a bit slowly, but it was still fun to navigate the maze, and the dissolving effect of the dead enemies is really cool. |
| Apr 20 02:41:00 | 3m 00s | Agent Of Souls | there's a really cool idea here, and you made some pretty interesting puzzles around the capabilities of the spy's out-of-body character. The slightly buggy platforming detracts slightly from the experience, but it's not game-breaking, and it's easy enough to ignore. |
| Apr 20 02:43:00 | 2m 00s | War of Ideas | This is a cool concept. I like the thought of treating ideas as weaponry, and a game which examines how ideas spread is pretty novel. I found the game a little tough to play, because there's not a great deal of feedback around what you're doing and what it accomplishes. |
| Apr 20 02:48:00 | 5m 00s | Star Driller Ultra | This *really* came together quite nicely. I love the psychedelic wire-frame graphic style. It works especially well with the player ship when it's drilling - the spiral effect is really pretty. <br/>The camera also works very well. I like that it automatically locks onto the next target so that you can focus on always closing distance between your next target and dodging missiles. |
| May 3 02:09:00 | 311h 21m | Jammie Dodger | this is an extremely novel concept which came together impressively well! I'd be very interested to see if this could be expanded to work with hand-crafted bullet patterns at all. <br/>The game does currently work very nicely with random hazards, however, and might even work well on mobile as a twist on the randomly generated endless runner. |
| May 3 02:17:00 | 8m 00s | Adaptation | I feel like the controls are a little uncomfortable. Having the option to use WASD instead of the arrow keys would have been spectacular. That said, it's a fun little shooter. I like that player attacks are so limited - it's a nice change of pace from the norm with shooters which feature endless streams of tiny, individually meaningless bullets. |
| May 3 02:22:00 | 5m 00s | My Voice is My Weapon | I had a really tough time with this one. It's extremely difficult to identify where the stars are on the map, and the immediacy with which they fail you can feel a little bit unfair. <br/>On a more positive note, I'm very impressed with the amount of options for customization/role play there are here. It gives players a chance to be just a bit more invested in the gameplay, which is pretty neat. |
| May 3 02:26:00 | 4m 00s | Spacebees | it's um ... well, it's a machine gun. I don't really feel like it's overwhelmingly "unconventional," even if bees don't usually use them. <br/>That said, the machine gun *does* feel quite nice. The large bullet size, ample screen shake, light impact effects, and bee corpses really loan a great sense of weight to the gunplay. |