Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → BulletsArePeopleToo
Feedback comments for LD32
BulletsArePeopleToo's games and stats for all events →
| Timestamp | Since previous | Game | BulletsArePeopleToo's comment |
|---|---|---|---|
| Apr 21 01:20:00 | KNIGHTS of the TURNTABLE | Pretty fun multiplayer, graphics are great. | |
| Apr 21 02:24:00 | 1h 04m | SNIFF | The effects are awesome. The mouse controls are a little buggy. |
| Apr 26 21:00:00 | 138h 36m | The Gallery | One of my favorite entries -- creative and well designed. I love the way the patrons are drawn to match their preferences. The financial system based on auctions is unique and challenging. Unfortunately, due to mismanagement, I ended up with only 1 painting in my gallery and universally hated... <br/> <br/>One minor complaint - the responsiveness of changing the arrow directions is not great. I sent people the wrong direction a couple times. |
| May 3 18:38:00 | 165h 38m | Not Nice Knight | Great! Would be nice if you could see what you're actually going to say rather than just categories. |
| May 3 18:45:00 | 7m 00s | CRUD | Cool! Very satisfying mechanics. A little short though. I wish there was a greater variety of objects to suck up. |
| May 3 19:37:00 | 52m 00s | Farm Fury | I love this concept. The controls are very stiff, which is a frustrating source of difficulty. I would love to see this idea developed further and polished. |
| May 3 19:47:00 | 10m 00s | Dr. U and the bottomless PIT | Yes! Very polished, would make a great mobile game. My favorite feature was pressing up to pick up the phone for the instructions. <br/> <br/>The music surprised me, as it contrasted with the art style. <br/> <br/>The controls are nice, and the umbrella functioning as both attack and defense is brilliant. <br/> <br/>Add in some progression (more enemies, obstacles, etc.) and a bit more polish, and you'd have a marketable mobile game. |
| May 3 21:05:00 | 1h 18m | Crump Rush | Very nice! <br/> <br/>The movement is good and fluid, but the controls are a bit frustrating. It would be nice if there were more tolerance for clicking on the green balls and/or you could just right-click in a direction to fire instead of having to click on the actual block. <br/> <br/>Btw, I couldn't get the post-jam version to run. It was just a black screen. |