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Feedback comments for LD32
BoyWithStick's games and stats for all events →
| Timestamp | Since previous | Game | BoyWithStick's comment |
|---|---|---|---|
| Apr 21 12:30:00 | I Saw Her and She Ran Away | The artwork is really cool. It was unclear of what to do at some points, but I managed. I got frustrated and kept hitting jump at one point, then I noticed I could climb up ledges. That was a rewarding discovery of mechanics. Would have like to hear some music or sounds of war in the distance to set the mood a bit more. I did really like the narrative at the points of the game. After the "She ran away part", I found myself trying to jump over a landmine and kept dying. On my first death, I kept hitting the up key and my character wiggled around. That was pretty funny. | |
| Apr 21 12:40:00 | 10m 00s | Dreamscape | That was a lot of fun! I really like the theme. It took me a two rooms to get use to the controls, but by the third room I had it down. The graphics were really good and the visual effects added a lot to the experience. Use of a flash light as an unconventional weapon was way cool. That made me remember playing flashlight tag with the rest of the kids on the street I grew up on. Excellent entry! Saving this one to play some more later. :D |
| Apr 22 01:43:00 | 13h 03m | PALBOT | Really nice idea and fun gameplay. The music really fit the game well. It was a nice touch to add in the tutorial. Overall, the game felt complete. I only had one issue when I was playing; when circling enemies and firing PALBOT I ended up losing control of my character, causing her to run down continuously until I hit the spacebar. Tried to reproduce a second time, but did not happen. <br/> <br/>It would be great to see all the features mentioned on the website included and a totally complete game to play in the future. Hope to see continued work on this game! :D |
| Apr 22 02:26:00 | 43m 00s | Crump Rush | Very fun game and challenging! The audio fit really well. I laughed a bunch at all my stupid deaths. I liked how there was many was to obtain the orbs in each level. Very well done! :D |
| Apr 22 02:44:00 | 18m 00s | TeleMage | Funny synopsis of the story behind the character. I jumped headfirst into the dungeon and didn't read the controls til after I played; kinda like the character! I did that intentionally though, just to see how the game felt without knowing anything. I got the hang of the mechanic and indirectly damaging the opponents after realizing what was going on with the teleport bolts. Very nice take on the theme. Fun game! |
| Apr 22 03:03:00 | 19m 00s | The Goo Sword | When I downloaded the windows version, I only got a fast moving character and nothing else. Not sure what was going on there, but I switch to the WebGL version and everything was great. <br/> <br/>I like the idea of only temporarily stalling your enemies and how that works with avoidance and scoring points. Once you run out of *goo*, it was challenging avoiding all the enemies to get to a geyser. I got 255 points. It was fun to play! Nice job! |
| Apr 22 04:01:00 | 58m 00s | Dim Sum Fusion Assassin | Took me a few rounds to get the hang of it, but after I did pretty well playing the game. I could see this game working pretty well with touch controls. The interface had a bit too much negative space and could have been tightened up. I could see this on a mobile device with some sounds added. Neat idea! |
| Apr 23 03:13:00 | 23h 12m | Flail Rider | Difficult game, but a lot of fun. I kept on wrecking my car and restarting constantly. Though, with the quick iterative plays it alleviated any frustration I was having. Especially once I found the boosts throughout the map. Very cool unconventional weapon! |
| Apr 23 03:36:00 | 23m 00s | Crystalline | Great puzzle game. I like the concept and the narrative throughout the game. It kept me entertained and wanted me to play further. One of my favorites so far. Excellent job! |
| Apr 24 00:37:00 | 21h 01m | SideArmed | Really like the art and the animations were great. It was pretty funny watching the tower of weapons on the character's arm stack up. Can see this turning into a larger game easily. Nice work! |