Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Sheep
Feedback comments for LD32
Sheep's games and stats for all events →
| Timestamp | Since previous | Game | Sheep's comment |
|---|---|---|---|
| Apr 20 13:26:00 | Project Pizza | Too bad you couldn't finish it properly. You were on the right track. Better luck next time :) <br/> <br/>Dat PizzaGod though | |
| Apr 20 13:47:00 | 21m 00s | Shield Maiden | Overall solid game. Pretty hard, but that's why I like it so much. Also, great graphics and audio as well. Awesome job! |
| Apr 20 13:59:00 | 12m 00s | RRRR | First I thought I was being bombed, and I had to dodge the bombs, but that was me not reading the description properly. Okay game, but I'm not gonna reach the 5000 points :P |
| Apr 20 14:13:00 | 14m 00s | -- | Unfortunately, I'm missing the theme in this game. You seem to have a weapon, you can even attack with it, but there don't seem to be any enemies. It seems to me you didn't have time to finish your game properly. <br/> <br/>The wallsliding was kinda buggy, but I managed to reach the end. I hope you can properly finish you game next time. <br/> <br/>I did like the graphics, and the child in a bunny suit was cute. |
| Apr 20 14:31:00 | 18m 00s | Off to the Races | Too bad I'm friendless here, because I think it can be quite some fun with more people. I wish it would save the fastest time, so I could beat that. I can still do that with just remembering the highest score, but it's not as satisfying. |
| Apr 20 14:58:00 | 27m 00s | Unconventional Convention | I like this a lot. Makes me think what you can do with the basic mechanics of chess. You really need to think strategic. <br/> <br/>Needing to restart the whole game when you die, is pretty unforgiving, but I kinda like that. <br/> <br/>The whole Game Convention thing was funny. |
| Apr 20 15:14:00 | 16m 00s | Pogo Dojo | Funny idea. It got kinda boring after a while though, because of the limited options you have. I would have liked some more variety. Overall okay game! |
| Apr 20 15:28:00 | 14m 00s | Pay To Win | A bit short. I love the soundtrack, and the art looks nice. Throwing the money felt a bit awkward though. Also trying to jump on the platforms. Okay game, just wanted to see a bit more, and would've liked the small issues fixed. |
| Apr 20 15:38:00 | 10m 00s | Dictator | I would've liked some gameplay, like, a way to lose other than not killing anyone. Right now it's just repeatidly saying "Kill" and though that's fun for a short while, it gets boring very quickly. |
| Apr 20 17:29:00 | 1h 51m | Alien Crab in the Ghostmaze | Fun game, though it got a bit frustrating at the end. Graphics and audio are great. I liked the inner monologue. |
| Apr 21 23:50:00 | 30h 21m | Adventure Lamp | I love how cute it is! The voice fits perfect, and it plays great. I can't see myself getting frustrared with this game because of that. Very cool game! |
| Apr 22 09:16:00 | 9h 26m | Hide 'n Squeak | Tijmen, this game is great. I love your artstyle! The animations are so cute. The audio is fine as well. <br/> <br/>Encountering the burglar is giving me a scare every time. The mix of the light appearing and the sound effect make for a great scare. <br/> <br/>You manage to explain the game very well. Instead of "Z for actions", you always point out what can be done by pressing Z. And of course, how you zoom in on where you need to go, what to do. <br/> <br/>The game could use some more challenge. You can just take the baby far away from the lizard, have some toys ready for when he comes, and repeat. I guess that's the whole idea of the game, but it's very easy to do. I think this could be made harder by making the Lizard walk faster, or more importantly, have multiple ways to go the each room. Right now I can just wait at the door for the burglar to appear. If there were multiple doors, I would have to check both of them, and it would give a greater scare effect for when he appears, because unlike with 1 door, I'm not certain where he will appear. I guess a counterargument could be that you can't be cornered, because you could walk to the right when the lizard comes from the left. I'd say make the lizard walk faster. Right now, even when I was cornered, I was able to just walk around him. <br/> <br/>In general the lizard doesn't seem to be very active. He should go straight for the baby when it's crying, to punish you for taking too much time looking for toys, but that doesn't seem to be the case. <br/> <br/>Regardless of all that, I still loved it. And I would love to play a post-compo version. <br/> <br/>Never stop making games Tijmen. |
| Apr 22 09:45:00 | 29m 00s | DAGDROM | An overall fun game. There isn't really anything to point out that is wrong. My only complaint would be the lack of levels, and their difficulty. |
| May 10 21:20:00 | 443h 35m | Rude Bear Raid | I really like this idea of async multiplayer. It's something I haven't seen in games before, at least not like this. The problem with the game that I have is that, if you have a fair team, it seems to be going on forever. There aren't a lot of strategies, and after 15 minutes you start noticing that you aren't actually making any progress. I think the game needs more ways to outsmart your opponent. It needs more options. <br/> <br/>One strategy is to hide your guardian, but there isn't a lot of room for this. I think this strategy could be more useful if the rooms bigger and more complex. That way the opponent can risk taking his time searching for the opponent's guardian, or continue placing his own. <br/> <br/>I like the trick to wait for your friend to place its guardian before you respawn, so you're able to directly enter the next room. It's more of a team game than people might think. <br/> <br/>Another strategy is to spam your base with guardians, making it almost impossible to go through. Except this isn't very fun and should try to prevent people from being able of doing this. <br/> <br/>I like the variety on weapons, and how they mock the opponent (bears using boarheads and vice versa). I'm still not sure if bears or boars are more powerful. <br/> <br/>I certainly see potential in this, and I hope to see it expanded in some way. Great job! |
| May 11 23:00:00 | 25h 40m | A Knife Made Of Whispers | Looks great, I like what you managed to do with only 2 colors. Audio is great as well. <br/> <br/>I got quickly frustrated by your game though. Maybe it's just not my thing. Dragging the ball everywhere got a bit annoying, especially if it fell in to the deep or in the water at the end of the level. <br/> <br/>I wouldn't necessarily say you did anything wrong, I think this type of game just doesn't work for me. If anything could be fixed, I'd say give the player prediction lines of where he is going to throw the ball. I think that makes the game a lot better already. |
| May 11 23:06:00 | 6m 00s | Daygore Bunko | First I thought you had to start all over when you are game over. That you need to put point in your skills all over again. I thought it was too hard. <br/> <br/>But then I found out that's not the case, and that you can keep going game over, but you will never lose the points put in skills. Now I thought it was too easy. <br/> <br/>Maybe you don't need to punish each death, but punish a certain amount of deaths. <br/> <br/>Other than that has mostly already been said. Multiple enemies, and add a little more range to the weapon. |