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Feedback comments for LD31
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| Timestamp | Since previous | Game | tobyp's comment |
|---|---|---|---|
| Dec 9 09:01:00 | Dogs Peeing Everywhere | You nailed the theme (obviously), and the graphical style and music go very well with the idea! It's not very innovative, though... | |
| Dec 9 09:07:00 | 6m 00s | Guns & Bricks | I'm not usually very good at these sorts of games, so the time seemed awfully short to me (only 15 seconds?) But i like the graphics, simple and to the point. And you even made your own intro theme :) |
| Dec 9 09:14:00 | 7m 00s | Ex Nihilo | Neat little number, but the controls are a bit hard for me. Also for some reason it annoyed me that the circle of light would wrap around the screen. A quick restart would have been SO much nicer though. But it was immediately easy to see what had to be done. |
| Dec 9 09:27:00 | 13m 00s | Khattraction | Interesting concept. It doesn't do anything when I manage to hit the target though, but it's an LD; I can accept a "self-scoring" game. Really clean, simple concept, and intuitive controls, maybe a bit more feedback when changing the strength would be useful (currently you have to wait for ~1 animation loop to get a feel for the new strength) <br/>The bottom bar was REALLY annoying whenever I had an acceptor/repulsor down there, which was any time after clicking the button to create one. |
| Dec 9 09:33:00 | 6m 00s | Lobachevskii | Wow, just wow. I love the Lobachevskii space, and a space shooter was pretty much the optimal thing you could have put in it. Both the Path and Lens were super helpful, and the timing at which you introduced things, and the gradual progression from simple to complicated tasks was perfect. I'll leave off a star on fun because it's more interesting than fun, and two for mood because "awed" is not really a mood (though the tone of the narration was nice, felt like a kind mentor) |
| Dec 10 09:34:00 | 24h 01m | flop | I really like the concept, but the controls are awful. BUT you completely nailed the theme - the levels rearrange themselves! Small thing though - I managed to get stuck in the "H" in "THE", and failed to reach what I assume would have been "END". |
| Dec 10 19:08:00 | 9h 34m | Baldaquin V | The first impression wasn't good, but I couldn't stop myself finishing my first round and starting a second, so I guess it's good after all. I like the extra restriction idea, but with something as simple as "only triangles", the graphics could definitely have done with an extra polish at least. But you've got the theme 5/5, and it is pretty fun. Your background, while simple, had the desirable quality of fading in the background and aiding focus after a while for me, so that's nice :) |
| Dec 10 19:30:00 | 22m 00s | Snowman Factory | Looks really clean (everything you need, nothing you don't), but there's really no goal or rewards. You wished really hard that it would be the snowman theme, right? ^^ |
| Dec 10 19:41:00 | 11m 00s | Slimey's Quest | I really like the way you "got around" the theme with your cleverness, and the game is very clean, and has a nice progression of challenge. The music is really good, too! I was hoping to figure out what the Slimey's Quest was, though... |
| Dec 10 19:47:00 | 6m 00s | Microscope | Aww, that's adorable! Really like the blissful music, too. The style is very fitting, too, and it's much harder than it looks! |
| Dec 15 19:42:00 | 119h 55m | A Very Short Age of Very Small Empires | Really great achievement for the Jam. For some reason my workers just all stopped doing anything at some point, so I didn't quite finish it. |