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timtipgames

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TimestampSince previousGametimtipgames's comment
Dec 9 03:23:00 Ab Intra I think I never played a horror point and click adventure before, so there's that for innovation :) Loved every aspect of your game. Great drawings, nice sounds and a very dense mood. Good Job!
Dec 9 04:00:00 37m 00s DemonHunter I played your game with my significant other so we had the full multiplayer experience :) We had quiet some fun but it seemed kind of unbalanced that the demon hunter was so easy to kill. Also floors friction could have been higher for our taste. Nevertheless, a nice game for a first ludum dare. Good job!
Dec 9 04:11:00 11m 00s Board Ball Enjoyed playing this and I have to say that I am very very impressed that you created this game at age twelve. Good job!
Dec 9 04:19:00 8m 00s virOS I like the style a lot, but I don't get what I have to do to actually delete the virus! <br/>I type the letters, click it, and - what now? Can't move it to the trash. If I hit "DEL" on my keyboard I actually get back to the "menu"... more instructions or information about keybindings may be helpful :)
Dec 9 04:29:00 10m 00s Horde Mode(s) Maybe there's something I am missing, but I can't even survive a single maze because my shooting-frequency is so low.
Dec 9 04:44:00 15m 00s Entomophobia t-t-t-t-t-t-o-o-o-o-o-o much camera shake :) Other than that: very very nice. Loved the retro style, the overall presentation and execution - even though the gameplay gets old quickly.
Dec 9 04:47:00 3m 00s Space Opera I like the idea a lot and the graphics in combination with the sound are working very well together. The gameplay was a little frustrating as it was hard to avoid/sing away the rockets.
Dec 9 05:16:00 29m 00s Blobbit - A Disaffected Squirmy I have to say that I really like the "no tutorial, just learning by doing" concept. <br/>I have been playing for a while now and in the beginning I thought I could learn the game by playing it - I was pretty lost soon after. <br/>Maybe that's just the price I have to pay for 72 hours jamming :) <br/> <br/>I actually have to play again now after reading your explanation in the comments before I rate :)
Dec 9 05:27:00 11m 00s Dog Pile Haven't played anything like this before. The difficulty curve was a bit steep though. But maybe that's just the impact of a 72h jam on me ;)
Dec 11 16:21:00 58h 54m Hyper Soccer Excellent concept. It was very hard to see which "player" I was controlling which made it very difficult to play the way I wanted to. <br/> <br/>Also the progress bars indicating the skill cool-down were hard to see which made it even more difficult to play. <br/> <br/>I can see this being much more fun if there was more control over the situation. good job!
Dec 12 00:00:00 7h 39m InchAlpha I like the minimalstic style! Played the compo version and thought it would be nice to have more mechanics. Will try the j version to See what you came up with. Played and written on a nexus 5
Dec 12 19:01:00 19h 01m ...---... SoS Save Our Snowmen my eyes ... they ... hurt ... ! It was funny for a while :) Couldn't find the evil snowman though. Good job :)
Dec 12 19:05:00 4m 00s Screen Escape Good job, enjoyed playing this. Controls are working well and the level of difficulty is exactly right for me. libgdx ftw! :)
Dec 12 19:11:00 6m 00s Polo Very well done!
Dec 12 19:29:00 18m 00s AVOID The inability to plan enemy movement ahead of time made it difficult/impossible to plan my own movement. This was kind of frustrating and hampered an otherwise nice idea,
Dec 13 15:07:00 19h 38m Mobius Dungeon Extremely cool idea. Enjoyed playing this a lot and found the level of difficulty to be just right.