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pk

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TimestampSince previousGamepk's comment
Dec 8 21:29:00 Rush It started getting interesting when flowers appeared but it also made it much easier to fall off the map or get trapped. <br/> <br/>It would not be a problem if you could restart the current level but having to restart the entire game makes it very hard to progress through these levels.
Dec 8 22:34:00 1h 05m Window Rogue (++++)Theme interpretation is great. Graphics are great. Gameplay is fluid and fun. <br/> <br/>(-)Gameplay turns a bit repetitive perhaps a bit too soon, When item drops cease it just becomes a race against the scaling. <br/> <br/>Great game, good job.
Dec 8 23:29:00 55m 00s Path of Thorns The puzzles were well balanced. The art was consistent(though perhaps leaning towards a bit too much blue) <br/> <br/>I really missed music though, even some plain forest ambient recording could've added some atmosphere. (I think there might be some track playing but it's very subtle compared to footstep sfx??)
Dec 8 23:41:00 12m 00s Culture Screen It's cute but I felt I had next to no control over the game outcome as they choose a target at random and won't get even slightly happy if I hotdrop their target colour on them.
Dec 9 00:06:00 25m 00s Coliseum Crew It feels like a mini MOBA/RTS where you need to micromanage to survive a wave. I like it a lot. <br/> <br/>Player movement speed is a bit low but I guess it leans more towards tactics than twitch combat. With a pause and queue system this would have some FTL vibes.
Dec 9 00:14:00 8m 00s Endless Abyss The game seems to close if you press W or some key in the vicinity. <br/> <br/>Enemies seem to do nothing at all? My HP is always full and they never disappear. <br/> <br/>You should probably verify that this build isn't broken(you forgot godmode on?)
Dec 9 15:43:00 15h 29m Build A Turret Good concept, but anything that boils down to circuit design needs some more handholding. <br/> <br/>The hitboxes seem to be much smaller than the actual targets too and the sensors seem to have some accuracy problems; A constantly spinning turret with a sensor linked to fire in round 1 will hit less targets than a constantly spinning turret that fire as fast as it can. A sensor offset determined by trial and error can alleviate this somewhat. <br/> <br/>Also the input and output ends up overlapping.if you place logic blocks directly above and below eachother.
Dec 10 11:26:00 19h 43m Hunt The Yeti Good in all aspects. A fun little game.
Dec 10 12:02:00 36m 00s Fungus War Fun mini little mini RTS with good pacing. <br/> <br/>I'm still not sure how it all works but I won anyway.
Dec 10 12:17:00 15m 00s Nebula A fun search and destroy game concept. <br/>Too bad the enemies don't search for you and shoot back.