Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → pk
Feedback comments for LD31
pk's games and stats for all events →
| Timestamp | Since previous | Game | pk's comment |
|---|---|---|---|
| Dec 8 21:29:00 | Rush | It started getting interesting when flowers appeared but it also made it much easier to fall off the map or get trapped. <br/> <br/>It would not be a problem if you could restart the current level but having to restart the entire game makes it very hard to progress through these levels. | |
| Dec 8 22:34:00 | 1h 05m | Window Rogue | (++++)Theme interpretation is great. Graphics are great. Gameplay is fluid and fun. <br/> <br/>(-)Gameplay turns a bit repetitive perhaps a bit too soon, When item drops cease it just becomes a race against the scaling. <br/> <br/>Great game, good job. |
| Dec 8 23:29:00 | 55m 00s | Path of Thorns | The puzzles were well balanced. The art was consistent(though perhaps leaning towards a bit too much blue) <br/> <br/>I really missed music though, even some plain forest ambient recording could've added some atmosphere. (I think there might be some track playing but it's very subtle compared to footstep sfx??) |
| Dec 8 23:41:00 | 12m 00s | Culture Screen | It's cute but I felt I had next to no control over the game outcome as they choose a target at random and won't get even slightly happy if I hotdrop their target colour on them. |
| Dec 9 00:06:00 | 25m 00s | Coliseum Crew | It feels like a mini MOBA/RTS where you need to micromanage to survive a wave. I like it a lot. <br/> <br/>Player movement speed is a bit low but I guess it leans more towards tactics than twitch combat. With a pause and queue system this would have some FTL vibes. |
| Dec 9 00:14:00 | 8m 00s | Endless Abyss | The game seems to close if you press W or some key in the vicinity. <br/> <br/>Enemies seem to do nothing at all? My HP is always full and they never disappear. <br/> <br/>You should probably verify that this build isn't broken(you forgot godmode on?) |
| Dec 9 15:43:00 | 15h 29m | Build A Turret | Good concept, but anything that boils down to circuit design needs some more handholding. <br/> <br/>The hitboxes seem to be much smaller than the actual targets too and the sensors seem to have some accuracy problems; A constantly spinning turret with a sensor linked to fire in round 1 will hit less targets than a constantly spinning turret that fire as fast as it can. A sensor offset determined by trial and error can alleviate this somewhat. <br/> <br/>Also the input and output ends up overlapping.if you place logic blocks directly above and below eachother. |
| Dec 10 11:26:00 | 19h 43m | Hunt The Yeti | Good in all aspects. A fun little game. |
| Dec 10 12:02:00 | 36m 00s | Fungus War | Fun mini little mini RTS with good pacing. <br/> <br/>I'm still not sure how it all works but I won anyway. |
| Dec 10 12:17:00 | 15m 00s | Nebula | A fun search and destroy game concept. <br/>Too bad the enemies don't search for you and shoot back. |