Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Hunter X
Feedback comments for LD31
Hunter X's games and stats for all events →
| Timestamp | Since previous | Game | Hunter X's comment |
|---|---|---|---|
| Dec 8 17:10:00 | Sheep enchanter | A simple but engaging concept with plenty of potential for expansion into a larger game, and an interesting graphical style to go with it. A little rough around the edges in places (pathfinding, the lack of a win trigger, being able to sneak sheep up the hill behind the trees at the back and the left hand side etc.) but still entertaining nonetheless :) | |
| Dec 8 17:33:00 | 23m 00s | Litelane | An engaging take on a classic game. The collision detection time felt a bit unforgiving at times, I was somewhat surprised to find I could pass through my own tail and at one point a wall spawned just outside of the level boundaries, but on the whole this is an entertaining game with impressive audio and a nice art style. |
| Dec 8 17:47:00 | 14m 00s | Beams! | I'm interested in trying this game, but Avast is throwing a warning about Win64:Evo-gen when I try to extract it (though scanning the .zip itself gives no errors). Can anyone cross-reference this on their machine and confirm whether or not this is a false-positive? |
| Dec 8 18:56:00 | 1h 09m | TMO | A very interesting concept and an enjoyable, if short, experience. It felt a little simple at times (I was able to quickly make it to 100/100 on my first go without much difficulty) but I suspect it would not be too difficult to expand this into an even more complex and entertaining simulation. Additionally, it did feel a little confusing as to where the areas would be placed (leading me to miss-place new areas on a couple of occasions), the indicator for which area type is selected isn't very clear and it could do with a way to sell/delete areas that need replacing, but on the whole this is a very entertaining game. My Unity Web Player did crash shortly after completing the game, but that may well be a clientside issue rather than a problem with the game itself. |
| Dec 8 19:44:00 | 48m 00s | Letter Run | The game doesn't feel all that closely tied to the theme, but beyond that it's a fairly solid concept that - with some polish, some more features and a few more areas to explore - could be expanded to produce a respectable result. The graphics also show some promise; the effect on the enemies in particular was quite nice. |
| Dec 8 19:51:00 | 7m 00s | BLAZE | An entertaining concept with nice graphics and audio to back it up. Did feel a bit awkward at times when it would either spawn me over empty space or on an island with no ways to the objectives, but that should be an easy thing to fix post-compo. |
| Dec 8 21:07:00 | 1h 16m | Title Screen | An amusing take on the terminology of the theme :P <br/> <br/>The difficulty curve was respectable with a decent range from easy to hard (I managed to get to the first blue section, but don't have enough time to progress any further this evening). The graphics could do with a little work and the delay after each death when I have to wait for the game to zoom all the way back in again can be a bit awkward, but on the whole it's quite a fun concept. |
| Dec 10 11:29:00 | 38h 22m | Path of Alterity | Very much enjoyed the graphics and the music for this. It did feel a little awkward at times when I would die from merely being near a spike, but on the whole this is a very interesting and entertaining game. |
| Dec 10 20:03:00 | 8h 34m | game of void | Having worked in XNA for a while before switching to Unity, I know how long-winded it can be to write your own game engine from scratch. I look forward to seeing how you can expand your skills in the future! |
| Dec 10 20:18:00 | 15m 00s | 5NAKE | I liked that you added a number of new features to distinguish this from every other Snake game out there, though the rockets could be a bit awkward at times when they would spawn right in front of me with no time to dodge. The graphics are a little hit-or-miss, but that's understandable given a 48-hour deadline. Nice work! |
| Dec 10 20:59:00 | 41m 00s | Super Screen Saver | Lots of interesting mechanics that result in an entertaining game. A couple of times the moving enemes did spawn almost right on top of me and killed me quickly, which is something that could be improved. The graphics are impressive and while the music took a little while to really get started it was nice once it did. On the whole, a fairly solid result :) |
| Dec 12 18:28:00 | 45h 29m | CoinSlot | Okay, this is a fun concept to play around with (I actually had a similar idea myself a while back, albeit with programming and input/output signals rather than moving coins). The music got a bit repetitive and there isn't much replayability in the range of components available, but I could easily see this being expanded into something far more sophisticated than it already is. <br/> <br/>Couple of bugs/notifications, when I tried to load the global viewer on Firefox it didn't seem to operate (got the music but no video) so you might want to make a note about compatibility on the game page; and when I submitted my section the image included on the TV was corrupted slightly (the black border of the image became pink) even though it appeared fine in the client. The source image was a 168x157 PNG with no transparent areas if that helps with debugging. |
| Dec 12 18:41:00 | 13m 00s | Randomaze | A very interesting concept with a lot of potential for expansion. The maze generation felt a little off at times (coins being stuck in unreachable areas etc.) and after a few games I seemed to be unable to use the teleporter any more, but on the whole it was an entertaining experience. |
| Dec 12 19:12:00 | 31m 00s | ...---... SoS Save Our Snowmen | An interesting concept with a lot of potential, but I had a lot of trouble trying to identify the target I was looking for (I ended up catching the killer by pure chance). A little more indication as to the general location of the killer (by the time I saw an explosion he had usually already moved somewhere else and killed another snowman) and a bit more variation in the snowman animations (having them all moving at the same time got a bit hard on the eyes) and I reckon it'll be pretty much there, but as it stands you did a good job given the time available :) |
| Dec 14 18:15:00 | 47h 03m | The MANT Experiment | The collision detection and jumping mechanics could use a bit of polish, but on the whole this is an interesting concept with potential for expansion post-competition. |