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Feedback comments for LD31
Gregory Avery-Weir's games and stats for all events →
| Timestamp | Since previous | Game | Gregory Avery-Weir's comment |
|---|---|---|---|
| Dec 9 02:45:00 | starfall | A solid click-things game! It's simple but the execution is nice and smooth. | |
| Dec 9 02:55:00 | 10m 00s | Johnny Snow VS Hot Stuff | Cute! I like everything about it but the movement, which was awkward enough that I couldn't get a handle on the game. |
| Dec 9 03:02:00 | 7m 00s | Hoarder | I really appreciated the different kinds of dragons. I don't think the fire one is boring at all. <br/> <br/>There's a lot of slickness in this one. You really took a simple concept and polished it up. |
| Dec 9 03:06:00 | 4m 00s | Boagie Dodge | I almost rated you low for theme until I got the joke! I actually like the wall jumping, although the movement's a bit sluggish for the precision required. And one-hit-kill is rough! |
| Dec 9 03:11:00 | 5m 00s | Hell: Redemption | Playing this game feels like being in hell. Which is appropriate, I guess! I like the retro single-screen look and you did very well at getting that masocore extra-frustration gameplay. I feel like a bit more forgiveness on jumping up through 1-tile-wide gaps would have been nice. Cute look into a sisyphean quest. |
| Dec 9 03:17:00 | 6m 00s | Grandpa's Grid | I love it! It's fun, I like the shop tradeoff concept, and I think this did just great with the theme. I like your art! The audio was the only part I felt fell short. |
| Dec 9 03:24:00 | 7m 00s | Kevin's uncommon story | Good way of incorporating the theme! The block shifting seems very smooth. I don't have any big criticisms (except for the spelling! :) ). This feels like a game you could totally polish and flesh out into something bigger. |
| Dec 9 03:29:00 | 5m 00s | Louai Munajim | I love the movement. I want to play a hockey game with this movement. Finish it post-jam! :D |
| Dec 9 05:48:00 | 2h 19m | SnoZonE | Pretty! The sounds felt a bit repetitive, but I really liked the tilty nature of the movement. Good choice not entering in the "theme" category. |
| Dec 9 05:54:00 | 6m 00s | Missing Picture | I love this! I wish it were more forgiving. Having more than one strike before I'm out would make it so much more playable. But the look, the mood, and the use of the theme are great! |
| Dec 9 05:58:00 | 4m 00s | Dread Keep | This is really good looking! I like the fast zippy controls. I was able to rush right through to the end of each level by rushing past enemies, though; this would be great with tighter combat and some challenge to the levels. Cute use of theme but it's a bit of a cheat. :) |
| Dec 9 06:04:00 | 6m 00s | Coloring | I like it! A good interpretation of a new classic concept. With how much trouble I had, I bet the game's hell for someone with colorblindness. Symbols on the blocks would have been an enormous help. Theme was technically met. |
| Dec 10 01:17:00 | 19h 13m | Morrok | Good looking and it totally fits the theme. Movement is a bit awkward; the way you stick to walls doesn't feel right. |
| Dec 10 02:04:00 | 47m 00s | The Broken Seeing Glass | I really like this one! It's visually awesome, and I think it's a good way of representing the theme beyond the obvious. It's awkward to move around and the combat bugs make it frustrating, but I still got pretty far. I really like the seeing glass effect. |
| Dec 10 02:13:00 | 9m 00s | Mossnaso | This is awesome! I love the look and sound and mood. I ran out of jaggy far from a pool and touching things took away my wavy. The perspective makes the shooting pretty weird, and it was often unclear when things were colliding. I want to see a polished version of this very bad. <br/> <br/>Good choice not including the "theme" category. |
| Dec 10 02:18:00 | 5m 00s | Rainbow-Maze | I love the look of this! It screams ZZT or old DOS shareware. I think you did a good job of using the theme. <br/> <br/>I did ragequit in level 3. A combination of the gradual acceleration, low friction, and bouncy walls made moving around under any time constraint too frustrating even though in the previous two levels I was longing to get the maze done faster. This with different movement physics would be very nice. |