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DiegoMustache

Feedback comments for LD31

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TimestampSince previousGameDiegoMustache's comment
Dec 9 15:28:00 DisChord I like the way you introduce the player to the mechanics and different kinds of obstacles (by forcing them to try it and see the reaction). How do you beat level 11 though? I'm totally stuck.
Dec 9 15:36:00 8m 00s Frosty Ninja Found the controls really rough, but the audio was fun.
Dec 9 15:43:00 7m 00s Office Escape Chrome flagged your game as malicious when I tried to download it.
Dec 9 15:50:00 7m 00s Panzer Blitz Funny idea with the game boy. Makes it hard to see though. Is there any way to restart?
Dec 9 15:55:00 5m 00s pkill Interesting idea, although I think the difficult curve started a little steep.
Dec 9 16:02:00 7m 00s EverChangingMaze I like the idea, but I found the instructions confusing.
Dec 9 16:14:00 12m 00s Adventure Smasher Solid, but as others have said, more feedback from high numbers of kills would be good. Also, Clicking once doesn't make you shoot once (sometimes you shoot twice, sometimes not at all) which confused me for a bit until I realized you just hold the mouse down.
Dec 9 16:26:00 12m 00s Layerd It was fun, but adding a little bit of momentum to the character would have been good.
Dec 9 16:56:00 30m 00s Grave Screen Of Death Nice job! Enjoyable, but it doesn't change enough. Also, there seems to be an issue for > 100% DPI in windows. Mouse position is captured wrong so you don't shoot at the mouse. However, that won't affect my rating.
Dec 9 21:06:00 4h 10m Two Fold Swan I have nothing in particular to pick on. Good transitions and funny dialogue. Nice work!
Dec 9 21:31:00 25m 00s WELLFARE Short and simple, but good for a laugh.
Dec 10 18:16:00 20h 45m Santa’s Warehouse Good idea, but the there were a couple small but critical issues. The mouse was unresponsive so I would often end up clicking twice somewhere which would cause my character to pick up a box and promptly drop it again. Also, I ended up in impossible to beat situations frequently. For instance, one round (before I managed to send any sleds away) I needed a yellow box for all the available sleds, and every available slot I had was full of blue or red. This meant I couldn't possibly get a yellow box to continue. Some mechanism to assure these situations don't arise would be very beneficial.
Dec 10 18:23:00 7m 00s Roomnesia The solution to keeping everything on one screen with the amnesia is interesting. However, the controls make this difficult to play.
Dec 10 18:32:00 9m 00s The House: Watcher The respawns gave no indication as to what had just happened. I wasn't sure if it was a bug or if I had just been killed or something. This left me feeling a little lost. That being said, I liked the atmosphere, and seeing a suspenseful game like this in a game jam is pretty cool.
Dec 10 18:37:00 5m 00s Main Menu Fighter The found the controls difficult. I think the controls would have been a better if you shot towards your mouse cursor and the ship moved on fixed axes (with some momentum) with WASD. However, I like the idea.
Dec 10 18:41:00 4m 00s Outrun That's a pretty cool idea. Makes it feel like a puzzle game.
Dec 10 18:54:00 13m 00s TheCubeDude Cool idea, but it was difficult to see what was going on. Also, sometimes I couldn't walk around an unobstructed corner to another side of the cube. Not sure what was going on.
Dec 10 19:00:00 6m 00s Force Feedback Entire game on one screen might be a stretch, but it was clever none the less! Great job! Was quite funny when I first pushed W and everything in the room fell over. I did not expect that. Very nicely done!
Dec 10 19:04:00 4m 00s Bounds of Space I found the momentum a little difficult to manage and often sailed straight past power-ups, but I though the game was well put together. Good job.
Dec 10 19:10:00 6m 00s Swat Team Nicely put together. Cohesive visuals and sound. Great job!
Dec 10 19:18:00 8m 00s RIZUMUDEKATTO Nice job. Well put together. Had trouble figuring out if I should be pressing the key on the offbeat or just when the enemy is in range though. Also, there is no penalty for just mashing the key the game is prompting you for.
Dec 10 23:09:00 3h 51m Das Tank Game Would have worked better if you shot towards your mouse. Well put together though. Good job!
Dec 10 23:13:00 4m 00s THE MAZE I had a hard time getting used to the controls, but it was still fun. Great graphics, and a cool concept! Nice work!
Dec 16 14:50:00 135h 37m Mine Shaft Monsters Nice work. I think the difficultly curve needs tweaking though. Never ran into a monster I couldn't kill in one hit, and I had purchased everything by after my second trip down the mine shaft.
Dec 19 15:18:00 72h 28m Lumit Nice work! Polished and enjoyable.
Dec 19 15:24:00 6m 00s A Day In The Life Of A Spy Interesting approach to all on one screen. The games were a little buggy and didn't control very well though.