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Crumpet

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TimestampSince previousGameCrumpet's comment
Dec 9 14:19:00 Treasure Protector The game feels a little too easy, or at least the appeal wears off before it gets challenging. You should definitely up the difficulty.
Dec 9 14:27:00 8m 00s Lights Out Firstly, the bullets don't feel all that powerful, I'd suggest making them bigger, maybe making them move faster, generally give them more "omph", cause having bullets that feel powerful does a lot for any SHMUP. <br/>Enemies move perhaps a little too predictably, although I don't really have any better suggestions. <br/>More spawn points could be good too. <br/>Oh, and a good rule in any shooting game is "give the player a reason to not shoot, or make them be shooting all the time". Having to click for each shot isn't great. Maybe make it so that there are more light powerups, and shooting visibly decreases the amount of light? Try playing around with that maybe :D <br/>A solid effort, like any game there is room for improvement. Be proud of your work, but don't stop there either!
Dec 9 14:40:00 13m 00s Territorial While there is certainly fun to be had swatting insects, I can imagine this a lot more fun when facing humans. <br/>That said, the idea is good, the polish does feel lacking. I feel this game could be a lot more engaging with more sound and flashing lights. The foundations are definitely very solid, you just need to build something more on top of them :)
Dec 9 14:59:00 19m 00s Forever Falling Collisions against things, what with the screenshake and particles and sound effect, are really beefy and satisfying. Encourages bumping into things at high speed which is always good. <br/>The main feedback isn't going to be anything new, really. <br/>Generally you could get away with either a slow moving character or a game that resets everytime you die, one leads to a high risk high reward sort of tense game, the other to a more calm feeling. Both just leads to frustration, as you may have gathered from the other comments. <br/>Could maybe have stood to have music, although that's hard to get in LDs, and no music is better than bad music, so you may have made the right call there. <br/>Graphics are fine and simplistic, although the colour choices feel too inconsistent, I think? By this I mean you have bright saturated particles, flat blacks, and then light desaturated colours. I understand this may seem like a nitpick, but there was something bothering me about the art which I couldn't put my finger on, and that may have been it. <br/>The room transition is lovely. The movement noise possibly gets too repetitive, I'd suggest either lowering the volume or straight up removing it, tinker until you find hat's right. <br/> <br/>And yeah, I may be pointing out a lot of flaws, but only because there is an extremely limited number of them in this game that I can make what I think is an exhaustive list. The game feels very polished and well made, a shame some people may not experience it all if they ragequit due to game resets :P
Dec 11 13:09:00 46h 10m Channel Surfing I love the interpretation of the theme, that's your best category :D <br/>So there does seem to be a way to hang onto walls with your hitbox (use your head), then jump again. Dunno how intentional it is but I used it to cheese level 4. <br/>The static element feels somewhat disjointed from the rest of the game, like a little chore you have to do in order to be allowed to play the game. Aside from maybe an evil mobile game where you need microtransactions to get rid of the static, I don't really see a way the game could need that element :s <br/>The music is well chosen, the sound is neither lacking nor overwhelming, so points there. <br/>The game may be hard, but because you show clearly how many levels there are, I find this is mostly OK. I say mostly because there is a bit (having to make blind jumps in level 5) which does feel unfair (even if you can think it over, it doesn't feel great having to do a blind jump so many times in a row) <br/>Great game, strong contestant, and like any game has a few ways you can make it even better! Well done!