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Feedback comments for LD30
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| Timestamp | Since previous | Game | vinhuman's comment |
|---|---|---|---|
| Aug 25 03:05:00 | It works! Sort of! The un-game game. | I hope I made Rick proud. | |
| Aug 25 04:46:00 | 1h 41m | Planestroller | This game is pretty tough after the first few levels! I found it a bit easier if I used my mouse cursor to plot out the square I needed to book it to haha. Definitely a cool game. Solid menu, graphics, and features for the time constraint. I thought the progression was about right too. Really good use of the theme. I'm going to beat it... eventually. |
| Aug 25 04:56:00 | 10m 00s | Connected Worlds | Reminds me of Ripple Runner a small amount (that's a good thing). It's a pretty fun game. I like how you have lives so that you don't get overly frustrated by one screw up haha. Puzzles were about the right difficulty. |
| Aug 25 05:06:00 | 10m 00s | Sandbox Battle | Having some trouble getting it to work right now. |
| Aug 25 05:12:00 | 6m 00s | Moonstone | Pretty great. Nice use of the theme. I wish the controls felt a little more crisp in terms, and same goes for collision. But really a great game for the 48 hour contest. |
| Aug 25 05:15:00 | 3m 00s | Under World | Really cool graphics and nice use of the theme. I just wish it was a bit more fleshed out in terms of what the goal was and what the stars do. There doesn't seem to be any score related stuff implemented yet. |
| Aug 25 05:42:00 | 27m 00s | Passeur | Wow very cool visuals I also wish there was moer to it right now. The cube type graphics are sort of like Fez, but maybe even cooler. I'm going to have a look at your project files mwahahaha. |
| Aug 25 05:55:00 | 13m 00s | Salted Earth | Really impressive and well put together. It would be nice if the switching was a bit, I don't know, easier? I mean it's easy too switch but it's difficult to do it effectively. Maybe if there weren't so many places to switch and the appropriate switching was a bit more obvious. Really a fun game though, one of the most fun I've played so far. |
| Aug 25 05:58:00 | 3m 00s | Jabba The Bot | Definitely rough around the edges. I was having a lot of trouble with the controls. But hey, people are saying the same about my game so I can't fault you for that haha. |
| Aug 25 06:11:00 | 13m 00s | The Final Novel | A very cool concept. I wish I knew words were going to increase in cost. They're breaking my bank over here! I'm curious to see where this will go. |
| Aug 25 06:16:00 | 5m 00s | Space Clash | I liked the graphics and the music but I was having a bit of trouble figuring out what to do. |
| Aug 25 06:31:00 | 15m 00s | Connected Worlds | I think you have the groundwork for a really cool game. It took me like three tries to get that dang heart jump for a second I thought you made the final jump impossible. That could have been a cool metaphor for how hard it is to find true love though! Or maybe I'm just weird.. |
| Aug 25 06:42:00 | 11m 00s | R-elink: A link between worlds | Really cool idea. I didn't get all the way through so I'm not sure if they ever had a use but if I had been you I would not have bothered making the trees and flowers haha. Every second counts. A really cool idea though. <br/> <br/>I have an idea about how you did things but I make check out your source just for fun. |
| Aug 25 06:44:00 | 2m 00s | Blue Screen | Really cool look. I think a game like this could be CRAZY in multiplayer. People popping out of electronics devices and stuff, would definitely be interesting. |
| Aug 25 06:48:00 | 4m 00s | Upside Down | I thought I was indestructible until I realized my death count was rising. I killed a lot of bogeys though, a whole lot of them! |
| Aug 25 07:04:00 | 16m 00s | H.O.C.M.A. | I kind of wish there wasn't that long drawn out timer. As it stands right now I don't think it really serves any purpose besides making me wait. I wanted to start clicking everything right away. If there was some sort of link damage happening during the timer it would make more sense. <br/> <br/>Is there actually a reason for it that I'm not getting? It was a cool idea it just moves too slow as of right now. |
| Aug 25 07:15:00 | 11m 00s | Tin Can Internet | I had a lot of fun. Grabbed the second spot on the leaderboards and was apparently blown out by the game's creator, but I would expect that much. I bet someone will pass me soon though :P. |
| Aug 25 07:43:00 | 28m 00s | 99 LuftWaffels | Hey just wanted to stop by and say I only started using Unity and programming a couple months ago and I learned largely by using your tutorials. In particle, I've been through your multiplayer FPS series a couple times. I successfully produced a game for this Ludum Dare (although it is incredibly unfinished), but I never would have managed it without your videos. Thanks! <br/> <br/>Your videos have really helped me get started in Unity. I'm a bit too brain dead to figure out your game right now, but it sure looks impressive for 48 hours of time. |
| Aug 25 08:38:00 | 55m 00s | Battle of Khe Sanh | I honestly just don't know what's going on. It looks like my soldiers get dropped off and then suicide charge some enemy bunker that's somehow practically in our base. A really cool concept but it needs a lot more work. A good start for 48 hours though. |
| Aug 25 08:43:00 | 5m 00s | Waterfly Octus | Great graphics, nice polish. I agree with the other comments for the most part. Really impressive for the time frame. |
| Aug 25 09:25:00 | 42m 00s | World Portals | It's obviously bread and butter platformer mechanics but it is actually quite difficult which makes it pretty entertaining. I find it funny how you can hug underneath the level by pressing up and colliding with the ceiling. |
| Aug 25 09:46:00 | 21m 00s | Off-World Creature Rancher | They see me breeding, they hatin'... <br/> <br/>I was breeding for so long before I realized you could explore the game map. Really cool idea. I haven't really seen breeding in any game before. |
| Aug 25 09:52:00 | 6m 00s | Twin Bullets | Cool idea, fun and simple. One little note you're actually supposed to only use original music produced during the 48 hour period (with some exceptions allowed for things like drum loops). |
| Aug 25 10:12:00 | 20m 00s | Crossworld Club | I went to a bar with Harry Potter, Link, Hannibal, Batman, Robin, a bouncer named Jay, Lara Croft who appears to be on a date with Charlie Chaplin, the couple from Pride and Prejudice, and Harry Potter... and I made a name for myself for a mysterious boss. <br/> <br/>11/10 would play again |
| Aug 25 10:23:00 | 11m 00s | Space Adventures and Stuff | I managed to beat it finally! That was actually pretty challenging. I couldn't get that part with the clouds coming together before the boat so I ended up going to physics 3 and just straight jumping over all the spikes. I think I broke my spaceship though or something. 11/10 would play again. |
| Aug 25 10:29:00 | 6m 00s | Helps the bunny! | Wow amazing art for 48 hours and a really cool design. Unfortunately, I seem to be very bad at your game haha! |
| Aug 25 10:45:00 | 16m 00s | Holodeck Adventures | Just stopping by to say I am jealous of your pixel art skills. Really cool stuff. |
| Aug 25 10:48:00 | 3m 00s | Trade Cities: United | A bit confusing for me but interesting concept. |
| Aug 26 08:47:00 | 21h 59m | Line Crossing | Really cool art style. You definitely have talent as a pixel artist, I liked the setting and dialogue. Just to point out one small glitch, when you press both arrow keys you can break the animation and glide across he floor for a bit. It was very minor just thought I'd point it out, I don't know anything about using Construct 2 so maybe that's difficult to remedy. |