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Feedback comments for LD30
Thingo Studios's games and stats for all events →
| Timestamp | Since previous | Game | Thingo Studios's comment |
|---|---|---|---|
| Aug 26 18:46:00 | Supreme Tower Racing | I really, really did not enjoy this game. If you're going to make a game that requires precision platforming, you have to have sensible movement. This game's movement is completely baffling. There's friction, but only in midair...? It makes otherwise simple platforming sections much, much more frustrating than they have any right to be. <br/> <br/>I do have to give you credit for composing so many tracks for this game, even if I didn't like it that much-- I know how hard it is to construct ten tracks in forty-eight hours. <br/> <br/>Finally-- I'm amused because the protagonist looks like Andrew Hussie, and he appears to be connecting Illuminati pyramids. | |
| Aug 26 18:53:00 | 7m 00s | Game Jam RGB | http://i59.tinypic.com/2s6oq39.png <br/> <br/>Um....... <br/> <br/>Otherwise, it's an interesting concept. It's not intuitive when you're standing on top of a wall in a different color and you can't switch, and the battle system doesn't seem synced up with the rest of the game. (You're always red, even when the game is in green or blue mode.) |
| Aug 26 19:17:00 | 24m 00s | Journey to the 5th Planet - My first Ludum Dare! | There definitely was some effort put into this game, but it's much more frustrating than it should be. Part of this is that the level design (particularly in the blue levels) is a bit too reliant on leaps of faith. It's also fairly nonintuitive that contact with animals is fatal; jumping on a blue cockroach isn't usually lethal. <br/> <br/>The music gets very frustrating fast because you only have a five second loop, not to mention it's not very well-made. Add this to the weird retro sound effects and the audio becomes very annoying very fast. <br/> <br/>My favorite thing about this game is the backgrounds; it's cool that you can see the next stage in the background of the current one, and it's a nice touch that brings home that the worlds really are interconnected. |
| Aug 26 19:24:00 | 7m 00s | Chris and Roddy | The momentum on the boxes is incredibly frustrating, and you need some sort of way to reset the room. <br/> <br/>Suitably mysterious, but I'm not sure how you could expand this into a fuller game. I guess you could have two different characters try to escape, creating different rooms with different puzzles but the same four objects. That's not a huge deal though. I approve. |
| Aug 26 19:25:00 | 1m 00s | Connecting LD30 to the Real World | I don't know if this really qualifies as a game, but it's SO DAMN COOL that I don't even care. This is the best interpretation of the theme I've seen, and I don't think I'll ever see anything as good as this in the theme department ever again. Amazing. |
| Aug 26 19:29:00 | 4m 00s | Asteroid fighters | It's a very, very cool idea, but it needs a really good server to work, that doesn't exist. |
| Aug 26 19:38:00 | 9m 00s | Wifimon | Well, this is novel. Definitely worth checking out if you have a droid. |
| Aug 26 20:14:00 | 36m 00s | The Salt Pleeease | Unique art style married to interesting (if not very puzzly) game play. Definitely cool. My only gripe is it's not particularly on-theme, but that could be fixed easily enough. (Ethnic diversity between the people would make the theme more obvious, I think.) |
| Aug 26 20:37:00 | 23m 00s | Universal Charger | Humorously literal take on the theme. As everyone's said, controls are weird. But the game itself is fun and original. |
| Aug 26 20:43:00 | 6m 00s | Into the Woods | Into the woods, it's time to go, I hate to leave, I have to though... <br/> <br/>Anyway-- very good atmosphere and good writing. Never sure how to rate text adventures, but this game's pretty darn good. |
| Aug 26 20:55:00 | 12m 00s | Trappy Tomb | If you die and cancel rather than leaving a message, you don't respawn. <br/> <br/>Otherwise, this is a super cool game with a great atmosphere. The game's concept is cool (even if Dark Souls did it first) and the traps are trappy. |
| Aug 26 21:02:00 | 7m 00s | Becky's Adventure in Mirrorland | Short, cute, fun. LOVED the weird little enemies. |
| Aug 26 21:07:00 | 5m 00s | Isra & Miraj: "A Night Journey" | Well, the graphics and music are beautiful, but... is there gameplay here that I'm missing? |
| Aug 26 21:22:00 | 15m 00s | Hold My Beer | Platforms are weird. (The letters in the Vinny's sign...?) And the jump sound is irritating, especially in the levels where you have to jump a lot (the beginning of the Mario homage, for example.) But the humor is good. |
| Aug 26 21:30:00 | 8m 00s | A Tale Of Words | A cute way to get around your nonexistent graphic skills, I guess. It's very, very funny. My only problem is that I wish there was an in-game way to understand what did what-- I thought Sword + Assassin would kill the Assassin, but it stole the sword and ran off...? |
| Aug 27 00:24:00 | 2h 54m | The Bushrod Tapes | It was kind of interesting. I kind of wish you had put more effort into the game world, though: I can wander offscreen and through buildings, and there doesn't seem to be any integration between the (actually fascinating) story and the (nonexistent) gameplay. |
| Aug 27 19:15:00 | 18h 51m | Saver Ghost | Graphics are nice, but a little generic. Would have been happier if there was more platforming involved. |
| Aug 27 19:20:00 | 5m 00s | Oval Opposites | Never played anything quite like this before-- abstract but fun, with great music. |
| Aug 27 19:28:00 | 8m 00s | Paralella | Enjoyable, but a little confusing. Why doesn't the minimap show the locations of coins? |
| Aug 27 19:34:00 | 6m 00s | Guardian of Galaxy | A little too literal, perhaps? But still fun. I found the smaller planets felt too slippery, always trying to keep a distance from the rest of the planets-- I suspect this was intentional, to prevent camping in the corner? |
| Aug 27 19:50:00 | 16m 00s | A Pong Story | Very cool. I would make it clearer which levels you've unlocked on the main menu, as I couldn't tell initially that I only had level 1 unlocked. |
| Aug 28 16:38:00 | 20h 48m | The Bacon Uprising | That ending screen gave me a heart attack, oh my god. <br/> <br/>REALLY HARD, even with the walkthrough. (And people thought my game was difficult? Pshaw.) But the humor makes it great rather than frustrating. I loved this game to pieces and I hope you win the funniest game award. |
| Aug 28 16:46:00 | 8m 00s | GeoQuest | Running the .jar, I ended up spawning with coordinates that made it impossible to get any keys. Game looks like it would be fun on an actual phone, though. |
| Aug 28 16:52:00 | 6m 00s | Into the Deep | I didn't find it intuitive that I was supposed to go down, and I found the difficulty curve way too steep. Admittedly, using your thruster for light is a very cool idea. |
| Aug 28 16:54:00 | 2m 00s | Intersection | Chrome seems to tag the second link as malicious and won't permit downloads. |
| Aug 28 17:00:00 | 6m 00s | Friendly Baubles | For some reason, I got the impression that you can connect person A to person B, but not the other way around? I might be wrong here. |
| Aug 28 17:10:00 | 10m 00s | Bacon Installer | The moment I saw your username I recognized you from COAL NOT DOLE and realized I had to play your game. I was not disappointed. <br/> <br/>The parallax scrolling on the soil looks great, and the sound effects are hilarious. I love this game even better than your previous entries (which is saying something!) |
| Aug 28 17:18:00 | 8m 00s | Privilege Escalation | It's funny, and I like the depiction of hackers as cholesterol addled dorks with ugly fedoras. But I just didn't find it enjoyable as a game. |
| Aug 28 17:50:00 | 32m 00s | Cat planet | The purple kitty (I forgot her name) is SO ADORABLE. And you have to learn to walk!! AAAWWWWWWWWWW. I LOVE THIS GAME SO MUCH. |
| Aug 28 17:57:00 | 7m 00s | La Roue de Fortune | Interesting!! Definitely not an average interpretation of the theme. |
| Aug 28 23:10:00 | 5h 13m | CMYK | It's pretty nice! Two things that I think would make this game better: <br/> <br/>1. Make the gaps show up with greater frequency when you have only two guys on screen. <br/>2. Try to add scrolling in each world's background-- gives a greater sense of movement. <br/> <br/>Otherwise, this was slick and fun! I enjoyed it. |
| Aug 30 21:08:00 | 45h 58m | Connected Words | Occasionally I would get tweets like "@JamieFoxx [LINK]" which were... not difficult. But this was surprisingly fun. Graphics could be less minimal, though: it looks like a very boring Jeopardy ripoff atm. I got up to 109 before I failed, which is apparently on the high end? |
| Sep 4 22:16:00 | 121h 08m | PRISM | It was alright. I found the controls a little frustrating-- the lack of short hops, some weirdness with jump timing, stuff like that-- which can hurt in a puzzle platformer. Graphics fit the mood, even if they were rather minimal. |