Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → ShivanHunter
Feedback comments for LD30
ShivanHunter's games and stats for all events →
| Timestamp | Since previous | Game | ShivanHunter's comment |
|---|---|---|---|
| Aug 24 02:54:00 | Connected Worlds | how do I shot web | |
| Aug 24 02:58:00 | 4m 00s | Broken World | interesting concept. Reminded me of last LD's theme, "beneath the surface". Also reminded me a bit of Evoland when gameplay and graphics elements started appearing. |
| Aug 24 22:03:00 | 19h 05m | Monochrome | Not bad! It got frustrating, and I quit after dying to spikes after getting past the "keep trying" part on level 2. Would be nice if there was some way to replenish power (maybe there is and I didn't get to it). |
| Aug 24 23:53:00 | 1h 50m | Legacy of Lamas | same here. I just kept clicking on the warp cores, wasn't really sure of what else to do. I really like the art, though! Excellent aesthetic. |
| Aug 25 00:06:00 | 13m 00s | E.T.I.T. | Controls are much tighter than when I tested on IRC! The puzzles were challenging enough to be interesting, but not enough to be frustrating. |
| Aug 25 02:32:00 | 2h 26m | Lost with a compass | Excellent atmosphere! I like the use of shadows. Collision got a bit frustrating at times when I collided with the edge of trees and stopped moving. |
| Aug 25 02:51:00 | 19m 00s | A Game about Making a Game | I don't see what to do once I get to the stage with the hammer. The game doesn't work there, and I can't use my usual solution (smashing it with a hammer) unless there's a control I don't know about. |
| Aug 25 03:07:00 | 16m 00s | fyuse | Some way to resize the field of view would have helped, I couldn't really see where I was going after picking up tons of planets! |
| Aug 25 03:20:00 | 13m 00s | Simultaneous | Quite difficult! |
| Aug 26 02:49:00 | 23h 29m | Galactic Dump | I second what laremere said. This is excellent. All the graphics and audio seem so consistent, the game has an excellent atmosphere. |
| Aug 27 08:26:00 | 29h 37m | HopSlide | This was amazing. I loved the concept (I'm also familiar with a similar game, possibly the one Wertle mentioned, but it focused entirely on the "maze" aspect - your maze was only one part of a bigger puzzle). Very unorthodox, and very well executed. |