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Feedback comments for LD30
SelfishGenome's games and stats for all events →
| Timestamp | Since previous | Game | SelfishGenome's comment |
|---|---|---|---|
| Aug 26 01:47:00 | Disconnect | Interesting idea. Very original. | |
| Aug 26 09:30:00 | 7h 43m | Color Runner | Really cool, made me think of ours with the use of colours as a feature for different worlds. |
| Aug 26 09:38:00 | 8m 00s | Stay in Fate | Nice work. @TrickFishPie,ha, I got stuck in the same place the first time trying to work out if the special was doing anything. |
| Aug 26 09:42:00 | 4m 00s | Hx2p | Nice. Good to see other people had the same sort of idea as us, gotta love the parallel worlds |
| Aug 26 09:44:00 | 2m 00s | Star Tycoons | Interesting idea, some of the best graphics I've seen so far. |
| Aug 26 09:46:00 | 2m 00s | Sunborn: The tale of connected worlds | Looks nice and well designed. Nice job. |
| Aug 26 09:49:00 | 3m 00s | agameaboutworldsyouseetroughglasses | Ha nice way to actually use the theme. and the start area looks like the first room in any pokemon game. (Y) |
| Aug 26 09:51:00 | 2m 00s | IN BETWEEN | Doesn't seem to work for me, but I can tell it looks like a good concept. |
| Aug 26 09:57:00 | 6m 00s | Lux in Tenebris | was not 100% sure on the goal but that didn't matter. cool idea and the first time a ghost came from nowhere and got me was a little eerie. |
| Aug 26 14:24:00 | 4h 27m | Low Battery 2: Electric Boogaloo | Fun game, not a huge fan of the audio, but that's just personal preference. I love how the change in colour schemes is smooth and unobtrusive. |
| Aug 26 14:37:00 | 13m 00s | Cross World Builder | I have everything in place on the first level, but it does not seem to recognise it though. Cool concept and it looks really sharp too. |
| Aug 26 14:52:00 | 15m 00s | Cosmic Conga | Good concept, cant get much more "Connected worlds" than that. But as others have said, AI is far too good. |
| Aug 26 15:07:00 | 15m 00s | Contraband | Really good overall. Quite enjoyable, i lost by focusing on profit rather than quota lol |
| Aug 27 10:14:00 | 19h 07m | StarShrimp Trooper | Really funny and cleverly thought out. You got a good artist there as well. |
| Aug 27 19:31:00 | 9h 17m | A Hat's Trick | Great game overall and probably one one of the best uses of the theme too. |
| Aug 27 19:36:00 | 5m 00s | Split//Maze | Very cool concept. |
| Aug 28 10:12:00 | 14h 36m | The Maze Of Worlds | Nice use of the theme, fun idea too. |
| Aug 28 10:14:00 | 2m 00s | Links | I liked the use of the theme, made for an interesting take on shooters that make you concentrate more. |
| Aug 28 10:38:00 | 24m 00s | Saphenous | Cool idea, but the slow dragging around the galaxy really made it tedious for me |
| Aug 28 10:44:00 | 6m 00s | Godawful asteroid evasion | I can see the potential for a fun game. |
| Aug 28 11:04:00 | 20m 00s | A Tale of Two Megacities | Same as alvarop, I didnt quite understand what was going on. I filled every tile and was on my way to 100 billion but got a little tedious waiting for it. |
| Aug 29 15:37:00 | 28h 33m | Voyage of the Magpie | Really good as a game. Reading that you meant the different phases of the game to represent the different worlds I think is a bit far fetched, even having it as the different countries you explore would have made more sense to me. But other than that very fun and well done. |
| Aug 30 15:34:00 | 23h 57m | Choose Your Side | After reading the description and playing again, I am still not sure what is happening. Is it just the tab button? Love the style though. very polished art for 48 hours |
| Sep 1 15:38:00 | 48h 04m | Parallel | Really good, short but seems polished. Would of been nice to see some more ways to hide and activate links. |
| Sep 1 15:44:00 | 6m 00s | Phil and Charlie's Adventure | Cool idea, nice sense of humour with the parrot and the naivety. Graphics did hurt my eyes a bit going through the bat caves with all the movement. |
| Sep 1 15:55:00 | 11m 00s | The Slay Zone | Really like the concept of them being linked together and continuously fighting. It did get quite hard when things picked up with the controls, maybe could do with a faster method of killing the enemies. |
| Sep 1 16:24:00 | 29m 00s | Anti Matter | Controls were a bit confusing, had no idea which tower I had currently selected to build. Also the size of the web player was too big for my screen so i may have missed a few things. |