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rogual

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TimestampSince previousGamerogual's comment
Aug 25 03:23:00 FACED This is a cool concept. I didn't get all the way through but I played maybe four or five of the harder non-tutorial levels. It doesn't tell you what level you're on so I can't be sure. <br/> <br/>It's well thought out — good call with the dimmed out blocks showing you what's on the other side without having to look and compare. <br/> <br/>I did feel the game would benefit from having more features to introduce as you progress through the levels. I think that would be a nice little incentive and would help break up the onslaught of difficult levels which are quite similar to each other. <br/> <br/>Also, I love the faces! They're adorable AND useful to the gameplay, so good job!
Aug 25 04:12:00 49m 00s Interplanetary Messengers I gave this a few tries, because I really like the idea, but I found it too unforgiving. I got to planet 2 once but the job to that planet doesn't pay you enough to buy anything. I then set off for planet 4 and died about 1cm away from it. <br/> <br/>I think it's a problem that your bullets stop at the edge of planets, because it means you can't shoot obstacles that are coming at you through a planet. <br/> <br/>I also found the distance between planets a little far — after dying right at the edge of planet 4, the idea of starting that journey again was a little off-putting. <br/> <br/>With a couple of tweaks this would be really cool, but as it is I found it quite frustrating.
Aug 25 04:25:00 13m 00s Greener Grass Christ, this was a stressful experience. I gave you a 4 for fun but with the understanding that "fun" in this case means "panic and hysteria". Everything's so precarious! There's nowhere safe to stand! AAAARGH <br/> <br/>The first level of this game has that feel to it that you might (in lesser games) only encounter when you're about to face the last boss, you've played for hours and gathered the necessary skills, and the game's throwing everything it's got at you. <br/> <br/>But here, WHAM, you get hit with all this stuff right off the bat. Platforms appear and disappear all over the place! Fish make you shoot into the air for some reason! Nothing stays still! <br/> <br/>This isn't really a complaint. I did enjoy it. One criticism I do have is that it was hard to tell if I was making any progress — I didn't notice any appreciable difference between one level and the next. And when I died, I was taken back to what looked suspiciously like level 1, though I couldn't be sure. Some more differentiation between levels might help. <br/> <br/>Neat game though.
Aug 25 11:54:00 7h 29m Oathkeeper It took me a while to figure out you started with the double jump, though I can put that down to me being dumb. It also wasn't obvious you can shoot the barrier things, but I think it's okay for not everything to be obvious. <br/> <br/>Avoiding the flying enemies was a neat challenge. Is there a difference between the eye things and the mouth things? <br/> <br/>When I got to the stone with the heart above it, I thought there was a bug since I couldn't collect it. The second time I went there it turned purple and the boss appeared, but when I beat the boss nothing happened. Is that the end? <br/> <br/>The boss's hotbox was a bit big; felt unfair when it hit me sometimes without touching me.
Aug 25 12:11:00 17m 00s Betwixter Loved it! But I couldn't get past "The Good Level" — solving those two saw puzzles at once while remembering what's going on in the other world is just beyond my abilities I think. Really neat game though. <br/> <br/>I wonder what it would be like if you could somehow see what was going on in the other world before moving — it'd make it easier, but I don't think the game would necessarily lose any appeal for it.
Aug 25 17:17:00 5h 06m Fuga Really nice concept. I didn't visit all ten planets because it was starting to get a bit samey, so I hope I saw everything. <br/> <br/>I reckon with a bit more variety this could become e really good game. <br/> <br/> <br/>Great sound design too.