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Feedback comments for LD30
Retr0spectrum's games and stats for all events →
| Timestamp | Since previous | Game | Retr0spectrum's comment |
|---|---|---|---|
| Aug 25 10:04:00 | Planets | Good job for only 6 hours! I think this would be improved with a health bar or somethng. | |
| Aug 25 10:11:00 | 7m 00s | Impossible Worlds | This was really fun to play. Great job! |
| Aug 25 14:04:00 | 3h 53m | Constellation | I think I found a typo in the X-Gun description "It kills people and does no harm to people." |
| Aug 25 14:22:00 | 18m 00s | TrainSim 4000 | A good game, but the first few levels are too easy/boring. Maybe a "fast forward" button would be a good addition? |
| Aug 25 16:43:00 | 2h 21m | Hell On Earth | Works fine on Lubuntu 14.04 for me! |
| Aug 25 16:48:00 | 5m 00s | NEXUS | I seem to be stuck on this screen: http://i.imgur.com/tkZCnKT.png |
| Aug 25 18:58:00 | 2h 10m | Connected on the run... | I wasn't really sure what to do, but I really liked the lighting in the "Hub" area. Certain elements of this also reminded me of minecraft. |
| Aug 25 20:15:00 | 1h 17m | Connect the Bridges | This is a cool idea, but I think that the graphics could have been better. Also, the game seems to be more based on luck than strategy. |
| Aug 25 20:24:00 | 9m 00s | Trapped in a Computer | Very good! I found this really fun to play, and it looks great too! |
| Aug 26 17:12:00 | 20h 48m | Darkness | Nice graphics, and an original take on the theme. I think this would be improved if the boss fight was more tactical - Maybe the boss's weapons could deal more damage, but be further appart (IMHO they are too close together to avoid at the moment). Maybe it would have been too much for only 48 hours, but it would be cool if the other players had more realistic AI, or were actual recordings of other players movements. |
| Aug 27 18:53:00 | 25h 41m | Planet Protector | I got it to run on linux by renaming smallFlat.png to smallflat.png, but I couldn't get the keyboard input to work. |
| Aug 28 20:30:00 | 25h 37m | Connected Worlds | Interesting, but a bit too simple. Some kind of indication of where to go next would be good. |
| Aug 30 11:05:00 | 38h 35m | Star Trucker | Not bad, but it was a bit boring waiting for the transporting. Maybe a fast-forward button would help? |
| Aug 30 11:11:00 | 6m 00s | DimLey | Not bad, but the movement is a bit too slow. Also, there were some typos. |
| Sep 1 19:11:00 | 56h 00m | Let's be friends! (But some will die) | Very good, but I found it a bit boring, and too difficult. |
| Sep 1 19:26:00 | 15m 00s | Abstrakt | The audio didn't work for me on Linux, the gameplay was a bit boring, and I found the graphics a bit painful to look at, but overall I thought that the theme and the message were excellent! |
| Sep 1 19:36:00 | 10m 00s | Super Alien Bro | Good audio and graphics. Quite buggy, a bit too difficult and fits the theme very loosely. |
| Sep 1 19:39:00 | 3m 00s | Torn Between Worlds | I tried to run on Lubuntu 14.04 and got this error: ./TornBetweenWorlds: error while loading shared libraries: libGLEW.so.1.10: cannot open shared object file: No such file or directory |
| Sep 1 20:05:00 | 26m 00s | WhaleCommander | Very immature. |
| Sep 5 19:28:00 | 95h 23m | SWARM | Not bad, but the graphics need a bit of work. |
| Sep 5 19:45:00 | 17m 00s | Course Collision | Good audio and graphics, but it seemed unclear whether I had won or lost. The AI was pretty good too. |
| Sep 5 19:52:00 | 7m 00s | Treasure Transferral | Good concept, but very buggy. I couldn't pick up the chest on the second level. |
| Sep 5 19:57:00 | 5m 00s | Gargoyle Abyss | Great graphics, but the controls seemed a bit awkward for me. If movement was WASD, it would be much more playable IMHO. |
| Sep 5 19:59:00 | 2m 00s | Dreaming of Revenge | Is the server down at the moment? |
| Sep 5 20:04:00 | 5m 00s | I Think I Broke Something | Great audio and graphics, but I thought that it was too difficult, and I didn't really like the time limit in each world. |
| Sep 5 20:12:00 | 8m 00s | Redspace | Traceback (most recent call last): <br/> File "main.py", line 2, in <module> <br/> from levels.redspace import RedSpace <br/> File "/home/user/LudumDare/redspace/levels/redspace.py", line 6, in <module> <br/> from enemy import EnemyShip <br/> File "/home/user/LudumDare/redspace/enemy.py", line 93 <br/> if self.cur_path_num >= len(self.path_ary): <br/> ^ <br/>IndentationError: unexpected indent |