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| Timestamp | Since previous | Game | LeftRight92's comment |
|---|---|---|---|
| Aug 25 16:31:00 | Human and Alien | Nice game, solid core mechanics, even if they've been done before | |
| Aug 25 16:41:00 | 10m 00s | R-elink: A link between worlds | Very clever game mechanically and just plain fun. |
| Aug 25 16:47:00 | 6m 00s | Trade Cities: United | A lack of feedback/feedforward to the user makes it difficult to follow what's going on. Although I was able to set up a trade route, it took a lot of fiddling and a restart of the game. |
| Aug 25 17:15:00 | 28m 00s | Spacecat Marines | Enjoyable game, looks like you've built a strong starting point for something you could seriously take further. My major issue is how it connects back to the theme... |
| Aug 25 17:37:00 | 22m 00s | H.O.C.M.A. | Game seemed very strange...either I'm missing something or the 'heal link' button seemed to have no net gain. This ultimately meant the game boiled down to 'add x' and creating the link. You probably need to give more detailed instructions, as at the moment, my input as a player feels ultimately deterministic. <br/>That all aside, both graphics and audio had a lovely elegance to them and the idea of playing god and connecting things from the ground up links back to the theme nicely. <br/>To summarise: a lovely concept, just poorly communicated to the player. |
| Aug 25 17:47:00 | 10m 00s | Close Your Eyes | Viciously clever mechanic, deceptively simple one button play but leads to a very enjoyable and playable game. <br/>The simple art and sound only add to the clean execution you've created here while the surprisingly natural narration creates a nice counterpoint. <br/>Great submission, both as a game and a work of art. |
| Aug 25 21:06:00 | 3h 19m | Isles in the Sky | Interesting concept and the crafting concept is novel. However, the inability to move more than one object around at once, the 'ice-rink' like physics and the relative muteness of the game meant it wasn't long before my attention was lost. <br/>Unfortunately, when the game first loaded for me no trees spawned, so I was a bit confused at first. <br/>However, ultimately, I feel like you've got a great kicking off point as the potential to expand on this and make it into a puzzle/platformer with a crafting aspect is definitely there. If you decide to go further with this, I look forward to hearing of future releases |
| Aug 25 21:23:00 | 17m 00s | We're connected | A nice game, even if a little short. <br/>Few bugs: Music stops after first death (which is a shame because it's awesome) and you fall endlessly if you fall off of upsideland (or w/e you named it :P). <br/>Lovely art, music and narrative thought put into this...maybe we'll see a full game in the future? Plz? |
| Sep 1 20:36:00 | 167h 13m | Multi-Maze | Nicely done, this game makes me feel painfully stupid :/ |
| Sep 1 20:43:00 | 7m 00s | ConnectTheWorlds | The controls are unnecessarily complicated (unless I'm missing something). Maybe keyboard controls would've been better? Feels like this game ultimately boils down to click spam |
| Sep 1 20:50:00 | 7m 00s | Your world! | Nicely done, beautiful graphics and catchy sound, though I couldn't work out why my guys would randomly take damage, although I can only assume it's the tower damaging them? |
| Sep 1 21:00:00 | 10m 00s | Connected Retro Worlds | I thought it was easy...then sudden and terrifying difficulty curve. Nice. |
| Sep 1 21:04:00 | 4m 00s | Void Space | Exceedingly pretty, however, due to the fact it's not a game it can't score very highly.... |
| Sep 1 21:23:00 | 19m 00s | AR Suit | Frustratingly flawless. Well done |
| Sep 1 21:34:00 | 11m 00s | Galactic Pest Control | Love how you can get tangled up in the web. Good fun. Some creepy music when they chase you would the icing on the cake. |
| Sep 1 21:40:00 | 6m 00s | Two Pieces | Simple, but still manages to feel like it's lacking in mechanics and I don't see how it ties into the theme at all. You definitely need to add a little something more to it such as mechanics for interaction between the two squares or some competitive component (depending on your angle). |
| Sep 1 21:43:00 | 3m 00s | Operation: Stellar Recovery 089BSR | Are you hosting it anywhere? itch.io can host html games/jar games I believe.... |
| Sep 14 14:18:00 | 304h 35m | Work and Life | Not sure if this was intentional humour but doing anything other than working seems to plunge you straight into -work. <br/>Interesting concept but could've done with more visuals |
| Sep 14 14:22:00 | 4m 00s | Asteroid Absorption | Can't rate because game appears non-functional. <br/>Only green blob/red blob and no other asteriods |
| Sep 14 14:24:00 | 2m 00s | One Last Scotch | definitely should've zipped the items...and don't create a web link if it's not playable directly in browser |
| Sep 14 14:33:00 | 9m 00s | Quest for McGuffin | Nice concept but obviously in need of work. <br/>Aside from the obvious, I can't seem to be able to select other characters apart from the first. |
| Sep 14 14:38:00 | 5m 00s | What Kind Of Cthulhu Are You? | An interesting concept that feels like you could've done more with it. However, definitely a solid entry. |
| Sep 14 14:43:00 | 5m 00s | Space Trader | Definitely feels like the start of something but unfinished on it's own. Trading doesn't seem to work at all for me. <br/>Hopefully you'll release a finished post-LD version? |
| Sep 14 14:53:00 | 10m 00s | Computer, Open That Door! | Brilliant game (even though I have NO idea how it relates to the theme). Took me a while to work out which icon related to each system. <br/>Can't help but feel the game becomes significantly easier if you just lock the door to the computer room? |
| Sep 14 14:59:00 | 6m 00s | Awe | Lovely game (well, less 'game' more 'art piece') I really enjoyed it. |
| Sep 14 15:10:00 | 11m 00s | Shattered | Nice game, the cave entrances could definitely have been more obvious, the only thing that prevented me from giving up early was the gorgeous art. |
| Sep 14 15:13:00 | 3m 00s | Hello Worlds | The star really threw me off when it first appeared. <br/>Maybe use LMB, MMB, RMB rather than repetitive LMB? <br/>Overall, lovely entry with very only a few tweaks that need making. |
| Sep 14 15:31:00 | 18m 00s | Jeru's Tower | Really nice game for a compo entry (puts mine to shame :P). Not a lot I can criticize about this other than the logic governing the bombs didn't entirely feel consistent. |
| Sep 14 15:47:00 | 16m 00s | Mansion on the Hill | Clever, even if you did lean heavily on the connected worlds metaphor in the ending. Nice puzzle/adventure reminding me slightly of Monkey Island. <br/>The camera felt a bit sluggish, it could definitely do with moving faster. |
| Sep 14 19:49:00 | 4h 02m | This Little Piggy... | what the fuck was that!? |
| Sep 15 15:55:00 | 20h 06m | Midspace Madness | Fun game, though I can't see how it relates to the theme. Great pace although I'd allow the dodge to charge slightly faster. |