Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → Noah Ratcliff
Feedback comments for LD30
Noah Ratcliff's games and stats for all events →
| Timestamp | Since previous | Game | Noah Ratcliff's comment |
|---|---|---|---|
| Aug 25 19:52:00 | Mirror | Wow! Everything about this is great. Not only do you have a wonderful mechanic, but the level design was well thought out to get the most out of the mechanic. Art and sound were perfect matches to the mood. Only gripe is length, but it is understandable, considering the great amount of polish. | |
| Aug 26 01:02:00 | 5h 10m | Abstrakt | Wow! You really got me on that one. Very good use of the theme. |
| Aug 26 01:21:00 | 19m 00s | Elyseus | Well done! Didn't expect to go so far through the realms. |
| Aug 26 01:27:00 | 6m 00s | Ancient Eyebrows | Great sounds effects, loads of silly, love the wide stride. Attacking seemed a little difficult at times. |
| Aug 26 01:31:00 | 4m 00s | Linked | Nice work! The game seemed to hang every few seconds though. |
| Aug 26 01:39:00 | 8m 00s | Where Are Your Friends Tonight | Wow, this one hit pretty close to home. Great job. I didn't expect to get so attached to these people. |
| Aug 26 20:09:00 | 18h 30m | Between Worlds | Wow! Great use of the theme, nice presentation, and fun gameplay! Music was a little repetitive, but it was cool how it got quieter when in one world. |
| Aug 27 22:31:00 | 26h 22m | This Little Piggy... | Wow! Amazing work, although the curvature of the planet made me dizzy at times, haha |
| Aug 27 22:39:00 | 8m 00s | Cells | Fun game! However, the sounds can get quite annoying, and it doesn't seem to fit the theme well. |
| Aug 27 22:52:00 | 13m 00s | NECLiD | Well done! Great puzzle design. I was about to come and complain about how slow it is, but then I read the "speedrun mode" part of your notes and ended up playing quite a while longer! |
| Aug 27 23:16:00 | 24m 00s | Galaxy Conquest 3000 | Well done! Cool and original gameplay. |
| Aug 27 23:20:00 | 4m 00s | The Hoverator | Nice work on game feel! However, I don't see how it really fits with connected worlds. |
| Aug 31 23:43:00 | 96h 23m | Binary System | Super rad! Very slick all around, however the particles can really cloud up the screen, maybe a max particle count and shorter lifespan. |
| Aug 31 23:52:00 | 9m 00s | Shattered Worlds | Very cool and innovative mechanic. Well thought out. |
| Sep 1 00:00:00 | 8m 00s | Accretion | Cool concept, however the performance (probably due to the ludicrous trail rendering) and the controls made the game nearly unplayable. |
| Sep 1 00:12:00 | 12m 00s | Breach of Dimensions | Nice job! Roll combined with jumping made for some awesome flips over the enemies. Also the ragdoll deaths were super rad! |
| Sep 1 00:19:00 | 7m 00s | Copulus | Interesting concept. It seemed like at times my subjects would not feed, and that resulted in them inevitably dying off :( |
| Sep 1 00:23:00 | 4m 00s | FACED | Well done! Great mechanic, and great puzzle design to back it up. Loved the "Papers, Please"-esque title. |
| Sep 7 13:28:00 | 157h 05m | Parallel Rift | Wow! |
| Sep 7 13:41:00 | 13m 00s | Starcrossed | Interesting! Quite difficult, however. |
| Sep 7 15:10:00 | 1h 29m | Seeds of Hope | Cool idea, however the accuracy was unbearably bad at times. |
| Sep 7 15:13:00 | 3m 00s | Galactic Pest Control | Really fun! Didn't do so well, however. I think my highest was 130ish |
| Sep 7 15:15:00 | 2m 00s | Solar Buddies | Just a heads up, I don't believe you can use music you didn't make in the 48 hour compo. |
| Sep 7 15:23:00 | 8m 00s | Stellarlink Corp | Interesting idea! Really difficult. |