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Feedback comments for LD30
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| Timestamp | Since previous | Game | elliottd's comment |
|---|---|---|---|
| Aug 25 05:33:00 | Yocast | This was a little confusing to start but after a bit, i understood how I was supposed to play and it was pretty fun. <br/> <br/>I feel like i was fumbling the launches right until i stopped playing. I couldn't easily find myself on the map. Buying rope to get to another planet is very basic. I like saving fuel with good throws, but extra fuel doesn't seem to save you very reliably when you miss a planet. Planning out a route is pretty interesting though. <br/>Could do with more clarity on how to play, or better, an easy starting level to get you familiar with the mechanics. <br/>Good work | |
| Aug 25 05:41:00 | 8m 00s | Isles in the Sky | Neat environment. It ran pretty slowly for me (15fps or so), and I think you might have had some frame dependency in your motion. it felt like huge inertia on the character, molasses to start and skating to stop. I didn't craft a stairway to heaven, but it seems like a cool mechanic! |
| Aug 25 05:53:00 | 12m 00s | gravity | Very playful in looks, music, and interaction. I really like the exploration of the feeling of jumping to other space objects. Mouse input was stuttering, (ignoring input entirely alternating every half second or so) which made looking around laborious and probably compromised the intended feel a lot. Good Job! |
| Aug 25 06:12:00 | 19m 00s | Legacy of Lamas | This is so great. everything feels great; motions, sounds, music, responsive controls. It is mysterious, I feel like I was in danger of upgrading myself to death, and what were those red and white ones that came closer when i clicked them? My confusion doesn't matter though, because the feel of the game was so good that it would be pleasurable to figure it all out in time. Love it. Good job. |
| Aug 25 15:08:00 | 8h 56m | Convergence | voice over makes the simple visuals work, though I had trouble understanding what was being said. I tried gamepad controls and the sensitivity for the right stick was so low it was unusable, had to switch to mouse. Maybe I could control the sensitivity runnign a standalone build, but I played the webplayer. Good default settings can go a long way, try to budget your time to have some more play-testing before submission. <br/>There is a graphics artifact that presents as an obnoxious step in the size of grid lines at certain distances away from the player. This could be solved by disabling mip-maps on the grid textures. <br/>Good job, nice entry. |
| Aug 25 19:50:00 | 4h 42m | Connecting Worlds. | great visuals, good sound. fun to move around but I started to get very uncomfortable fighting gravity wells. Good job |
| Aug 25 20:06:00 | 16m 00s | We're connected | Feels like a complete game. some control stiffness, some things could be communicated more clearly, sound and colours are a bit harsh. there is no death or reset condition for falling into the sky. Nice work |
| Aug 25 22:46:00 | 2h 40m | What Could Possibly Go Wrong? | Fantastic feel, very juicy. Sounds and visual effects are very intentional and polished while still feeling raw and simple. |
| Aug 25 22:55:00 | 9m 00s | Dance Dance Invasion | very fun, good job |
| Aug 25 23:05:00 | 10m 00s | The Climb | good work. the climbing speed could match the animation speed closer, there is a collision detection problem where you need to leave the rope you jumped from in order to catch it again, I think you could have used a timer to let you grab the same rope without having to move out to the side and come back. Also some more dressing on failure instead of simply restarting, though instantly restarting is nice in that it encourages me to keep trying. |
| Aug 25 23:15:00 | 10m 00s | Brillium | very confusing that the bars are not in the same order as the 1-6 keys that select them. more feedback on selected element would be good. colour of the cursor was not enough with some of the elements having similar colour. good job |
| Aug 25 23:20:00 | 5m 00s | LUCY COLORMUSIC | pretty responsive controls, sounds are weird and a little repetitive. the delay on the failure condition (seconds after touching poop and hearing the sound) is a little confusing. Nice work |
| Aug 25 23:28:00 | 8m 00s | Enderman Invasion | feels like there is a delay in firing, not sure if that is a performance problem. game seems a little simplistic. I think it could have used more juice on the cannons (like jumping back and angling up and faster bigger particle effects). good work |
| Aug 25 23:46:00 | 18m 00s | Where Did The Stars Go? | looks great, music is good, not on board with the poop sounds. I could only make three plants, and then they were generating the small seeds/poo and it just comes out the same... gross game. good work |
| Aug 25 23:54:00 | 8m 00s | Spacecat Marines | nice work, it seemed like there was not much to do in first person, and it might have been less disorienting in third person. cute cats and enemies. I like the ones giving support from on the walls. |
| Aug 26 00:06:00 | 12m 00s | Space Adventures and Stuff | nice game. I would like feedback when the powers are activated. also no reason not to have the numbers right on the icons, I thought the 2 was a z when the message played and then was pretty confused and considered starting over. I think you could give the player a generously small second hitbox just for death on fire and spikes (and especially for the water). Instant restart is nice for hammering out failures (like in super meatboy), you just need to make it so the music continues instead of restarting to keep it from being annoying. good work! |
| Aug 26 00:30:00 | 24m 00s | Galilei | really nice mood, music, colours, and sound effects are really nice together. I flipped the ship sideways when I entered it because of the key input collision on E. you could fix that by having the ship require you to release E once you enter it. I thought it was strange that the ship felt so restricting (restricted view, much slower turning speed, and possibly even slower movement speed), but it definitely felt very cool. I just wish I could go to places faster. |
| Aug 26 00:41:00 | 11m 00s | Notes from a Mad Mage | great, lots of fun, compelling mechanic. One thing I don't like is that the top of your head can touch the lava and kill you. player needs a shorter hitbox than the graphic. |
| Aug 26 00:46:00 | 5m 00s | Savior: Saver of Souls | I like the super cratebox style weapon variation. also love the theme reversal on the targets. you are saving them with ice instead of killing them. sounds and music go nicely with the visuals. good job |
| Aug 26 11:11:00 | 10h 25m | Warp Paint | very fun, couldn't get the level where you move the teleporters. I like the signalling on the throw wind up. I think the game would have benefited from maybe a quarter second long effect when you go through a portal or a door. Good entry, congratulations. |
| Aug 26 14:47:00 | 3h 36m | Binary System | great game, wonderful degree of polish. |
| Aug 27 23:47:00 | 33h 00m | Whiteout | Wow, fantastic. Great to see 3d, animated games. I love the player holding their hand up when walking into the sun. Also like the flags for an exploration mechanic. better camera control would be nice, also there is a bit of competition between picking up a flag and accidentally placing a second one, not a big deal though. Great work |