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Feedback comments for LD30
Dissiden7's games and stats for all events →
| Timestamp | Since previous | Game | Dissiden7's comment |
|---|---|---|---|
| Aug 26 12:31:00 | Portal Mortals | This seems like it could have potential, but unfortunately I wasn't able to play. All commands failed: "you're not sure on how to do that". <br/>Even 'help'... | |
| Aug 26 20:38:00 | 8h 07m | Glenn - A Driving Saga | Absolutely loved it. Can see myself playing this for hours. |
| Aug 26 21:12:00 | 34m 00s | Spacewatch | Took me a couple of tries to realise there was a time limit, but after I figured that out, it was very enjoyable. Nicely done. |
| Aug 26 21:46:00 | 34m 00s | Cosmos Kings | Nice job. I feel it's a bit too harsh. Enemies jump you like there's no tomorrow... <br/>Love the art style. Will give it more goes. Well done. :) |
| Aug 26 22:06:00 | 20m 00s | Trade routes | Nice. It's funny how I basically based myself in the same concept. <br/> <br/>Cool to see how we went in different directions. :) |
| Aug 26 22:35:00 | 29m 00s | Neo Nexus | Pretty neat. Particularly liked the wall jumps. :) |
| Aug 27 00:00:00 | 1h 25m | Connected Worlds Public Transport Inc. | Liked the idea and would have liked to play it further but the 2nd level just killed it for me. :S <br/>It feels that that level is buggy. <br/> <br/>Would give it another go if that level got sorted out. |
| Aug 28 22:30:00 | 46h 30m | Deconstructiclicker | Game stopped working after killing the 1st one... <br/> <br/>Really liked the style though. |
| Aug 28 22:43:00 | 13m 00s | Phase Shift | Very interesting concept and nicely executed. Played the game for a fair bit. <br/> <br/>My only criticism is that the level generation felt too arbitrary. I could get a level 2 that I could just walk forward and or I could get one where I'd get blocked by both dimensions in a big area. |
| Aug 30 10:32:00 | 35h 49m | Multiverse: Connected Universes | Good implementation of a recognizeable game type, with a nice difficulty ramp that introduces the player to the game and challenging areas. <br/>A checkpoint kind of thing or more lives would've been appreciated just purely to see new universes. Because I didn't have to pick up all the stars to move on, I found myself after a while just going through the areas without picking up the stars just to see what challenges where there. :) <br/> <br/>The only criticism that I have is that the ship movement felt like it dragged a bit too much momentum and I particularly didn't like the sound choice. |
| Aug 30 10:41:00 | 9m 00s | Crumbling Planets | Quite liked the concept and the limited movement due to the players being connected should make for really good puzzles. <br/> <br/>Nicely done. |
| Aug 30 10:48:00 | 7m 00s | O.R.B | Had a really good time with this. It was funny always saying no to the characters. They always seemed a bit stumped. <br/>eheheh |
| Aug 31 17:26:00 | 30h 38m | Taxi Space | Liked it! Sometimes felt like I didn't had any chance of avoiding the taxis, but didn't mind. It was fun. |
| Aug 31 20:59:00 | 3h 33m | Data-Man | Pretty nice update on pac-man. The bullet time when you're about to hit a ghost was a very neat detail. It gave you time to escape and looked cool. <br/> <br/>I just had a minor grip with the controls. They didn't seem very responsive and I seem to have got stuck a couple of times. <br/> <br/>Great job overall. |
| Sep 1 16:04:00 | 19h 05m | Schrodinghost | This is an amazing entry. <br/>Great writing, beautiful art. Fantastic. |
| Sep 1 20:08:00 | 4h 04m | Everybody knows where the Godfather is | Was a bit hard to select a character and ended up making mistakes because of that. <br/> <br/>But it was a really nice and different game. |
| Sep 2 16:28:00 | 20h 20m | Linker | One of the best games I tried yet. Flawless. |