Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → ceosol
Feedback comments for LD30
ceosol's games and stats for all events →
| Timestamp | Since previous | Game | ceosol's comment |
|---|---|---|---|
| Aug 25 17:50:00 | Bacon Installer | Funny and cute. It would have been even better with a little gameboy kind of jingle background music with the mmm bacon :D <br/> <br/>The scrolling was a little choppy, but overall a nice entry. | |
| Aug 25 18:20:00 | 30m 00s | Cat planet | The cat swaying with the ba du du du ba du du du da da da da da da in the background is hypnotic. You could have some serious subliminal messages going on. Buy Friskies cat food... buy Friskies now... :) <br/> <br/>The phone minigame was difficult. Around score 20 I could not read the messages anymore. However it was worth playing it a few times to get to the bwaaawaaa sound effect changing into a human. Nice job on getting all of this done in the time frame. |
| Aug 25 18:39:00 | 19m 00s | Broken World | It definitely was like the beneath the surface theme, but the evolution of the graphics/audio made it into something completely different. Tiny tiny lag spikes while scrolling kill you in this game. You definitely need to plan your jumps in advance. :) |
| Aug 26 15:15:00 | 20h 36m | Fuga | The was a bug on light pink planet. It pulled up a navy blue starline that you could send resources, with no planet selection. The second to the top planet needed zinc to continue, which I am assuming could be found on the navy blue planet. Nice and peaceful game, though. Good job. |
| Aug 26 19:45:00 | 4h 30m | The Lion's Song | This is a very nice interpretation of the theme. I especially enjoyed how your choices produce some subtle changes in future options. |
| Aug 27 02:02:00 | 6h 17m | Bipolar World | I really like the story here. It is a tad comical (and creepy) that the way the character remembers its life is by taking huge pills that are the same size as he is. A very fun entry. Thanks! |
| Aug 27 02:53:00 | 51m 00s | Where have you been so long? | I was just playing along, went to work and saw the stock market crashed. I was like, ok bad day at work... moving along. Come home and eat some food... mercury poisoning?!?! Oh ok, I say to myself, this is a game showing all of the bad things that can be happening under normal circumstances. Chilling at time with everyone being a puppet or hiding behind a mask on tv. Very nice entry :) |
| Aug 27 03:33:00 | 40m 00s | Universal Gravitation | Very slow to pick up. It would have been nice if you had more time for the real levels. The 2nd from the last was a lot of fun figuring out how to use a bunch of different spheres to get across. In a full length game, the intro levels would be a perfect amount. |
| Aug 27 04:28:00 | 55m 00s | A : Attack from Red Planet | Very nice entry. I wouldn't really call it an rts game. It seemed more like a 2.5d epic war game. For the most part, everything was in a straight line. Not that I am saying it is a bad thing, I like those kinds of games :) |
| Aug 27 15:16:00 | 10h 48m | Twin star | This is a very nice entry. I think it could be improved by either having a stop rotation function or by having the planets continually moving - of course one way making it easier and the other harder. I only played the heavy mode for a little bit, but I really liked the feel of the controls. It made it seem more like you were trying to push a planet. |
| Aug 27 15:48:00 | 32m 00s | Worlds Collide | This has been my favorite play so far. It reminds me of that Katamari game. I don't remember the exact name, the one with rolling the ball around until you engulf entire planets. It is a shame that there are no indicators for when you can collect larger things. I did not see any highlighting other than one of the planets would sometimes turn blue. |
| Aug 27 22:18:00 | 6h 30m | A Dance of Fire And Ice | Definitely cut down the first part. A lead should be something like 8 bars. That was around 25 bars (Although I couldn't get an accurate count since you have to pay attention to get that far). The best part of the game was the turns and how it synced to the beats. I got up to the upward zigzag and finally called it quits because it took so long to get back there every time. <br/> <br/>Love the music and game. |
| Aug 28 03:24:00 | 5h 06m | A Roller-Skating A-List Odyssey | I fell through the world on the birthday cake level. I think I ducked right when I entered the screen. Still, it was fun while it lasted. Some of those levers are really tough :) |
| Aug 28 03:40:00 | 16m 00s | A Tale of Two Megacities | I don't know if you meant to do a batman voice, but that was awesome. I had no idea what I was doing at first. After looking at the help menu, it almost became too easy. Nice work on this. You have two separate games going on to complete the story. |
| Aug 28 04:02:00 | 22m 00s | The Connection | I like the overall concept. It runs very smoothly for the amount of content you included (enemies, fireballs, obstacles, gates, flapping and numpad). I did not pick up too much on the theme. However, I think you could have used two game modes at the same time as connecting two worlds or even two game archetypes being connected. |
| Aug 28 16:37:00 | 12h 35m | Supreme Tower Racing | The bgm cut out about half way through. I agree that the jumping was a little bit off, as the forward acceleration was set a little bit too high. Still, I was able to complete it at 185 after a rocky start :) <br/> <br/>I think you did a great job of adding something new to the regular platformer mechanic. Very nicely done. |
| Aug 28 16:43:00 | 6m 00s | Saturday Night Symbiosis | In response to your comment on my game. I wish I had more content also. I wanted aliens and curve ball asteroids and such. Too little time for such ambition :) <br/> <br/>Your game though, I think is the most well rounded games I have seen this competition. Some games may be rated slightly higher in certain categories, but you hit all 7 aspects very well. Great entry. |
| Aug 28 16:56:00 | 13m 00s | Spayce! | This is a really nice game. I'll have to look at your source for the dungeon piece generation. I really like that mechanic. I got stuck because I hit a demon 5 times with fire and he did not go down. Just a little bug, but a good game overall. |
| Aug 28 17:12:00 | 16m 00s | Parallel Universes | It was hard to understand what was going on. Randomly clicking around would sometimes allow you to move. I could not tell if I was playing solo or with someone else. The game crashed for me the second time I tried playing. I like the sliding match 3 concept with having it online. I also like the quite literal sense of the theme you used "connecting worlds" to make a match of 3. Keep working at it. |
| Aug 28 17:43:00 | 31m 00s | Panel Galaxy | This is a very nice game. I love the entire concept of creating a world and walking through it. I had trouble also with not having enough strength to damage boulder guys and have bad tiles popping up a bunch of times in a row. One of my plays had quite a few enhancements right away. Eventually I got stuck with the choice to get poisoned or fight maw... I fought maw and lost :) |
| Aug 28 17:56:00 | 13m 00s | Everybody knows where the Godfather is | Replying to your comment on my game. I totally agree with the bad tone, different weapons and/or chords. I plan to continue the project and add those things in as I get the time :) <br/> <br/>About your game: It is definitely something that you should develop further. The actors moved a little bit to quickly and sometimes the godfather was stuck moving behind someone else. That being said, I could see this being a big hit on the mobile app market. People are looking for something quick to spend some time and your game would do the trick :) |
| Aug 29 02:29:00 | 8h 33m | Literally connected | It was a cute little game. I did not understand what the point was, were the planets fighting each other or were there random portals? Some type of short story or something I think would have added a lot without actually having to expand the game (since you had a shortened time). I do not know if that makes sense :) |
| Aug 29 03:09:00 | 40m 00s | The Weaver Of Links | This was a fun entry. Concerning a innovative entry, I think you hit the nail on the head. It needs a little bit of work as far as a platformer goes, though. The ledge detection is off and the jump mechanics were very unforgiving. I am horrible at making platformers, so I cannot tell you how to fix that :) <br/> <br/>I think you should definitely develop this game further. I think it would market better as a puzzle game after seeing v2.0 |
| Aug 29 16:17:00 | 13h 08m | Bounty of Corruption | I am horrible at these kinds of games. However, this was fun and addicting. The camera shifts were not incredibly smooth for me, it made it difficult to see enemies in the direction I was running. I think that could be fixed by zooming out by maybe 25 or 50%. This was very well executed otherwise. Good entry. |
| Aug 30 14:23:00 | 22h 06m | Close Your Eyes | It was a really neat game. I think if you take it further, you could add some cool eyes-closed effects. Whenever I close my eyes it is not just black, there are some patterns. I would also change the collision detection a tiny bit. The lava and poison had a little bit of a preemptive response on kill hits. <br/>Overall though, this was a good entry. Please continue this project. |
| Aug 30 14:34:00 | 11m 00s | Stanley Squeaks and the Emerald Burrito | The jumping felt a little off for sometimes having to jump on a ledge half your size. I do not know if the climbing the walls was intentional or not, but you let the players know about it. I redid the last level at least 15 times before the skull opened up the wall for me to get through. Then I realized that you can just climb the walls. <br/> <br/>Please do not take this to mean I did not like the get. I did. It was fun entry, good job. |
| Sep 1 13:25:00 | 46h 51m | Sunny Days | I was going to rate this game, but I only see the version you released on 8/28/14 on Gamejolt. Could you please put another link with the contest version up? Thanks. |
| Sep 1 14:02:00 | 37m 00s | Connected Worlds | So it looks like you can win the game in 5 levels regardless of which door your take. And the coins and the martian have no purpose, correct? For future games, especially Ludum Dare ones, make sure that you focus on getting a well rounded game over the number of levels. I have seen games on LD that have 2 minutes of gameplay and rank really high. <br/> <br/>I think you have a nice concept here. Definitely plan out the purpose of the coins and the martian. It would be neat if you had levers or sensors or lasers up high that the martian could interact with while the man was on the ground. For the coins, you might need to get 20 coins (or whatever) before a door will lead you to a stage with a rock. You have a nice premise to the game with your introduction, but the story has no involvement in the actual gameplay. Work on these things (and the graphics, of course) and you will have a killer game on your hands. Good start and nice job finishing up a game on time. |
| Sep 1 14:15:00 | 13m 00s | Fight those Pirates | Other than you saying in a story cutscene that worlds are connected, this did not focus much on the theme. However, it was a very well made entry. I think the execution was smooth and so was the gameplay. I would definitely play more. |
| Sep 6 13:47:00 | 119h 32m | Grow your Planet | I like this entry. I dropped the fun score a little because you should not need a guide to play through a game made in 72 hours. I noticed something was odd, but never would have thought to use the apple like that. The music was perfect for the mood you were setting. I was sad that the planets didn't actually get to the point of hugging each other :) |