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Feedback comments for LD30
Aaron San Filippo's games and stats for all events →
| Timestamp | Since previous | Game | Aaron San Filippo's comment |
|---|---|---|---|
| Aug 28 19:02:00 | Life (and your choices) | Very interesting take on the theme. I couldn't quite make out how the demon mechanic worked; after I used it once it seems like I couldn't use it again.. | |
| Aug 28 19:05:00 | 3m 00s | Coexisting Worlds | It sounded interesting; but I had a really hard time understanding how the game worked with the confusing UI and directions :( |
| Aug 28 19:17:00 | 12m 00s | Alice Anxiety | Wow, really nicely done. Some of the transitions were a little abrupt (When I clicked 'I don't know' to the abomination and it took me back to my bedroom instantly, etc.) But I like the direction you're going with this. |
| Aug 28 19:25:00 | 8m 00s | Altrein's Portal | Interesting UI for the trap selection. The controls and purchase mechanics took me awhile to figure out. |
| Aug 28 19:30:00 | 5m 00s | The Great Space Ambassador | Love it :) <br/> <br/>The choices felt a little arbitrary, but it was good silly fun. |
| Aug 28 19:40:00 | 10m 00s | Super Alien Bro | The powerups add a great twist. Very impressive level design and presentation! |
| Aug 28 19:49:00 | 9m 00s | Starpiercer | Love the ship design with the twisting and lurching! Gameplay got old pretty fast, but the presentation is really fantastic overall. |
| Aug 28 19:51:00 | 2m 00s | DINO BOLT | Very nicely done. I like how the dinos return to center. The connection to the theme is clever :) <br/> <br/>Really great presentation overall. |
| Aug 30 17:35:00 | 45h 44m | Matters of Perspective | A bit rough around the edges, but I love the concept! The lava pit felt a bit arbitrary when I died in 2D as I couldn't see it (it kind of felt like it shouldn't apply in the same way or something - or maybe it should be visible in 2D as well.) But I think it's a great idea that's worth exploring further! |
| Aug 30 17:39:00 | 4m 00s | Connected Words | A neat little toy. I like the "explore what you can spell" nature of it with the nebulous letter-bubbles floating around. It'd be cool to see some game mechanics explored with this type of input. |
| Aug 30 17:58:00 | 19m 00s | Connector World | Nice little puzzle game! Surprisingly well put together and addictive. The rules for success were a little confusing; it wasn't clear why it worked in some cases but not in others. <br/> <br/>Would be great to have a "reset" option, and the option to put cables back in the box. |
| Aug 30 18:07:00 | 9m 00s | Connected Caves | Cool visual, I like the feel of being lost! I've got a terrible sense of direction, so some landmarks beyond the spikes on the walls would've been cool. |
| Aug 30 18:18:00 | 11m 00s | Colorshift | One of my favorites so far. Pure simple mechanics, but very mind-bending and nerve-wracking. |
| Aug 30 18:34:00 | 16m 00s | A Hat's Trick | Excellent! It took me a bit to figure out the core mechanic. Maybe some slight effects/camera shake might help? Very cool visual and mood too. |
| Aug 30 18:44:00 | 10m 00s | Arrow Rain | Very ambitious :) <br/>I like that you can shoot the birds and they react, and the general physics of shooting. The actual hit feedback is a little weak - would be cool if there were a hit effect, and maybe a slight flash or something on contact with an enemy. I was disappointed that I couldn't really see arrows sticking out of the targets! |