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| Timestamp | Since previous | Game | TaoPhoenix's comment |
|---|---|---|---|
| Sep 23 15:26:00 | Bus | Hmm, I'm not seeing anyone posting spoilers yet. The plane is in fact the last level. (That seems to have been happening a bit in LD lately - fairly short games, but everyone gets stuck on the last level just when they are about to win.) <br/> <br/>The way to beat the plane is to fly diagonally up or down and far right, then match the rhythm of exactly five shots and a space, so that in the interval you decoy the plane up or down not to get cornered, forcing the red plane out of position, then it can't catch up. After some 4-5 times of doing this, it starts to get close, so then just when it's done firing, you brake hard and get behind it. Then it can't hurt you, so stick your nose turret into its rear engine or whatever and press the mouse to blow it up. <br/> <br/>Sorry, the ending doesn't explain anything, but not bad for a beginning developer. I'd prefer like here that there don't seem to be any/many bugs, rather than sometimes otherwise the dev burns a crucial 6 hours in the start and then gets jammed at the end. | |
| Sep 23 16:45:00 | 1h 19m | Linker | I beat the game too. I would def say a touchpad is a handicap because hand coordination is as much as strategy. Really clean design! <br/> <br/>People who want my detailed comments can go over to DonationCoder.com! : ) |
| Nov 10 03:46:00 | 1139h 01m | Anima et Corpus | A nice relaxing platform "mini puzzle". When I play LD games, I enjoy them on the easier side, and this one was really generous with level choosing, and the game play wasn't "pixel sharp or die in 1 minute". |
| Nov 10 05:03:00 | 1h 17m | Other Side | Yeah, ya gotta let experiments live in their own space. So it's about the art and mood, and not about bunches of levels. |
| Nov 10 05:38:00 | 35m 00s | Planet Hop | Cute little thing. I quit after a best of 8, but at least you stayed simple and completed it. |
| Nov 10 06:33:00 | 55m 00s | Attack of the super ninja nazies from another dimension | Funny spoof on the old Nintendo fighting games. <br/> <br/>The health bag is nice and generous. <br/> <br/>PS. It's got the Brokken flaw of World Heroes 2 - kicks are about 5 times stronger / distance advantage than your punches. |
| Nov 10 06:49:00 | 16m 00s | Flappy Geek | I never played the original flappy bird, but this was cute. |
| Nov 10 07:39:00 | 50m 00s | Space Mail | Yeah, I too liked the idea but the difficulty was too hard! |
| Nov 10 09:52:00 | 2h 13m | Many Ninjas | It's my first clicker game in a long while, so the novelty was good for me. I got to the e120's and let it go there too. <br/> <br/>That seems to be the spot, after about an hour and change. |
| Nov 10 10:32:00 | 40m 00s | Afterlife Dance Party | Yep, this was just a blast of fun art! |
| Nov 10 10:47:00 | 15m 00s | Monster Dude's World! | Another cute one all about the fun and the art. Many games here are getting good music, especially the jam teams with a music guy. But art seems to be much harder, and this is amazing for a compo! |
| Nov 14 19:10:00 | 104h 23m | Close Your Eyes | I'll go a little sideways and pass on the "graphics" because with minor tweaks they could have been Atari 2600 graphics. <br/> <br/>It's just a cute little theme, and for these kinds of things, when the UI is minimalist, you can't have many bugs and this one didn't have many. <br/> <br/>I write posts on DonationCoder.com, and I try to rate games to my own (very subjective) difficulty scale. I think this did a decent job of training and easy early levels, then about 2nd before the end of the slow levels and def the fast levels, it jumped a notch in difficulty. <br/> <br/>But nice concept, something I haven't seen before. |
| Nov 14 20:58:00 | 1h 48m | Salvation | Cute little game. The last level 7 is the one that made me think and work a bit. You sorta have to change directions because that first planet on the left has the really fast transfer rate. |