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TaoPhoenix

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TimestampSince previousGameTaoPhoenix's comment
May 1 17:43:00 Tenkosei ROBO Tips for first timers: <br/>Ignore punctuation <br/>love love is a double word <br/>try to stay way ahead to give time for the big words. <br/>The first couple are magnificent and administrators
May 2 11:19:00 17h 36m In the Black For those of you who were hoping for more depth, he was trying for it, but got jammed in the stat balancing. See his writeup here: <br/>http://hybridmind.com/games/ludum-dare-29-in-the-black-post-mortem/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=ludum-dare-29-in-the-black-post-mortem <br/> <br/>Meanwhile, there are at least a few paths to a win, so if you beat it once, look for one of the other ones.
May 4 05:31:00 42h 12m The Gathering Despite a few comments here, I'd rate this game well on the side of easy, which is "relaxing" vs a frenetic miss a move and you're dead kind of thing. <br/> <br/>I created a "minigame" to push the game to its limits. I've gotten a couple of wins on the 600+ man range. With a little work I think someone can hit 700+. But around there feels like the limit - just running out of room in all categories because the villagers can't serve the last couple of rows of houses. <br/> <br/>But the engine still sorta worked with 600 items, so that's impressive for a Ludum Dare.
May 8 13:41:00 104h 10m Undermined Often I wish these games had adjustable difficulty settings. I really liked the layout of this one, but it would have been more relaxing to play if you had real chances to save all five miners with mostly smart play. (When going through a whole bunch of LD games I'm not a fan of really hard games, and a lot of the devs keep remarking that their instinctive settings are too hard! I did finally manage to save a couple of miners but as mentioned elsewhere bad draws can really sink you!) <br/> <br/>I also think there's a small problem with the random generator. I started keeping charts and in a few whole runs of closing the game and re-starting it, the "preferences" of who likes what consolation remained constant, and one of those runs almost forced bad draws! <br/> <br/>Otherwise I really like the layout and I have been talking about it on DonationCoder.com! : )
May 8 15:05:00 1h 24m PET RUN/STOP Yeah well when fellas go Retro, you "lose" all those million dollar CGI renders but you go back to the games that made us as children. <br/> <br/>Especially in a time limited compo/jam, it's a clever trick that can save an entire day if you can polish it enough. I think I'd wish for more than one life here. <br/> <br/>But I was slightly too late for pure PET goodness. I'd seen notes about it all here and there, but I grew up on a C128 which was a C64 packaged with a top-layer of easier Basic. But I screen-shot'ed the opening intro! Commodore lives again for one weekend!
May 9 07:47:00 16h 42m The Longest Way Down I am stuck. What are you supposed to do once you have the stuff from the underground room?
May 9 22:22:00 14h 35m I Remember Alice Yeah, this was a subtle entry. <br/> <br/>P.s. I am getting an error. <br/>" <br/>error during shader init:ERROR: 0:3: 'highp' : precision is not supported in fragment shader" <br/> <br/>And I'm not sure what "s" does. In my Windows version it started changing the overall size of the game screen.