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Feedback comments for LD30
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| Timestamp | Since previous | Game | ConflictiveLabs's comment |
|---|---|---|---|
| Aug 27 22:52:00 | Lava Is Last | It took me a while to understand what was happening and what the goal was. It was definitely easier when I noticed the small text at the top-left corner! The initial "sorting" that is done before the level begins took quite a while on some levels, to the point I thought it was stuck in an endless loop or something. <br/> <br/>For a compo entry the planets look nice and the sounds are great! And for such a simple mechanic the game is surprisingly hard! <br/>Overall a good game :) | |
| Aug 27 23:04:00 | 12m 00s | Worlds Apart | There are a few collision-detection issues but I REALLY liked the game! At first the text between levels was confusing but then I realized I was switching between two characters whose worlds are connected and it was brilliant! Well done! <br/>Quite amazing for a first LD! |
| Aug 28 05:39:00 | 6h 35m | The Snake and the Silver Arrow - LD30 Edition | Loved the graphics and the mood. I also liked how you used alert boxes to do the dialogs, haha. <br/> <br/>I also loved the style and story! Sadly I couldn't figure out how to escape the endless loop of nightmares! <br/> <br/>For a first-time LD your game is amazing. My first LD (as an individual, not as part of the ConflictiveLabs team) wasn't half as good! <br/> <br/>I'm glad you are working on a post-jam version (that's the spirit!) I'd really love to play the finished game. |
| Aug 28 06:19:00 | 40m 00s | Linker | Amazing concept! Gameplay is as straightforward as it gets! It's quite a novel idea too. <br/> <br/>The only problem with the game, IMHO, is that after a while it gets a bit repetitive, which is something that normally happens in all games if do if you don't introduce new elements or twists to the game mechanics along the way.It doesn't need to be a complex thing; you could increase the number of planets that need to be connected each couple of levels for instance. <br/> <br/>Perhaps you can work on a post-compo version. The game has a lot of potential! |
| Aug 28 06:47:00 | 28m 00s | Another Ride | Fun game! Loved the graphics and audio(although background music took a lot before starting to play. I think I played the whole game and died near the last car, and then half way during my second attempt bgm started playing) It's a quite challenging game and the game "atmosphere" reminded me a bit of the GB adaptation of Alone in the Dark. <br/>Overall a solid entry! Kudos! |
| Aug 28 07:16:00 | 29m 00s | EBDA | Awesome game! Loved the graphics, the sound, the gameplay (although I had to the game like 10 times (having no idea of what to do, jumping to the void, closing the game, opening the game, repeat) and had to come back to the description to know what to do). <br/>The game is really good and fun and the only thing that bugged me was having to restart the game after each death! <br/> <br/>I can't believe this was done for the compo! One of the best entries I've played so far! Good job! |
| Aug 29 05:46:00 | 22h 30m | Demi Necro | Lovely graphics and cool gameplay! Quite enjoyable once you get the hang of it! (it took me a while to get it. I wasn't really clear on how to gather souls). It sets you in the mood right off the bat. <br/> <br/>I couldn't beat it though. It's probably too hard for my noob shoot 'em up skills. Also firing was pretty much not working with my gamepad (PS3/PC-compatible Genius Maxfire Blaze 3. BIG Name. Average joystick) so I had to use keyboard. <br/> <br/>It's a really good game though. I liked it a lot! |
| Aug 29 06:24:00 | 38m 00s | Connecting LD30 to the Real World | This is awesome! Excellent interpretation of the theme, and very straightforward. I love it! |
| Aug 29 06:35:00 | 11m 00s | Mexican Standoff | Loved the art and the humor in the game. The intro was great! <br/>It takes some time to get used to the jump/falling times but it's part of the learning curve I guess. <br/> <br/>The game froze after dying in round 8 I believe, so I didn't beat it (Not sure I'll ever reach that far in the game again. It's hard!). Perhaps you could add some "health" to each player instead of insta-killing each other, so it's a bit less unforgiving. <br/> <br/>This is a game I enjoyed from start to finish though! Great job! |
| Aug 29 07:04:00 | 29m 00s | Nexxuz | Great graphics and music! Definitely missed some pew-pew SFX here and there :D! <br/> <br/>It was a bit tedious to "keep track" of where each portal led to, so "discovering" unexplored worlds was a bit frustrating. Perhaps portals could be color-coded (one color per world) or those that lead to a yet-to-be-explored world could be different somehow from those already "visited". <br/> <br/>Overall it's a fun and easy to play game with an awesome graphics style and good music! Kudos! |
| Aug 29 08:05:00 | 1h 01m | Souzou Cliff | It's a really lovely game. LOVED the mood, graphics and the music. It was pretty emotional and cute at the same time. <br/> <br/>I'm not quite a fan of the "simultaneous platforming" section, though. It was really frustrating to start from the beginning just 'cause one of the characters randomly decided to give up and fall to the void. Perhaps checkpoints or shorter "levels" could help there. I'm actually not even sure if it was needed at all since the story and the game world already "covered" the LD theme quite well. <br/> <br/>This is the first game I've played this round that has some kind of character development and a story that is told from beginning to end, which is quite a feat for a game made over a weekend and something that I really enjoyed. <br/> <br/>A great game, definitely one of my favorites so far! |
| Aug 29 08:46:00 | 41m 00s | Star Turtle 64 | The game is fun and has quite decent music. Loved the tutorial crab! <br/> <br/>It got a little bit repetitive after a while but the craziness of the skills kinda made up for it. <br/> <br/>Humor and mood are definitely strong in this one! |
| Aug 29 14:13:00 | 5h 27m | John and the Arbitrary Gem Hunt | Really nice game! I felt a bit dizzy at some points but apart from that this is a game with a lot of potential. The voice acting was funny (in a good way). For some reason it remembered me of the movie Charlie and the chocolate factory. |
| Aug 29 14:22:00 | 9m 00s | Starpiercer | Visually this game is stunning. Very pretty game and effects. Physics was very nice and didn't get in your way, it was well integrated. The only downside of it is that got repetitive very fast. It's too hard to die and you have no real challenge apart from dodging the asteroids/enemies. Maybe I missed something. |
| Aug 29 14:34:00 | 12m 00s | HEAL | Nice concept. I like the idea of the connection of two worlds meaning you can go from life to death and vice versa. Too bad it was so short. |
| Aug 29 14:39:00 | 5m 00s | Parallel Rift | Very pretty graphics. The idea was cool too. This could use a highscore board! |
| Aug 29 19:01:00 | 4h 22m | YRENKO | I really like the idea of using real life feed from a source to influence the game. I would have been interesting seeing the wheater actually affecting the game mechanic more than just affecting the graphics. <br/>The game is a bit confusing but at the end I did get the idea and it was pretty good. To bad I only got 1 totem and I was playing for about 10 min. <br/>I really enjoyed the visual effects, like the teletransportation shaking or how did the cold areas looked. <br/>I hope to see this evolve into a more elaborated game, because it has the potential. |
| Aug 29 19:40:00 | 39m 00s | Smugglers' Cave | This is really difficult! I need to split my mind in two. <br/>Nice concept. I really enjoyed the fact the you had to different games connected. |
| Aug 29 19:55:00 | 15m 00s | Hello, Alien! | I really enjoyed this game! I love the idea from start to end! great puzzles and the objects like bombs and mirrors added so much more to the gameplay. Great job! |
| Aug 29 20:01:00 | 6m 00s | A Galaxy United | You totally nailed the "Lost Vikings" feel! <br/>There are issues with collisions and platforms and the game crashed on me when I selected the middle-bottom level, though. <br/> <br/>Level design is pretty solid and it could certainly benefit from a progression of sorts (where you are required to solve the levels that feature a single character first, then those with 2, and finally the one with the 3 of them). <br/> <br/>Despite the issues, it's a really fun game! Kudos! |
| Aug 29 20:07:00 | 6m 00s | The Beginning | This was really difficult! I could only reach level 4. I really enjoyed the game though. Nice mood and puzzles were well designed. |
| Aug 29 20:37:00 | 30m 00s | Divided We Fail | Simple but fun and addictive! LOVED the music! I think I could play this all day! |
| Aug 29 20:54:00 | 17m 00s | Links | Good graphics and sound. Loved that the collected links had a different effect but I was not really fond of giving up the current link effect to get a new -potentially less awesome- one (although there's equal chance of getting a better one). <br/> <br/>It's a really solid and fun game! |
| Aug 29 21:01:00 | 7m 00s | Multidimensional Bull Slaughter | Fun but REALLY hard! Graphics are awesome and loved the level of polish (particles, sfx, etc). Controls were a bit tricky for me because I'm used to WASD for movement but didn't tamper the experience. <br/>Good job! |
| Aug 29 21:31:00 | 30m 00s | Double Take | Please make more levels! :D <br/> <br/>I think there's something "addictive" in the tension you experience once you've reached the exit with one character and you switch to the other, because if you screw that up, it's game over for both of them! <br/> <br/>It would be nice to see the gameplay expanded. perhaps you could add mid-level "landmarks" that appear on both worlds and need to be reached by both characters before the game allows them to move further (a switch that opens a barrier in both levels or something). That would be neat! <br/> <br/>Despite being a short "demo" (as you call it) and "lacking" animated graphics it was really fun, please develop this further! |
| Aug 30 00:34:00 | 3h 03m | Bond | Beautiful game! Loved the connection between characters and the story! Quite amazing for a 48h compo game!! |
| Aug 31 23:17:00 | 46h 43m | Collision | Interesting and novel concept! The turbo boost was a really well-thought feature. I didn't finish the game (as I failed to find all the pieces and my brain is a little too tired to think in any useful way of rearranging the ones I have) but it was definitely an enjoyable experience! <br/> <br/>When a user previously told you that the theme was "connected Worlds" and not "Collided" he/she was probably NOT talking about the title of your game!. In the first screen of the game itself you write "Made for Ludum Dare 48, theme "Collided Worlds". <br/> <br/>The use of the theme is quite obvious in your entry regardless of whether you thought it was "collided" or "connected". It works either way for a game like this. <br/> <br/>Good Job! |
| Sep 1 02:57:00 | 3h 40m | Racist Restaurants | FUN game! At first I had no idea what was going on, but then I quickly realized it was meant to be played with someone else! (sorry, didn't really read the description before playing). <br/> <br/>I think the connection with the theme is a bit weak but it's such a polished and fun experience that it doesn't really impact the overall score. Awesome game, congrats! |
| Sep 1 03:08:00 | 11m 00s | ShiftKeeper | Awesome game! Jumping from one world to the other feels really nice and natural. It becomes really hard real quick. <br/>Graphics are awesome and the game feels really solid and polished. Music would make it perfect! |
| Sep 1 04:20:00 | 1h 12m | Crece-above-Clouds | Beautiful game! great graphics and music. The game feels pretty solid and it's fun! Dialogue keeps the action interesting despite the lack of variety in gameplay. <br/> <br/>The only problem for me were the controls. I would have preferred keyboard over mouse, or at least more responsive mouse movement. <br/> <br/>It's still one of my favorite games so far. You all did a great job! <br/> <br/>PS: As other dev reported Chrome insists your game is a malicious file |
| Sep 1 18:58:00 | 14h 38m | Schrodinghost | Wow this is really beautiful. Very well done and polished. It's amazing that this game was done in 72h. Definitely my favourite so far! |
| Sep 3 13:39:00 | 42h 41m | NOODLE FEELING | The Katamari is strong in this one. <br/>I can't really understand why I find this amusing. I think it could be the art + music + noodle. |
| Sep 3 22:02:00 | 8h 23m | ConnectTheWorlds | Not easy to master but quite engaging once you get the gist of it. The alarm SFX was mildly annoying but I guess that's how emergency alerts are supposed to sound. Graphics and music could be improved of course but for a 48h game they are OK. <br/> <br/>Quite a good game overall! |
| Sep 3 22:58:00 | 56m 00s | Fight those Pirates | Good graphics and sound, but I think you definitely need to adjust the difficulty. (I'm not a game-design expert but I'm trying to help here with what I know): <br/> <br/>Enemies are too fast and don't give you much of a chance to kill them. In most shoot 'em ups you'll notice that the enemies react and move slower than the player and they tend to "walk/fly" a lot in front of you so you have a fair chance of taking them down. <br/> <br/>In this kind of game enemies don't move in random patterns either. They move and attack in patterns the player can "learn and counter" (and sometimes "predict"). <br/> <br/>Having a single life and "restarting" from the very first level is a bit too punishing. Not many games can get away with something like this without being called unfair. <br/> <br/>I'm not saying your game has to be easy or that you have to adhere to the "industry standards" but those "best practices" are there for a reason. It's not because one dude made the first shooter like that and the other games just cloned the mechanics and design decisions. You can "bend" the rules to make your game "harder" but there's a limit to how much you can "bend" them before the game breaks and becomes downright unfair and frustrating, so be careful with that. <br/> <br/>I quite enjoyed the humor in your game and the references to different cult movies and series. I also liked the graphics and the "retro-yet-modern" feel. The parallax field of changing-color stars gives it a REALLY nice touch. For a jam game there's an impressive amount of good work here, from the graphics to the particles and sound effects and dialogue. Good Job. |
| Sep 4 00:00:00 | 1h 02m | Love Craft | Lovely little game. It has a few bugs here and there and it lacks animation and music. As other players have pointed out it's a tad too slow. <br/> <br/>Having said that, for a 48h game you did an outstanding job! I haven't seen a game like this yet. Graphics are nice and the idea is original. I like the fact you took such a different approach to the theme! |
| Sep 4 00:57:00 | 57m 00s | Marbles | Web version crashes my browser after the start screen and the PC version is deemed as malicious by Chrome :/ |
| Sep 6 06:27:00 | 53h 30m | Pogo the Universe | This needs more levels! This is like mega intergalactic pogo trampoline jump. Really fun idea! To bad there aren't enough levels but it's a great work for the compo. |
| Sep 6 06:38:00 | 11m 00s | Afterlife Dance Party | This is a fun little game! I really liked the animations and the mechanic was pretty clear. I felt that the progression was a bit slow. I played it for 3 minutes and I could barely notice that the game got a bit hard. |
| Sep 7 00:45:00 | 18h 07m | Dreamonaut | Nice mood. There's some minor issues with "shooting" though: It's hard to hit the targets unless you are pretty much standing on the same pixel row. <br/>I was unable to finish the game (as I was having a hard time hitting the enemies and dodging) but I kinda see where it was going. It's a good entry overall with some nice graphics, audio and music. |
| Sep 7 01:19:00 | 34m 00s | Once Inside | Love the art style and attention to detail. Although more of an interactive story than a game it was quite the experience!. The mood is perfectly achieved by the music, graphics and dialogue! Amazing job! |
| Sep 7 01:38:00 | 19m 00s | Clashing Galaxies | Awesome! loved it! It's really cool and fun! Graphics are a bit too simple but the overall experience is just so much fun! Congratulations on a solid entry! |
| Sep 7 01:55:00 | 17m 00s | Columbus Close the Door of Your Seas | It's hard to really tell/predict what opening a door does/will do. Some "cultures" seem to be more likely to travel than others and thus I didn't really feel like I was having any real strategic impact on the outcome. <br/> <br/>The idea IS however, quite interesting and it's a truly outstanding "experiment" for a 48h game. It actually leaves you thinking about globalization and cultural exchange. |
| Sep 11 03:55:00 | 98h 00m | LyftOff! | Simple yet fun! At first it was a bit confusing but then I got the gist of it. Great entry! |
| Sep 11 04:13:00 | 18m 00s | the HEROES quest | I like how you combined top-down with side-scrolling! Reminded me of one of my favorite games on GB: Gargoyle's Quest. There seems to be a bug with the jump though (I can't land back). Mastering the required double jump to go over the spikes is tricky but really rewarding! <br/> <br/>It's a really nice entry and man, I can't believe you are just <br/>9 yrs old! I was barely learning to use a computer at your age and here you are, making games already! Wow! |
| Sep 11 06:37:00 | 2h 24m | Intergalactic Delivery Services Corporation | It's a really fun and simple game with an interesting mechanic. Loved it! <br/> <br/>I had some problems in lv 7 with the red and green planets. As they are too close to each other the ship bounced from one to the other whenever I wanted to land on one of them, wasting fuel and usually leaving me on the wrong one. Took me a few attempts to get it right. I kinda missed a way to insta-retry the level (for when you make a mistake). <br/> <br/>A solid entry though. Good job! |
| Sep 13 04:50:00 | 46h 13m | Connect and Conquer: Emperors | Wonderful game! While this is not the first "Galactic Battle For Territory and Supremacy" game I've played this LD, it is by far the most [immediately] enjoyable! <br/> <br/>The simple approach to strategy (boiled down to 1 "resource", only 3 well-thought options for deploying units (that totally makes sense), and only 1 available action for exploration and terrain conquest) is easy to understand and simple enough to allow REAL decision making, which more complex games lack due to the large number of available actions and variables involved in any situation that calls for quick action. The fact that time slows down when you are performing any of the strategic actions helps a lot with this too. <br/> <br/>Graphics are good, audio fits perfectly and also helps create a mood. It is a very solid, smart and simple game. LOVED IT! :) |
| Sep 15 22:02:00 | 65h 12m | ConnWars | There's indeed a bug that puts the game into a "stale" state with one gray planet left that no one can get. The AI is probably doing pretty much the same I'm doing without much success as no transfer seems to be happening. <br/> <br/>The idea is nice though. I love games with a simple mechanic that actually translates into challenging and fun gameplay. Congratz! |
| Sep 15 22:08:00 | 6m 00s | Micro Worlds | Awesome! Really sweet game! Loved it! |
| Sep 15 23:08:00 | 1h 00m | The Switcher | Quite the interesting game! There are some "bugs" like water disappearing sometimes in the second dimension and some annoying things like the speed of the dialog bubbles (kinda slow), but in general is a pretty good entry! Some levels are really hard and challenging! Kudos |
| Sep 15 23:30:00 | 22m 00s | Mage's Tower | It was fun, loved the little details like the slow-appearing text, the icons, and using "clickable" labels in the text to interact with the story. |