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Feedback comments for LD29
Warboys's games and stats for all events →
| Timestamp | Since previous | Game | Warboys's comment |
|---|---|---|---|
| Apr 30 02:43:00 | Necro | Interesting game. Level 1 was a little easy but those white cells were totally cornering me by level 2. <br/> <br/>Like others have said, maybe it's a little slow. Breaking the skin probably isn't necessary, as it takes a good 10+ seconds to get through with no risk. You could probably just go deeper into the same body. | |
| Apr 30 02:53:00 | 10m 00s | Literary Diver | Simple and fun. The obstacle generation/level design was nice. I didn't quite understand what the literary stuff was about.. I was thinking maybe I'd get some more details about what I collected when the game ended, but that didn't happen |
| Apr 30 03:06:00 | 13m 00s | Delve | Gorgeous game. Super beautiful to gaze and listen to :) |
| Apr 30 03:34:00 | 28m 00s | Darkness Shines Through | That whispering sound effect freaked me out! Which is a good thing. Was fun to explore the area and the cult theme is great. <br/> <br/>I kind of got stuck, couldn't figure out where to go after getting the first clue (with the running shoes). Was jumping around and died/reset a few times but still couldn't figure out where to go. |
| Apr 30 03:45:00 | 11m 00s | Splash Europa | Really freakin fun! Took a while to get the hang of the physics but it feels real good when you get the flow right. Love the 2 surfaces changing how the physics work, really genius use of the theme. <br/> <br/>Very impressive, although it's soooo hard. It's like Flappy Bird but failing means you can't get to a new level! |
| Apr 30 05:45:00 | 2h 00m | Surf Camp: The Legend of the Surf Ace | This is amazing. Had so much fun with the surfing. I have no idea what the Rock Paper Scissors part is supposed to be about but whatever! A gamejam entry with progression? I'm impressed |
| Apr 30 05:45:00 | 0s | Worm Simulator 2014: Ultimate Home Wrecker Edition | Great sense of speed, I felt like the smoke monster form lost. Movement of the worm was a bit floaty though, might be more interesting if it felt it had more weight. |
| Apr 30 07:15:00 | 1h 30m | Sky Shepherd | Great realization of the concept; the visuals, sound and controls all feel so fun. I wish it were possible to juggle the sheep so I could avoid things! |
| Apr 30 10:22:00 | 3h 07m | Tiny C | Nice idea to use size as a measure of damage, would love to see this developed with more mechanics where size is important (e.g. narrow paths). |
| Apr 30 10:28:00 | 6m 00s | Acid Adventure | Beautiful art, I really wanted to get in an explore the world but was held back by some awkward platforming elements. The second door in particular reminded me of Alex Kidd in Miracle World and gave me hot flushes. Really like the main character design, I wonder if there are any other ways to engage the player? |
| May 17 06:36:00 | 404h 08m | Pearl Dive | Nice simple control mechanism that leaves a lot of potential movement for the avatar. Not a big fan of the waiting necessary around the sharks, doing nothing in a game is a personal gripe of mine tho :P |
| May 17 06:57:00 | 21m 00s | DownDown | Nice concept, I like the way the puzzle element of the game slowly reveals itself through the first few levels. Lower penalty on failure (in terms and audio and restarting) would make the experience far more streamlined. Also developing a theme more linked to the idea of numbers (just using numbers themselves perhaps) would help communicate the mechanics to the player without the need for that side widget. |
| May 17 07:01:00 | 4m 00s | Beneath the surface with Sir Walter Wuffington | Love the concept of flipping from overhead to side view, integrating this more with the collectable mechanic and removing some of the controlling frustrations (slow clunky movements rather than the feeling of being in a boat) could lead to some great explorative gameplay. Nice aesthetics, although I'm going out on a limb here and expressing a dislike for the duck sound! |
| May 17 07:05:00 | 4m 00s | The Enemy Within | First ailen made me half jump out my skin. Great use of music, modelling (the eyes!) and lighting to set a tone. Frustrated at how lost I got tho. |
| May 17 07:37:00 | 32m 00s | Kill or Kill | Great art design and comical overloading of game mechanics. |