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Feedback comments for LD29
VanMerwan's games and stats for all events →
| Timestamp | Since previous | Game | VanMerwan's comment |
|---|---|---|---|
| Apr 28 13:47:00 | FALL! | Yay, scoring game! <br/> <br/>The music makes me think of castles, plotting ambiance ; not very "sporty" or "arcade". <br/> <br/>The sound effects are good. <br/> <br/>Some accelerators are too near the wall, you can have infinite points if you succeed to block yourself in an infinite loop. <br/> <br/>It's hard to tell if an accelerator is going up or down. A color code might be handy. <br/> <br/>The spinning bonus is very clever: the player always has something to do. <br/> <br/> <br/>And most importantly : I liked it. :) | |
| Apr 28 14:23:00 | 36m 00s | Snake Driller | The store is hard to find. The space button isn't used, maybe you should have used it instead of the Escape button. The game seems to be very well coded. The text/interface is well organized. Maybe you should have used several colors or fonts for the store so the player can understand it more easily or quickly (icons and graphics might help.) <br/> <br/>The concept is good. Maybe mixed with incremental game design (Cookie Clicker..) and with more difficulty with the time, that could become a very addictive game. |
| Apr 28 14:43:00 | 20m 00s | Behind The Surface | Well done Thomas. Simple and effective. <br/>The textures are well done, the whole is coherent and can be easily contemplated. I think the hidden object gameplay is a nice choice. <br/> <br/>You should have disabled the space button up to a z limit. The fact you can fly makes the game too easy and breaks the mood. <br/> <br/>The jellyfishes add to the mood but you could have done better in this criteria, with other small but quick details. <br/> <br/>(I say a lot about the mood because the majority of submissions here doesn't even try to have an atmosphere. :/) |
| Apr 29 08:47:00 | 18h 04m | UNDERQUEST | Well, that is a racing-puzzle game where you have to find the best circuit by considering the level, the monsters and the power-ups. <br/> <br/>It's incredibly fun. I fell intelligent when I finished the last levels. Everything seems to work properly. The view was a little blocked in the last level. <br/> <br/>Maybe each type of enemy should have a defined speed so you can predict them more before having to die. The game is too enjoyable to be so short. Please make a longer version. :) <br/> <br/>And the Shield is overpowered, you can just brainlessly run after getting it. Maybe some enemies should be able to push the player to counterbalance its effect. But what you already made is amazing. |
| Apr 29 10:04:00 | 1h 17m | LD29 Jam : You Are The Magnet | Nice. Maybe the magnet should attract the ball from a more far distance. |
| Apr 29 10:17:00 | 13m 00s | Walrus, Mole, Puncher | Cute and funny. I enjoyed juggling with the moles. The game is well made and the animations are nice. :) |
| Apr 29 21:57:00 | 11h 40m | Layered | I liked your game. It's hard to find a submission where the theme is interpreted in a game design. |
| Apr 30 08:06:00 | 10h 09m | Dark Moles! | Nice art. The hitbox of the character is maybe too big. |
| Apr 30 08:13:00 | 7m 00s | Acceptance | Your game have something that many others don't : feels. :) |
| Apr 30 08:22:00 | 9m 00s | Beneath Europa | Awesome aesthetics and sound design. <br/>Going at full speed is challenging. |
| Apr 30 08:43:00 | 21m 00s | Beneath the surface with Sir Walter Wuffington | I like the gameplay where the player is it's own enemy. Nice. |
| Apr 30 09:23:00 | 40m 00s | Come On, Sugar ! | Nice visual effects. I think you put too much sugar in your coffee. <br/>Trivia : Metal spoons absorbs the heat. |
| May 3 22:22:00 | 84h 59m | Hopelessness | Obviously, this happened: http://i.imgur.com/epXQ9y4.png <br/> <br/>(It's a sign that your game is awesome.) |