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| Timestamp | Since previous | Game | thristhart's comment |
|---|---|---|---|
| Apr 28 06:11:00 | Wolfy Blast | This is really pretty! Love the aesthetic. I seem to have missed the relevance of the theme, though I didn't get too particularly far in my two runs. Audio is solid, though I had to dock a point for an audio glitch that occurs when you leave enemies behind you (I think that's what causes it, anyway). I saw some level design stuff that I thought was pretty neat, although I am unsure how one is supposed to solve one of the button puzzles. I ended up just waiting until an enemy wandered onto the button. | |
| Apr 28 06:19:00 | 8m 00s | Beneath the Game Developer | What an extremely annoying input method. As others said, a sad truth, but I was more annoyed at the game by the end than sympathizing. |
| Apr 28 06:52:00 | 33m 00s | Gravedigger 20XX | Big fan of the aesthetic. Some of the tiling doesn't look quite right, but that doesn't matter because the color choices are fantastic. I loved the digging mechanic, and the level design showcased it well. Unfortunately that boss room frustrated me enough that I had to give up before finishing. I got stuck with only 4 health left in the boss room, and so I died in almost one hit every time. That combined with having to dig through the dirt for every single boss attempt had a multiplicative effect on the frustration. Side note - took me a while to figure out how to beat the boss, because the boss made an "enemy taking damage" sound when I hit it, so it seemed like that was accomplishing something. Still, a solid 4/5 - wish I could have seen the ending. |
| Apr 28 07:02:00 | 10m 00s | Dig Beneath The Surface | I like the idea and it's a strong execution - most of my complaints are just minor nitpicking. I wish the shop automatically paused. The audio beeps were rather shrill, so I had to mute pretty soon. I found it hard to remember which ores were most valuable. Overall a strong game, just needs time and polish. |
| Apr 28 07:15:00 | 13m 00s | pod | Very pretty! |
| Apr 28 07:25:00 | 10m 00s | Soul Dive | Agreed that it would have been cool if the particles played the melody. Not particularly innovative, but smoothly executed. |
| Apr 28 07:39:00 | 14m 00s | Shovel Quest | Great style! I feel like the appearance would be significantly less weird if the hand that's attached to the body pivoted with the shovel hand instead. I can tell if I liked a game if I am willing to retry it after dying - and I was immediately willing to give this another go. Didn't make it past 14/16 artifacts, but I had fun anyway. Big fan of the pikmin-style artifact names. Definitely the funniest entry I've played so far. |
| Apr 28 07:49:00 | 10m 00s | Blood Pressure | Very pretty! I wish there was more feedback on how I was dying. I think I was dying exclusively to body heat? It seems like I don't get enough blue cells to keep the heat down. |
| Apr 28 07:58:00 | 9m 00s | Return To The Surface | Jetpacks automatically add a +1 to the fun rating. I explored for a while but never found a power stone. I would do very poorly in Etno's situation, apparently. No issues with running it, although I did run into the known jumping bug. Not a big deal. |
| Apr 28 08:13:00 | 15m 00s | Beneath Mr. Perfect | It's a little... unsubtle? The themes the game is going for are literally stated, which ironically means that there's not much Beneath the Surface. It's a little like trying to make Freudian allusions by drawing a giant, anatomically correct penis. <br/> <br/>That aside, I liked a lot of the things you did with the appearance - I was especially fond of the visual change when entering the "combat" part. <br/> <br/>I liked the music as well! |
| Apr 28 08:25:00 | 12m 00s | KA-25 KAMOV | Extreeeemeeelly stylish. Looks great! I like the flat effect while turning, but I would agree that it doesn't fit the rest of the art style. I'm not convinced that the active sonar actually does anything. Chopper sound eventually grated on my nerves. |
| Apr 28 08:47:00 | 22m 00s | In Hiding | Very good tension building! I really felt like I was at my wit's end just as the husband returned. I was extremely relieved. Great mood. |
| Apr 28 09:05:00 | 18m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | I really love the idea of a title like "WHAT IS IN THE SWAMP? (IT'S MONSTERS)". I just wish the "(IT'S MONSTERS)" part was in the title screen, haha. I was surprised how natural the controls felt, after getting used to them. |
| Apr 28 09:17:00 | 12m 00s | Not your Average Mining Emulator | High marks for sheer promise - this game really feels like something that could expand well post-compo. Just needs polish and features. I was surprised by that radial menu - very sleek. |
| Apr 28 09:25:00 | 8m 00s | Ben Eath The Surf Ace | Funny name. Wish there was a game to go with the name, but the idea will have to do. <br/> <br/>Also, unless I'm mistaken, that applause soundtrack is against the rules. I'll just rate Audio N/A. |
| Apr 28 09:32:00 | 7m 00s | Metro Lance | Great art style. Agreed that the game really needs audio - even crappy beeps would give a degree of feedback that's lacking. Don't see the connection to the theme myself, but I haven't beat it. Again, very pretty. Love the aesthetic. |
| Apr 29 22:41:00 | 37h 09m | Frigid Contact: Diving Game | Surprisingly atmospheric! By the way, I don't know if it's a typo in the notes, but the key is Z, not C. Took me a while to realize that it clears the ice at the top of the water. <br/> <br/> I liked how the fish were harmless decoration, until you got deep enough and swordfish start being a threat. |
| Apr 29 22:47:00 | 6m 00s | The Light, It Burns! | The little acceleration arrows are a surprising amount of fun. Obviously there's not much depth (or content) to the game but I would totally play a finished game about zooming around on little arrows. |
| Apr 30 01:24:00 | 2h 37m | the two of you | Wow! I'm impressed. I was very pleasantly surprised by the depth of some of the platforming puzzles. I didn't end up beating it, so who knows what's at the end, but I was pleased with what I saw. You also did well at allowing for instant retries, which can make or break games like this. <br/> <br/>Graphics and sound are more functional than pretty, but the legitimately well-thought-out level design makes up for it. |
| Apr 30 01:32:00 | 8m 00s | Galaxy Universialis | It seems like there's a lot of cool simulation going on underneath the surface, but I'm not sure how to interact with it currently. None of the buttons seem to do anything, possibly because I'm not sure what I'm doing. My resources seem to go up, but I can't figure out how to make a colony. I look forward to the post-compo version, when you have time to make a tutorial! |
| May 1 18:58:00 | 41h 26m | Under the Skin | I get the error: <br/> Exception in thread "main" java.lang.UnsupportedClassVersionError: me/godshawk/Main : Unsupported major.minor version 52.0 |