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Feedback comments for LD29
snickersnacks's games and stats for all events →
| Timestamp | Since previous | Game | snickersnacks's comment |
|---|---|---|---|
| Apr 29 02:10:00 | Defy Hades | Love the atmosphere. There's a finicky sort of drifting upwards effect that's happening at the apex of your character's jump, it makes aiming for ledges and landing on them needlessly difficult. Time to play and polish really helps with stuff like that though. :) Great job! | |
| Apr 29 02:19:00 | 9m 00s | Dark Depths | I like the look & feel! Cute simple style. :) Key press commands were a little unresponsive, don't know if it was the web player or what. |
| Apr 29 02:25:00 | 6m 00s | Anett | I really like how it feels to be inside the game world, such a good mood for the story. Couldn't tell that the white orbs were trying to hurt me, didn't understand what was happening when I died(?) and the game reset me back to where I started. I think it could use better visual feedback for taking damage. |
| Apr 29 03:28:00 | 1h 03m | From Below | Love the effective use of monochrome & color, really nice game to look. I think it would feel better to move around if, because of the weight and enormousness of the monster we're playing as, it didn't move so quickly. The mechanics feel like there's no drag from being underwater, like physics doesn't apply to us. Really great game, a joy to play! |
| Apr 29 03:35:00 | 7m 00s | Tainted Pineapples | play button doesn't seem to work for me. chrome, win 8.1 |
| Apr 29 05:45:00 | 2h 10m | Hungry Dolphin | I really like how simple and easy this is to play. Good gradual progression through levels too. Thanks for making it! |
| Apr 29 05:52:00 | 7m 00s | PET RUN/STOP | Really solid entry, fun to play, the controls feel right. Good job! |
| Apr 29 09:04:00 | 3h 12m | Underline | Was really excited about the idea, then started playing and realized the movement controls feel very... off. Couldn't jump consistently and couldn't make it very far into the game without dying repeatedly. Definitely a good rough prototype and lots to work with here, but the controls are breaking it for me. Good luck guys! |
| Apr 29 09:09:00 | 5m 00s | Soulitude | This little project nailed the mood category for me. Thanks for going after the metaphorical interpretation of the theme! <br/> <br/>While the mystery was cool, it was really jarring to be tossed back and for so many times, and the dialog wasn't helping, but I really want to keep playing and find out what's going on. :) |
| Apr 29 09:14:00 | 5m 00s | Balancitos | Very cute graphics and sfx, not sure what the point was. |
| Apr 29 09:15:00 | 1m 00s | Dig Hard | best game. super satisfying mechanics. would have been nice to have more than one hp, but was fine. great job. |
| Apr 29 09:23:00 | 8m 00s | fisketur | Interesting style but couldn't figure out how it worked. Sat down and started fishing but nothing seemed to happen after that and I couldn't get up. Very pretty though. |
| Apr 29 09:25:00 | 2m 00s | Nether | I love this idea and would like to see it pushed further and fleshed out! Controls were not very intuitive, had a hard time understanding where the max distance of being pulled toward the active platforms was. Great first jam entry! |
| Apr 29 18:36:00 | 9h 11m | Ocean WildLife | The mood in this game is great! It didn't really make intuitive sense to me that touching the side of a fishing line would kill you. |
| Apr 29 18:41:00 | 5m 00s | Evolve | The graphics are very nicely done and I really like the game concept. Having too much momentum was frustrating, I kept accidentally flinging myself into enemies when going too fast and manually modulating my speed takes a lot of effort. The music and the effects of being consumed by the darkness are pretty terrifying, despite the whimsical graphics. |
| Apr 29 19:02:00 | 21m 00s | Basement | This is a really great entry, I've spent more time than I thought I would playing around with it and trying to learn how to optimize. The graphics and music and general mechanics are pretty good. It's very easy to form a supply bottleneck and that slows the game down incredibly. Would love to see this title fleshed out and released as a game! |
| May 1 00:34:00 | 29h 32m | Fishes At War | This was super fun, and the computer presented enough of a challenge but wasn't impossible to beat. Great jam entry! |
| May 4 00:40:00 | 72h 06m | Blunderer | Woah motion sickness... couldn't really figure out the point of the game but it looks pretty neat. |