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shasharala

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TimestampSince previousGameshasharala's comment
Apr 26 15:58:00 Drowning in Problems Wow. This is somewhat inspiring. I have been stuck since the jam began, going over what languages I am familiar with and what I feel comfortable using to make a game. Most of my skill is in HTML and C++. Alhough, I have not done anything in C++ in years, not to mention that I never did deal with graphics and games back when I did do C++, so it has not been a option I have been considering for this jam. ( Even though I would love to strengthen that skill at a later point.) <br/> <br/>For my project I have been working with Twine, but I really prefer being able to see the code and manipulate everything at a smaller level. While it is possible to edit the source of the HTML file Twine outputs there is a lot of text I do not understand, seeing as the program implements various classes, variables, etc. without the user's interaction. <br/> <br/>Long story short, seeing this, made in Dart, has made my day. I am going to learn Dart! I do not even care if I finish my game in time for the jam. I am going to give it one heck of a try, of course, but this is going to be fun! <br/> <br/>Thank you, for the inspiration and for what is actually a really fun and minimalist game about the human condition. I have not finished it yet, after playing for a bit I had to take a look at the code to see what was making it tick, but this is beautiful so far. <br/> <br/>Cheers!
Apr 30 22:26:00 102h 28m Escape the Terror I really liked the noise the glowing eyes made. It was both frightening and amusing. Besides that, I was unsure what I was to be doing, besides vainly avoiding the eyes, navigating around in the dark for a while, and occasionally finding odd colored lights that would quickly turn red. For a short while I was afraid I was in a jump-scare game, but quickly dismissed that as play progressed. Regardless, it did have good mood.
Apr 30 22:42:00 16m 00s Where Is My Bone? That was refreshing. I really liked how as the game unfolded a story progressed that only the player would understand. <br/>Our silent protagonist simply wanted a delicious, fresh bone but for us, the player, we got much more than that.
Apr 30 23:28:00 46m 00s RAW That was really fun! I played all the way till the end and was amused at the boss. <br/>I think what really did it for me was how solid it was. The music was outstanding, the graphics were interesting (how were the models done?), and the gameplay was not overly complicated and worked.
Apr 30 23:29:00 1m 00s Spacehack The latest build appears to be a .love file and a readme. I am uncertain what to do with the .love file.
Apr 30 23:59:00 30m 00s The Underground Millionaire That was a fun play. The heroic music and goofy models really made it fun, regardless of numerous deaths. <br/>At the end, I noticed I was given infinite ammo and just shot repeatedly as I walked to the end, creating my own fireworks display.
May 1 00:12:00 13m 00s I Remember Alice That was well executed and nicely polished. It was also touching. I recently underwent a large change in my life as well after starting to convince myself that every day was dream because nothing was changing. <br/>Thank you for that reminder that going back and entering those 'comfort zones' again may not actually be for the best.
May 1 00:53:00 41m 00s Obolos That was so touching. Being led along by another I deciphered everything. <br/>I was impressed and filled with great sorrow.
May 1 02:02:00 1h 09m Deepweb That was a good experience. Quite difficult, but in a swell way. Reminded me a tad of Minesweeper which I played extensively as a child.
May 3 19:15:00 65h 13m Divernaut That was difficult! Regardless, I managed to finish it! <br/>The walk-cycle of the player-controlled character made me giggle (I thought it was cute) along with various aspects of graphics or dialogue. It was an amusing play and I enjoyed the switch in perspective from time to time.
May 3 19:55:00 40m 00s Infection That was a solid game. Well done!
May 3 20:58:00 1h 03m Ridiculous Glitchez This is a really fun little game! I really like the mechanics, they are easy to get a hang of in a very short amount of time, allowing for the gameplay to take off right away. <br/> <br/>The lack of story or anything, besides racking up points and killing those fish is refreshing, actually. It does well to support the theme of "Beneath the Surface" but in an amusing sort of way, as its satisfied, not only with fish, but glitches, suggesting all is not as it seems.
May 3 21:15:00 17m 00s I Rarely Go Outside I appreciated a game about an extreme case of introversion. Certainly our protagonist could be a bit more happy if they chose a different perspective, but that's just the problem, isn't it?
May 3 21:55:00 40m 00s [Work in Progress] That was an amazing concept! Seeing the theme implemented in interesting ways is what makes Ludum Dare fun for me!
May 3 23:27:00 1h 32m Magnum That was interesting. I imagine there could multiple levels added (with a similar ending, of course) with words.
May 3 23:40:00 13m 00s Cull Shot While it took a few moments to realize exactly what was going on, once I did, and understood the UI the game was a seamless experience.
May 3 23:56:00 16m 00s Let the Tree Live That was pretty interesting. At first, I found myself clicking slowly, trying to get each root to split, but I realized, after a short while, that clicking rapidly on the sprouting roots would give me the best results. Eventually I was presented with some pretty diverse branching roots that would almost reach the circle but I would get enough splits just in time. I actually did not register my failure till the game told me so on a pretty purple screen. Fun? Yes.
May 4 00:17:00 21m 00s Dwarves Manager, NES Game That was interesting. It has been a while since I played a NES ROM. In regards to the game, it is not difficult at all, dodging the fireballs is relatively easy till later in the game, but managing three dwarves was annoying. I actually managed one dwarf and made him do all the work while his comrades stood idly. I got pretty far doing that, but I do not imagine it was intended. <br/> <br/>Regardless, it was fun to play with the NES again. (Or an emulator, rather.)
May 4 03:13:00 2h 56m Beneath the Sur(e)face That was interesting. I have not played a game in a while that involved a parser. I recall some Sierra games having them. Of course, those were commercial productions, but they were fun. I miss them and this was a small call back to them.
May 4 03:26:00 13m 00s Bio Defence That was difficult. Regardless, it was amusing till the various pathogens overwhelmed me.
May 4 07:16:00 3h 50m Series Of Choices That was awesome! I just spent the better part of half an hour or more getting through all the levels. I really liked the 'H' levels. Figuring out what corners to cut was a fun experience.
May 4 07:24:00 8m 00s broken That was enjoyable. I really liked the unique take on the theme. <br/> <br/>I would like to see this idea explored more.
May 4 08:01:00 37m 00s Depths There was a lot of atmosphere that I imagine could be built upon. Outside of that there was a definite lack of things to do after a short while. I look forward to seeing it fleshed out more.
May 4 09:33:00 1h 32m this is kevin Interesting. I like the take on "Beneath the Surface". The graphics were not too bad for a group of programmers as well.
May 4 10:02:00 29m 00s Space Driller That was great! I love ASCII art. The theme was wonderfully employed and I did enjoy the cookie-clicker style gameplay.
May 4 10:24:00 22m 00s ColinQuest The binary was not executable for me on Ubuntu 12.04.4 and I was not able to compile/build from the sources, receiving an error looking for 'curses.h' which is not supplied in the source.
May 4 11:43:00 1h 19m Close Your Eyes That was amazing! Scared me very well, making sleep something to be delayed for a while.
May 25 03:36:00 495h 53m Ripple Runner This is really impressive. I love the use of sound/music in response to the user's actions.