Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Scam
Feedback comments for LD29
Scam's games and stats for all events →
| Timestamp | Since previous | Game | Scam's comment |
|---|---|---|---|
| Apr 28 13:47:00 | The Monastery | Quite an accomplishment for a 19-hour crunch! Cool game, with a lot of surprise attacks. :) | |
| Apr 28 14:34:00 | 47m 00s | Bathyscaphe11 | Loved the assault shotgun! Great game. |
| Apr 28 16:06:00 | 1h 32m | Mining trouble | Died before I got the sentry gun. :( Nice concept. The help page was confusing: small list of the used keys would have been enough. |
| Apr 28 16:21:00 | 15m 00s | Pianall | Pretty memory game. Suggestion for slow learners like me: Implement an "easy mode" where some intermediate tiles glow faintly. This would give a hint of the path direction and thus prevent frustration and inevitable ragequitting. :) |
| Apr 28 17:11:00 | 50m 00s | The drill thrill | Fun! Definitely try again to find what lies down there. |
| Apr 30 06:07:00 | 36h 56m | Deep South Motel | Nice art style. Becomes repetitive quite fast. I'd like to see this expanded. |
| Apr 30 06:17:00 | 10m 00s | Mole Position | I liked the graphics. Framerate dropped a lot after playing a while and game became unplayable. |
| Apr 30 06:36:00 | 19m 00s | HEMTS 2014 | Hilariously funny. Jump could have been W instead of space, at least for people who use mouse with their left hand. :) |
| Apr 30 16:24:00 | 9h 48m | Fishit | Fits the theme and can be played through. This game is far from the worst I've seen here. This fits the theme and the controls work well and are intuitive. Visuals are standard programmer graphics, meaning they are representative enough. :) <br/> <br/>If you ever decide to expand this, some kind of progression could be implemented: For example the guy comes fishing another day, but the fishes move in different patterns and there are more and more sharks until it's impossible to continue without catching a shark. And when you catch a shark, the game ends but your score is what you have collected. <br/> <br/>I found one bug: I could not replay again without closing the game and then starting (the game got stuck on a black screen saying "press space to continue"). |
| Apr 30 16:32:00 | 8m 00s | hellcrossing | I died too many times on my first jump -> frustration and ragequit. I liked the concept a lot, reminded me of the old classic SkyRoads. |
| Apr 30 22:35:00 | 6h 03m | SubDie | Collision checking was too strict. Occasionally the submarine got stuck to the wall as well. <br/> <br/>I liked the graphics and the filtered soundtrack. |
| May 1 10:12:00 | 11h 37m | Sewer Rat Escape | Fun. Graphics and sound are good. I liked especially the second level. The first level was too hard, probably due the randomization of platforms. And you can kind of cheat your way through it: I ended up finishing the first level by just traveling on the most leftmost platform. Whenever another platform reached me I just simply hopped back to sewer floor to wait for the next platform. |
| May 1 15:40:00 | 5h 28m | Plunder Yer Booty | Works well in my Firefox on Win7. Otherwise fun little game but the levels became too hard too fast. I ragequitted on 4th level when I constantly catched sharks. In that particular level there is only a small time frame to do a succesful treasure grab. I liked more of the puzzle style second level. |
| May 8 19:45:00 | 172h 05m | Miner | Getting diamonds is easy but digging in a way that you can return to surface is hard! Loved the quotes from princess. :) |
| May 8 20:05:00 | 20m 00s | ECHO THE DOGEFIN RESCUES FLIGHT MH371 | Funny concept. |
| May 8 20:16:00 | 11m 00s | Burrow Down | Fun to play. Surprisingly hard after a couple of levels. Maybe I have to choose easier difficulty next time... |
| May 11 11:34:00 | 63h 18m | SUNK | Awesome. Simple controls, but hard to master. |
| May 11 11:53:00 | 19m 00s | Drowning in Problems | The concept was good but the game itself turned quite fast to be nothing more than pointless clicking. |
| May 11 12:14:00 | 21m 00s | Princess Fart | This was fun. But honestly I had no idea what to do and where to go... |