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Feedback comments for LD29
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| Timestamp | Since previous | Game | oatsbarley's comment |
|---|---|---|---|
| Apr 28 10:25:00 | Gold Submarine | It has a nice feel to it, and the music fits quite well (even though it's a very short loop - could have maybe put a slow bassline under it). There are some nice touches like the sound changing above the surface, but some extra little bits of juice would have really helped the feel (e.g. maybe off the walls a little instead of just stopping). <br/> <br/>It could be a good idea in a game like this to add more coins than the player actually needs to collect. That way they aren't left searching every inch of the level for the last coin. <br/> <br/>It has potential! | |
| Apr 28 10:35:00 | 10m 00s | Gravedigger | Really fun and a good interpretation of the theme! |
| Apr 28 10:38:00 | 3m 00s | Die Backpfeife aus dem Nichts | Everything about this is great! |
| Apr 28 10:44:00 | 6m 00s | You are a metro car | Fun! If I wasn't trying to get through a lot of games I could definitely see myself playing this for ages. The highscore table is definitely a good addition. |
| Apr 28 10:50:00 | 6m 00s | The Dark Things | Everybody's already mentioned the lack of start/finish screens, but really the only issue for me was having to refresh the page to start the level again; maybe have it just restart the level when you lose, instead of going to a different screen. <br/> <br/>The music is nice and the graphics are quite pretty; the gameplay can be quite tricky, too! |
| Apr 28 10:55:00 | 5m 00s | What's Beneath? | The paper-style works pretty well! It's a bit confusing that you can fly out of the level (flying upwards at the start) and end up on the wrong side of walls. It would maybe also be nice to be able to bump off the walls a couple times before dying, or maybe have it based on how fast you hit the wall. <br/> <br/>Nice job, though! |
| Apr 28 11:02:00 | 7m 00s | Save your tribe! | The music is really nice, and I like the rising heat as you go deeper into the volcano. |
| Apr 28 11:11:00 | 9m 00s | Beneath the Surface | While the story was a bit two dimensional, the cuts to static were used really well, and the overall mood of it is spot on. Interesting! |
| Apr 28 11:17:00 | 6m 00s | Diving Simulator 2015 | I'd say it fits with the theme quite well, being that the goal is to get beneath the surface of the ice. <br/> <br/>This is hilarious, and quite fun! |
| Apr 28 11:23:00 | 6m 00s | Kappa cat | I want to live in a world where 7-UP oceans exist. <br/> <br/>I love this. The controls are good, the atmosphere is right, the art is cute and even the music fits in a weird way. Nice job! |
| Apr 28 11:29:00 | 6m 00s | Project Tethys | The music is awesome! Could do with some less drag and some gravity to make it feel a bit more "submarine". Good job! |
| Apr 28 13:22:00 | 1h 53m | DIVE | Really nice graphical style and an interesting mechanic. The audio is very fitting, although the ambient background sort of clashes with the lo-fi sound effects. <br/> <br/>I had a few issues: <br/> <br/>The menus before and after the game are incredibly sluggish, which makes the game a bit more frustrating than challenging. It's a pain to have to spend 10-15 seconds paging through screens just to try again. It's quicker to refresh the page than it is to wait for the end game screen to move on. <br/> <br/>If you run rings around the enemies a few times they bunch in the middle, and stay there when you've left the layer. It makes it trivial to get fish once you've done that. If I had to suggest a fix, maybe just making them roam randomly when you're not in the layer would solve the problem? <br/> <br/>The enemies all seem like they have the same mechanic but at differing speeds. I might be missing something, but it makes having more than 2 layers kind of moot, since you could just flip between the two. Having different enemy mechanics for each layer would make it a lot more tactical, I think. <br/> <br/>Anyway, great entry! You gave a detailed comment for my game so I wanted to do the same. Nice job! |
| Apr 28 13:39:00 | 17m 00s | Kill or Kill | Some sort of checkpointing would be great. The mood is perfect! |
| Apr 28 13:47:00 | 8m 00s | An Ode to Violence | Awesome! The slow motion works really well and it's fun to control. |
| Apr 28 13:55:00 | 8m 00s | It Came From The Sewer | The art and music fit so well with each other, and with the theme of the game. Nice job! |
| Apr 28 14:01:00 | 6m 00s | Water Temple | It is pretty straightforward, but the graphics/audio are really nice and it's relaxing to play. I'd be interested to see what this could turn in to if you worked on it more! |
| Apr 28 14:12:00 | 11m 00s | Water Miner | Just so you know, there aren't any links to builds/players. Makes it tough to vote for! ;) |
| Apr 28 14:14:00 | 2m 00s | Topsail | Pretty! |
| Apr 28 14:32:00 | 18m 00s | Underneath Our Faces | Nice idea, and quite well executed! I agree that it could do with some feedback when you pick up good/bad faces. |
| Apr 28 14:38:00 | 6m 00s | Beneath The Surface | Awesome! I got to the 5th level and couldn't get any futher, but it was pretty fun until then. |
| Apr 28 14:40:00 | 2m 00s | Gray Surface | Nice effect. |
| Apr 28 14:44:00 | 4m 00s | Atomicle - LostAutumn.net | There's nothing I can really say that hasn't already been said, but it's a really nice game. Super polished! |
| Apr 28 14:48:00 | 4m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | Really nice graphical style, and the idea is interesting! |
| Apr 28 15:45:00 | 57m 00s | Total Tipanic | Super difficult on a touchpad! IMO the fail/retry cycle would be a lot tighter if you ended the game when the iceberg was too big, instead of waiting until a timer runs out. It's frustrating when you know you've lost but you have to wait until the end to restart. <br/> <br/>Nice entry though! |
| Apr 28 15:59:00 | 14m 00s | Kraken | I've not played any Atari 2600 games, so I can't compare, but it looks authentic! Nice job. |
| Apr 28 16:19:00 | 20m 00s | Esc | Tough subject to make a game about, but - speaking as someone without any relevant experience - I think you did a good job. <br/> <br/>The twist is very good and I was shocked when it happened. Well done! |
| Apr 29 07:23:00 | 15h 04m | A boy and his Hellworm | Nice! It has a really arcadey feel to it that makes me want to try again when I die. |
| Apr 29 07:32:00 | 9m 00s | Some Guy and the Blind Date Adventure | It seems to make light of people with panic disorders. The interface is also very clunky and the text is often white against a light background. The outcomes just seem completely random. <br/> <br/>I'm not trying to be harsh, but it's definitely lacking some polish that would make it a lot more fun to play, and when you have such a serious subject matter you have to be more careful about how you deal with it. |
| Apr 29 07:36:00 | 4m 00s | Poopy Kitty Defense | Tricky! I'm not a huge fan of (literal) toilet humour, but the game is fun to play and difficult. Nice job! |
| Apr 29 07:52:00 | 16m 00s | Office Simulator 2014 | Well done! I liked the IT Crowd reference. |
| Apr 29 07:56:00 | 4m 00s | Baum | Interesting! I definitely agree with the other commenters that music would have made it even better. |
| Apr 29 08:01:00 | 5m 00s | Deep | Maybe a health system that lets you get hit a few times would have made this a bit less frustrating. Because the game starts so slow, it's kind of tiring getting really far down and then losing. <br/> <br/>The mood is great, though, and it's kind of relaxing! |
| Apr 29 08:15:00 | 14m 00s | Nether | I'll echo the camera comment that was made. The game was super interesting, and the mechanic is cool! Originally I thought it was just gravity switching, but it seems like it switches a few different things that you have to keep track of. <br/> <br/>The music was a little bit annoying and the ability did just stop working for me part way through the level, but other than that it was great. |
| Apr 29 08:41:00 | 26m 00s | Hot Diggity | This is a fantastic game! All of it fits together so perfectly. |
| Apr 29 08:46:00 | 5m 00s | Yumbugs | When they lose their shells it's pretty horrifying! Nice job. |
| Apr 29 09:04:00 | 18m 00s | Deep Blue Home | The art is nice, the sound design is awesome. The controls and feel are almost perfect, and the powerups and puzzles are really nice. The only real issue I had was that I thought the hitbox on the big electrified boxes could have been a bit smaller; you have no leeway at all - in fact, it seems like sometimes you get killed without even visually being hit. <br/> <br/>Very good game, though! |
| Apr 29 09:08:00 | 4m 00s | Soulitude | Very interesting mechanic, and I love the effect when it switches. Lovely art, too! |
| Apr 29 09:31:00 | 23m 00s | Grimlock's Lair | The SFX work really well, and the game is juicy in general! |
| Apr 29 10:27:00 | 56m 00s | Delve | Very short but I loved the art! |
| Apr 29 11:12:00 | 45m 00s | Nereids' Sea | You've done a good job of making the diving suit feel claustrophobic! Well done! |
| Apr 29 11:16:00 | 4m 00s | Losing it | The art and sound work together really well to create the mood. It's a very tricky game, too! |
| Apr 29 14:02:00 | 2h 46m | emilion | Wow, that was really good. The atmosphere was perfect in the underwater and snowy areas! |
| Apr 29 14:09:00 | 7m 00s | Lost Sheep | It's super fun to play and I love the little sheep. |
| Apr 29 20:30:00 | 6h 21m | Oil Drillers | Really interesting idea! The UI could have done with some work - sometimes it was hard to read the money in the top left - but it was good other than that! |
| Apr 30 07:29:00 | 10h 59m | pixel bat attack | Nice work! Looks like you're on the path to making some great games. |
| Apr 30 08:45:00 | 1h 16m | Beneath the Rain | Very atmospheric! One time after work the game completely froze, but other than that everything worked fine. |
| Apr 30 10:59:00 | 2h 14m | Hanoka | You definitely should have submitted this to the jam and not the compo if you're going to use someone else's music; it's unfair to everyone in the compo who made everything in their game. <br/> <br/>The art is lovely and the gameplay mechanic is really fun, I just wish the fish were quicker and there were more of them near the top. It takes too long to build up enough to buy an upgrade when you have to swim down a ways and then wait for them to catch you up. |
| Apr 30 11:03:00 | 4m 00s | Splitted | Smaller hitboxes on hazards and a little more power in the jump would make this a lot less frustrating. Nice idea, though! |
| Apr 30 11:06:00 | 3m 00s | Dwarves & Goblins | Very nice! Could definitely do with some sound effects though. |
| Apr 30 13:53:00 | 2h 47m | Dereck | Nice idea! Holding the key down to move was a bit annoying though, it probably would have been smoother if you could just hit the key to move. <br/> <br/>The graphics and music are great. Good job! |