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Feedback comments for LD29
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| Timestamp | Since previous | Game | neekobus's comment |
|---|---|---|---|
| Apr 28 09:33:00 | Whale Princess Rescue Expedition | Interesting base. Maybe better if we can find bomb exploding blocks around, or some super powers. Maybe an "auto-fire" option too. <br/> <br/>Clean graphics, and nice whale ! <br/> <br/>I had a problem : dig all I can until I found the polar bear. Then I'm stick : the left blocks are still dark. | |
| Apr 28 09:40:00 | 7m 00s | unnamed game with a mole | A bit slow. <br/>I am a mole, why can't I dig ? |
| Apr 28 09:48:00 | 8m 00s | Ten body disco party | Fun concept :D. <br/>+1 for the moving barrel. <br/>Why not multiples barrels (with only one good) <br/>And some phyics events (wind change, gravity ...) |
| Apr 28 09:54:00 | 6m 00s | Beneath your feet | It is not Web ? Windows is needed. |
| Apr 28 10:00:00 | 6m 00s | Ben Eath The Surf Ace | Fun ! But wtf ? |
| Apr 28 11:43:00 | 1h 43m | Mine Story | Music and graphics create a nice atmosphere. <br/>Game play is a bit repetitive however. |
| Apr 28 11:53:00 | 10m 00s | Dr. Brainwire | Nice idea. To be continued. <br/>I realize at the last level that I can switch path while running. <br/>I think you have to find special nodes (multi directionals, reverse...). |
| Apr 28 12:03:00 | 10m 00s | Wriggle Worm | Interesting game ! The smooth moves are plaisant. <br/>I think you can add things to collect (maybe to regain life) to increase the gameplay. |
| Apr 28 12:08:00 | 5m 00s | Dungeon Encounter | I love the imps ! Nice music. <br/>Good "one touch" mecanics, but a bit annoying at a moment. |
| Apr 28 12:12:00 | 4m 00s | The Dark Things | Cute graphics. Nice concept ! <br/>Everything is a bit slow. <br/> <br/>Good start ! |
| Apr 28 12:21:00 | 9m 00s | Morpher | Can't play : the loading takes forever (stuck at 10px of the end). <br/>(Chrome, OSX) |
| Apr 28 12:25:00 | 4m 00s | Above and Beyond | Original setting. But I can't see the difference between the 3 elements. <br/> <br/>Maybe you should make different "attacks" from the outside, and each elements (love, nature..) can defend from one better than other ? |
| Apr 28 19:36:00 | 7h 11m | Skull Mountain | Windows only :( <br/>I'll try to build it for *nix. |
| Apr 28 20:08:00 | 32m 00s | Lumbricidae | Good one ! <br/>But the camera... too fast ! |
| Apr 28 20:46:00 | 38m 00s | Pixel Draw | Cute ! I see here a good puzzle for children on ipad or android tablet ! |
| Apr 29 09:04:00 | 12h 18m | Bone Up | Simple and Nice ! <br/>I think you've got a good start for a children tablet game. <br/>Go on! |
| Apr 29 09:11:00 | 7m 00s | WHAT IS IN THE SWAMP? (IT'S MONSTERS) | Nice ambiance. Remind me "Alone in the dark". |
| Apr 29 09:16:00 | 5m 00s | Trufflehunt | Interesting but is there any tactic to win ? He eat too much :p <br/>Maybe you should add some clues to show how many truffles left. |
| Apr 29 09:22:00 | 6m 00s | Box Simulator | Box ! box ! box ! <br/>Could be interesting if you show a counter of destroyed boxes, and some specials items. <br/>Could be a mash up of "Mario Kart" (the Ballon battle) and "Pain" |
| Apr 29 09:31:00 | 9m 00s | Atomicle - LostAutumn.net | Really good and solid idea. Polished work. <br/> <br/>But I think : <br/>-It's going too fast too quick ! <br/>-I can't see enough difference between particules. Change color of tritons ? <br/>-I don't feel confortable with the keys. Up arrow allow me to go up or down... Maybe use the four direction ? <br/>- What about touching circles ? <br/> <br/>Good work btw ! |
| Apr 29 09:46:00 | 15m 00s | Beneath The Lab | Interesting puzzle game. Good mood. <br/> <br/>IMHO : <br/>- You should introduce the "trigger / wall" concept more easily, like you did for the mouse commands. <br/>- You should show if we own a block or not. <br/>- The energy bar reduce to zero when I try to switch and have not enough energy. The refill is slow. Its very frustating (I guess it's on purpose, but I feel it a bit too much). |
| Apr 29 09:58:00 | 12m 00s | Please Come Back | Never see this boat coming back :( <br/>Interesting moody concept. <br/> <br/>But, IHMO : <br/>- Deserve a better main character <br/>- Don't really like the music, but really appreciate the underwater music effect <br/>- Can't see the point while playing. Maybe you should make the boat appears when calling, or something. <br/>- When I drown, the first feeling was good (background whale, music, ground). But I guess it's too long. <br/> <br/>Want to see a more polished version of this ! |
| Apr 29 10:04:00 | 6m 00s | Beneath Colossal | Like Shire says ... <br/> <br/>-I loved the art style <br/>-The controls were hard to get used to. <br/>-There was no clear goal. |
| Apr 29 10:09:00 | 5m 00s | Mole Position | A bit buggy but fun old school game, with nice graphics. <br/>What can we do with chests ? |
| Apr 29 13:04:00 | 2h 55m | NOPE | Ah ah ! Fun. <br/>What happens next ? I want to know. |
| Apr 29 13:51:00 | 47m 00s | Save Us | Very inovative game ! <br/> <br/>IMHO : <br/>- time limit is too short. <br/>- deserve a better bg music <br/>- don't like vibrating blocks <br/> <br/>Good work overall ! I expect to see more ! |
| Apr 30 08:34:00 | 18h 43m | ScubaBear | That's a great game ! <br/>That bear remind me Rocky the Raccoon (from Pocky and Rocky SNES). <br/> <br/>Well, some constructive critics : <br/>- I love the "FPS" inventory. But it could disappear after some seconds when we collect a treasure. <br/>- About the one big level : That's good, but I'd liked a map as a treasure (showing only where a already go) to help me to figure where I have to go next. <br/>- Really need a save command (or checkpoints). <br/>- Have you considered mouse / touch command to port it on tablet ? <br/> <br/>Good work ! Can't wait to see the full game. |
| May 1 10:14:00 | 25h 40m | Get Beneath The Surface | Simple and efficient ! Base mecanics are goods. <br/> <br/>You need to add power ups (explose line, jump boost, joker block, pushable blocks, slow, ...) because it will be a bit annoying otherwise. <br/>I'd like to see the next block too. <br/> <br/>Good work. |
| May 1 16:28:00 | 6h 14m | Sewer Rat Racer | You definitely should replace the jet-ski by rat-traps ! |
| May 1 16:36:00 | 8m 00s | Switcher | Very interesting mecanics, nice transformation ! <br/> <br/>Some critics : <br/>- It takes me some times to understand the rocks and the stunned state. <br/>- When I exit the stunned state, sometimes a take another rock. And I die. It's frustating. <br/>- You should add obstacles on the road. <br/>- Maybe you should add a gauge for the transformation. And then you can add powerups to rise or lower the gauge. <br/> <br/>Curious to see the evolution of the game ! |
| May 1 16:57:00 | 21m 00s | Colony 31 | Good idea the mecha and the guy mecanic. <br/> <br/>-Nice character graphics, and love the mecha animation (remind me a little Metal Slug) ! <br/>-Good level design. <br/>But <br/>- I don't like the control keys. Maybe you should remove the "E" key (at least for the guy). <br/>-Some bugs on collisions. <br/>- Need work on the tiles (walls, grounds, doors...) <br/> <br/>Keep going ! |
| May 2 08:24:00 | 15h 27m | the vole beneath | Great animation, good interpretation of theme. Nice mecanics. <br/> <br/>But I don't understand the rule :/ <br/>Do I have to take the leaf then get the nut in the hole ? or do I need to avoid the hole ? Because there is nothing written when I get the nut in the hole, and I can't manage to avoid the hole when I take the leaf... <br/> <br/>About control : you should add a key (enter?) to release the nut. <br/>Good work, want to see more ! |
| May 7 19:48:00 | 131h 24m | Deep Blue Home | Cool ! Simple design, good gameplay. <br/> <br/>I liked : <br/>- The evolution of gameplay (rush, bubble) <br/>- the simplicity and efficacity of gameplay <br/> <br/>I didnt liked : <br/>- I think some place are a bit too hard (or maybe is the control) <br/>- Don't like the keyboard (space, ctrl) <br/> <br/>Maybe you should add things to collect to encourage exploration ? <br/>Good work ! |
| May 7 20:01:00 | 13m 00s | Hot Diggity | That game is good. <br/>Customization is great, and digging is good. <br/>Controlling the laser is not easy with a trackpad. <br/> <br/>You should work more on this game. I want to play it on my tablet (really, i'll buy it). |
| May 7 20:10:00 | 9m 00s | The Valley Rule | Very beautiful graphics. A bit hard to control. |
| May 7 20:23:00 | 13m 00s | Tenkosei ROBO | Fun ! <br/>You really should enlarge the size of the text. <br/>And add a special power (every 10 word or something) to "push back" the words, because when you lose a word, it's hard to get back in the race. <br/> <br/>But nice little game ! |
| May 7 20:45:00 | 22m 00s | Substratum | Weird. Ugly. Nice. <br/>Love the idea of shooting blocks to get in, but now I'm stuck. <br/>Can't get the whole logic. <br/>Can't find how to pass the levels with green blocks (the one after your big screenshot). |
| May 7 21:05:00 | 20m 00s | Reggid | That's a good old school game. <br/>I have reached the bottom and see... nothing :( <br/> <br/>Good start, I will come back after you add lava, chest, enemies, explosions :) |
| May 7 21:24:00 | 19m 00s | Dig Hard | With 48h of more work, this game will be super-awesome. <br/>Lots of thing are good, so I'll point the less good things : <br/> <br/>- I get sometimes stucked between 2 blocks (with the standard tool) <br/>- It takes me time to understand the grenade launcher. <br/>- After the laser (awesome), I sometimes fall on a mine :( <br/>- What about adding one hit point or two ? <br/>- I want to play it on my tablet ! <br/> <br/>Good work! |
| May 7 21:32:00 | 8m 00s | Tsunami Cruiser | Love the wave effect. <br/>It's a good start, but it deserve to add more game mecanics. |
| May 14 14:02:00 | 160h 30m | Doomsday Bunker | Excellent game base. Like everyone, I really like the core concept. <br/> <br/>Here are some constructive critics : <br/>- The first air-raid appears to late. You should add it during the "tutorial", just after the build. <br/>- It takes me time to understand that each room can contain one construction, and time to understand that I need to build a bedroom to have people. <br/>- You should consider adding a timer for next raid. Or even an not-precise timer like "Chances to have a raid in next 10s = 30%" <br/>- You should add some more mecanics while running outside. Maybe concurents neighboors, platforms, or something. <br/>- You should add mouse/touch control for all moves, it will make a great tablet game. <br/> <br/>Good work ! Want to see more ! |
| May 14 14:07:00 | 5m 00s | Planet Improver | Looks good. Like the idea. <br/> <br/>But I don't know if I'm doing the right thing. Maybe you should add some rewards to see if what the player do is good or not. <br/>I guess I can stay stucked some times without noticing it. |
| May 14 14:18:00 | 11m 00s | And the Moment Is Gone | Super idea. Like the overthinking mecanics. <br/> <br/>It's really frustating (yeah as in real life). Sometimes she react strangely : looks happy then agressive (while talking nicely - i think). <br/> <br/>Maybe you should add information about the progression (remove the headphone, getting closer, looking at you). <br/> <br/>Good idea & work ! Curious to see how you make the tree of the discussion. |
| May 17 17:42:00 | 75h 24m | A boy and his Hellworm | Super smooth. Nice graphics. <br/>A bit repetitive. |
| May 17 17:47:00 | 5m 00s | Coke Fish | Can't be more difficult. <br/>Lower the difficulty (the start at least), and you've a really good game. |
| May 17 17:50:00 | 3m 00s | Lair Raid 2: Battle in the Deep Dark | Can't play on Chrome nor Firefox (OSX) (never stop to load, white screen). |
| May 17 17:59:00 | 9m 00s | Loose | Quite impossible with a trackpad. |
| May 17 18:10:00 | 11m 00s | Lake Monster | Really interesting. Love the press intermedes. <br/>Maybe you should add some more mecanics (kill some boats with temporary powers, moving tourists, ...). <br/> <br/>Good start ! |